2008 Game Developers Conference Breaks Attendance Records

Conference Attracts More Than 18,000 Game Industry Professionals For Week's

Worth of Learning, Networking and Inspiration

Feb 28, 2008, 00:00 ET from CMP

    SAN FRANCISCO, Feb. 28 /PRNewswire/ -- CMP's 2008 Game Developers
 Conference(R) (GDC) hosted more than 18,000 game industry professionals
 last week at the Moscone Convention Center in San Francisco. The world's
 largest industry-only event dedicated to the advancement of interactive
 entertainment attracted the full spectrum of game industry enthusiasts from
 known luminaries, to aspiring and established game developers, to
 publishers and deal makers to members of the working press. With over 400
 sessions, a robust expo and career pavilion featuring more than 300
 exhibitors and sponsors, and numerous networking events, the five day
 conference provided interactive engagement and insight for the industry.
 GDC will return to the Moscone Center in San Francisco, CA in 2009 taking
 place March 23-27.
     Highlights of the conference included a keynote address by Microsoft's
 John Schappert, Corporate Vice President LIVE, Software and Services for
 the Interactive Entertainment Business, who shared Microsoft's vision for
 the democratization of game distribution through use of their XNA Game
 Studio development software and the Xbox LIVE portal. In the conference's
 second keynote address, the celebrated inventor and futurist Ray Kurzweil
 inspired game developers to think into the future of gaming and consider
 closely how the power of technology can exponentially grow their
 capabilities to create more robust and dynamic games, drive community, and
 revolutionize interactive entertainment.
     "Every year, the GDC's goal is to deliver tailored learning and
 networking opportunities for the diverse groups of people who make games,"
 said Jamil Moledina, executive director of the Game Developers Conference.
 "This year's conference not only exceeded our historical attendance record,
 but also surpassed expectations in terms of content quality and deal-making
     In addition to the ever popular lectures, panels, tutorials and
 roundtable discussions, this year's summit lineup proved to be of
 particular interest to attendees as many sessions reached capacity.
 Covering emerging and influential sectors of the game industry, the Casual
 Games Summit, the Game Outsourcing Summit, the IGDA Education Summit, the
 Independent Games Summit, the Serious Games Summit, and the Worlds in
 Motion Summit presented cutting edge content and featured sector experts
 and thought leaders. Additional highlights to the conference included the
 10th Annual Independent Games Festival (IGF), the 8th Annual Game
 Developers Choice Awards, Game Connection, Video Games Live and the Game
 Career Seminar.
     myGDC, the event's newly launched social/professional networking
 platform, proved to be very popular with attendees attracting 5,000
 registered users. Participants were able to create and upload customized
 attendee profiles and search a database of other profiles; connect with
 designers, programmers, publishers, GDC speakers, and game professionals;
 and share conference schedules, projects and ideas.
     For a complete list of GDC 2008 event information, please visit
     About the Game Developers Conference (http://www.gdconf.com)
     The Game Developers Conference (GDC) is the world's largest
 professionals-only game industry event. Presented every spring in San
 Francisco, it is the essential forum for learning, inspiration, and
 networking for the creators of computer, console, handheld, mobile, and
 online games. The GDC attracts over 16,000 attendees, and is the primary
 forum where programmers, artists, producers, game designers, audio
 professionals, business decision-makers and others involved in the
 development of interactive games gather to exchange ideas and shape the
 future of the industry. The GDC is produced by the CMP Game Group, a
 division of CMP.
     About CMP (www.cmp.com)
     CMP (http://www.cmp.com/) is a media and marketing solutions company
 serving the technology industry. With the leading online, event and print
 brands in all technology market categories, and with services and tools
 that reach beyond traditional advertising, CMP shapes and influences the
 technology industry worldwide. CMP publishes highly respected media brands
 such as TechWeb, InformationWeek, ChannelWeb, CRN, EE Times and TechOnline;
 produces major industry events such as Interop, Web 2.0 Expo, XChange, Game
 Developers Conference and the Embedded Systems Conferences; and provides
 business information and marketing services such as the International
 Customer Management Institute, Semiconductor Insights and Second Life
 consulting for technology marketers. CMP is a subsidiary of United Business
 Media (http://www.unitedbusinessmedia.com/), a global provider of news
 distribution and specialist information services with a market
 capitalization of more than $3 billion. For more CMP news, go to