Autodesk Ships 3ds Max 8 Software

Newest Release Addresses 3D Pipeline Complexity, Advanced Character Animation,

Data Management and Introduces Expanded mental ray Network Rendering Options



Oct 10, 2005, 01:00 ET from Autodesk, Inc.

    SAN RAFAEL, Calif., Oct. 10 /PRNewswire-FirstCall/ -- Autodesk, Inc.
 (Nasdaq:   ADSK), announced today it has begun shipping Autodesk 3ds Max 8
 software, the latest version of its award-winning 3D modeling, animation and
 rendering solution. Created to address growing 3D pipeline complexity with new
 data management, character animation and speed/performance advancements, 3ds
 Max software is one of the industry's most popular solutions that help
 customers realize their creative 3D ideas for game development, film and video
 production and design visualization.
     (Logo:  http://www.newscom.com/cgi-bin/prnh/20050415/SFF034LOGO )
     3ds Max Subscription customer Epic Games, makers of the Unreal Engine 3,
 which was recently chosen by Sony Computer Entertainment for its software
 developer kit for the new PLAYSTATION 3, plans to benefit from 3ds Max 8 in
 their production pipeline.  "When our artists got their hands on the 3ds Max 8
 beta, there was no turning back.  The time savings from silver-bullet features
 like Pelt Mapping meant that we immediately put the beta in production for
 Gears of War and Unreal Tournament 2007," said Michael Capps, Ph.D.,
 President, Epic Games. "We've been working with the 3ds Max team since the
 Microsoft DOS days, collaborating on ways to make the Unreal Engine's content
 pipeline more efficient. We dream up a few crazy features, and they turn
 around a new version in no time."
     Autodesk originally pioneered the concept of unlimited network rendering
 with 3ds Max and Autodesk Backburner functionality. Now, Autodesk introduces
 the industry's first scalable, unlimited mental ray network rendering option
 specifically for 3ds Max.  This proprietary addition gives valuable rendering
 flexibility to customers using 3ds Max software.  3D artists can now
 distribute 3ds Max rendering tasks (via Backburner) across a network using the
 integrated mental ray renderer without incurring additional costs-allowing
 them to scale their mental ray rendering resources to the limits of their
 network or render farm capabilities.
     All new features and enhancements in 3ds Max 8 address the needs of
 animators tasked with meeting the demands of more sophisticated effects
 projects, next-generation game consoles, and photo-real design visualizations.
 Character Development features include: advanced rigging tools, motion mixing
 and motion retargeting (non-linear animation). Modeling & Texturing
 advancements include new UV pelt mapping, DirectX and .fx support.
 Comprehensive Development Framework enhancements include improved software
 developer kit (SDK) tools and documentation, XML support that efficiently
 exchanges scene and animation data and an interactive MAXScript debugger along
 with support for the Autodesk DWF Viewer, for simple collaborative review and
 approval of 3D data.  Complex Data and Asset Management advancements bring
 continued connectivity to third-party asset management systems and integration
 of the Autodesk Vault full-featured data management and asset-tracking
 solution.
     For a complete list of new 3ds Max 8 features, please visit:
 http://www.autodesk.com/3dsmax/.
     "This release of 3ds Max software brings significant productivity boosts
 to our user base," said Marc Petit, vice president of product development and
 operations at Autodesk Media and Entertainment division.  "To that end, we're
 very proud to also provide our customers with the extended flexibility of the
 mental ray network rendering framework, adding great value to 3ds Max by
 allowing our customers to freely scale their render farms and realize an even
 greater cost of ownership advantage."
 
     Pricing and Availability
     Autodesk 3ds Max 8 software is now available in English through authorized
 resellers worldwide.  The suggested retail price for Autodesk 3ds Max 8
 software in North America is US $3,495. The suggested retail price to upgrade
 from 3ds Max 7 to 3ds Max 8 in North America is US $795.
 
     3ds Max Subscription
     The Autodesk suggested retail price for 3ds Max Subscription is US $440
 per year and is available for purchase simultaneously with the product
 purchase or upgrade. Subscription customers qualify for access to the latest
 software updates, valuable product extensions and e-learning materials.  For
 more information about purchasing 3ds Max Subscription, contact an Autodesk
 Authorized Reseller or visit http://www.Autodesk.com/subscription/.
 
     ** PRESS: Screen shots and images of 3ds Max 8 are available at the
 Autodesk Media & Entertainment IMAGE LIBRARY at:
 http://www.autodesk.com/3dsmax-imagelibrary
 
     About Autodesk
     Autodesk, Inc. (Nasdaq:   ADSK) is wholly focused on ensuring that great
 ideas are turned into reality. With six million users, Autodesk is the world's
 leading software and services company for the building, manufacturing,
 infrastructure, media and entertainment and wireless data services fields.
 Autodesk's solutions help customers create, manage and share their data and
 digital assets more effectively.  As a result, customers turn ideas into
 competitive advantage by becoming more productive, streamlining project
 efficiency and maximizing profits.
     Founded in 1982, Autodesk is headquartered in San Rafael, California.  For
 additional information about Autodesk, please visit www.autodesk.com.
     Autodesk, 3ds Max and Backburner are registered trademarks or trademarks
 of Autodesk, Inc., in the USA and/or other countries. mental ray is a
 registered trademark of mental images GmbH licensed for use by Autodesk, Inc.
 All other brand names, product names, or trademarks belong to their respective
 holders.
 
     During the course of this communication, we may make forward-looking
 statements regarding future events and the future performance of the Company.
 These forward-looking statements are subject to assumptions, risks and
 uncertainties, which are discussed in documents we file from time to time with
 the SEC and specifically in our Annual Report and 10-K filed for the year
 ended January 31, 2005. These documents contain and identify important factors
 that may cause the actual results to differ from those contained in our
 forward-looking statements.
     Additionally, we may make statements regarding planned or future
 development efforts for our existing or new products and services. These
 statements are not intended to be a promise or guarantee of future delivery of
 products, services or features but merely reflect our current plans, which may
 change.  Purchasing decisions should not be made based upon reliance on these
 statements.
     The Company assumes no obligation to update these forward-looking
 statements to reflect events that occur or circumstances that exist or change
 after the date on which they were made.
 
      Contact:  Kevin G. Clark, (415) 547-2457
      Email:  kevin.g.clark@autodesk.com
 
 

SOURCE Autodesk, Inc.
    SAN RAFAEL, Calif., Oct. 10 /PRNewswire-FirstCall/ -- Autodesk, Inc.
 (Nasdaq:   ADSK), announced today it has begun shipping Autodesk 3ds Max 8
 software, the latest version of its award-winning 3D modeling, animation and
 rendering solution. Created to address growing 3D pipeline complexity with new
 data management, character animation and speed/performance advancements, 3ds
 Max software is one of the industry's most popular solutions that help
 customers realize their creative 3D ideas for game development, film and video
 production and design visualization.
     (Logo:  http://www.newscom.com/cgi-bin/prnh/20050415/SFF034LOGO )
     3ds Max Subscription customer Epic Games, makers of the Unreal Engine 3,
 which was recently chosen by Sony Computer Entertainment for its software
 developer kit for the new PLAYSTATION 3, plans to benefit from 3ds Max 8 in
 their production pipeline.  "When our artists got their hands on the 3ds Max 8
 beta, there was no turning back.  The time savings from silver-bullet features
 like Pelt Mapping meant that we immediately put the beta in production for
 Gears of War and Unreal Tournament 2007," said Michael Capps, Ph.D.,
 President, Epic Games. "We've been working with the 3ds Max team since the
 Microsoft DOS days, collaborating on ways to make the Unreal Engine's content
 pipeline more efficient. We dream up a few crazy features, and they turn
 around a new version in no time."
     Autodesk originally pioneered the concept of unlimited network rendering
 with 3ds Max and Autodesk Backburner functionality. Now, Autodesk introduces
 the industry's first scalable, unlimited mental ray network rendering option
 specifically for 3ds Max.  This proprietary addition gives valuable rendering
 flexibility to customers using 3ds Max software.  3D artists can now
 distribute 3ds Max rendering tasks (via Backburner) across a network using the
 integrated mental ray renderer without incurring additional costs-allowing
 them to scale their mental ray rendering resources to the limits of their
 network or render farm capabilities.
     All new features and enhancements in 3ds Max 8 address the needs of
 animators tasked with meeting the demands of more sophisticated effects
 projects, next-generation game consoles, and photo-real design visualizations.
 Character Development features include: advanced rigging tools, motion mixing
 and motion retargeting (non-linear animation). Modeling & Texturing
 advancements include new UV pelt mapping, DirectX and .fx support.
 Comprehensive Development Framework enhancements include improved software
 developer kit (SDK) tools and documentation, XML support that efficiently
 exchanges scene and animation data and an interactive MAXScript debugger along
 with support for the Autodesk DWF Viewer, for simple collaborative review and
 approval of 3D data.  Complex Data and Asset Management advancements bring
 continued connectivity to third-party asset management systems and integration
 of the Autodesk Vault full-featured data management and asset-tracking
 solution.
     For a complete list of new 3ds Max 8 features, please visit:
 http://www.autodesk.com/3dsmax/.
     "This release of 3ds Max software brings significant productivity boosts
 to our user base," said Marc Petit, vice president of product development and
 operations at Autodesk Media and Entertainment division.  "To that end, we're
 very proud to also provide our customers with the extended flexibility of the
 mental ray network rendering framework, adding great value to 3ds Max by
 allowing our customers to freely scale their render farms and realize an even
 greater cost of ownership advantage."
 
     Pricing and Availability
     Autodesk 3ds Max 8 software is now available in English through authorized
 resellers worldwide.  The suggested retail price for Autodesk 3ds Max 8
 software in North America is US $3,495. The suggested retail price to upgrade
 from 3ds Max 7 to 3ds Max 8 in North America is US $795.
 
     3ds Max Subscription
     The Autodesk suggested retail price for 3ds Max Subscription is US $440
 per year and is available for purchase simultaneously with the product
 purchase or upgrade. Subscription customers qualify for access to the latest
 software updates, valuable product extensions and e-learning materials.  For
 more information about purchasing 3ds Max Subscription, contact an Autodesk
 Authorized Reseller or visit http://www.Autodesk.com/subscription/.
 
     ** PRESS: Screen shots and images of 3ds Max 8 are available at the
 Autodesk Media & Entertainment IMAGE LIBRARY at:
 http://www.autodesk.com/3dsmax-imagelibrary
 
     About Autodesk
     Autodesk, Inc. (Nasdaq:   ADSK) is wholly focused on ensuring that great
 ideas are turned into reality. With six million users, Autodesk is the world's
 leading software and services company for the building, manufacturing,
 infrastructure, media and entertainment and wireless data services fields.
 Autodesk's solutions help customers create, manage and share their data and
 digital assets more effectively.  As a result, customers turn ideas into
 competitive advantage by becoming more productive, streamlining project
 efficiency and maximizing profits.
     Founded in 1982, Autodesk is headquartered in San Rafael, California.  For
 additional information about Autodesk, please visit www.autodesk.com.
     Autodesk, 3ds Max and Backburner are registered trademarks or trademarks
 of Autodesk, Inc., in the USA and/or other countries. mental ray is a
 registered trademark of mental images GmbH licensed for use by Autodesk, Inc.
 All other brand names, product names, or trademarks belong to their respective
 holders.
 
     During the course of this communication, we may make forward-looking
 statements regarding future events and the future performance of the Company.
 These forward-looking statements are subject to assumptions, risks and
 uncertainties, which are discussed in documents we file from time to time with
 the SEC and specifically in our Annual Report and 10-K filed for the year
 ended January 31, 2005. These documents contain and identify important factors
 that may cause the actual results to differ from those contained in our
 forward-looking statements.
     Additionally, we may make statements regarding planned or future
 development efforts for our existing or new products and services. These
 statements are not intended to be a promise or guarantee of future delivery of
 products, services or features but merely reflect our current plans, which may
 change.  Purchasing decisions should not be made based upon reliance on these
 statements.
     The Company assumes no obligation to update these forward-looking
 statements to reflect events that occur or circumstances that exist or change
 after the date on which they were made.
 
      Contact:  Kevin G. Clark, (415) 547-2457
      Email:  kevin.g.clark@autodesk.com
 
 SOURCE  Autodesk, Inc.