SAN DIEGO, April 29 /PRNewswire/ -- Market research firm DFC Intelligence
has announced a new market forecasting service for the video game and
interactive entertainment industry. The new service, Worldwide Market
Forecasts for the Video Game and Interactive Entertainment Industry, will
provide detailed five-year forecasts for video game hardware and software,
portable game systems, and PC game software. The forecasts are broken down by
individual platform, region of the world (U.S., Europe, Japan and the rest of
the world which includes Canada and Asia Pacific regions).
According to DFC Intelligence president David Cole, the most exciting
feature of the new service is regular scenario updates that provide "what if"
scenarios for the interactive entertainment industry. "For example, we do one
set of forecasts that assumes Sony, Microsoft and Nintendo all launch new game
systems at the same time. Then we do another set of forecasts that examines
what would happen if Microsoft released a system a year before everyone else.
We also adjust forecasts for different hardware schemes," says Cole.
The latest series of forecasts was released this month in a 190 page
report. This report provides a conservative scenario forecast for game
systems through 2009. However, even under this conservative forecast, the
worldwide market for video games and interactive entertainment grows 44% from
$23.2 billion in 2003 to $33.4 billion in 2008.
The new DFC Intelligence report contains:
* Five-year market forecasts through the year 2009.
* Detailed forecasts for individual game platforms including PC game
software, Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, Sony
PlayStation 3, Microsoft Xbox 2/ Xbox Next, Nintendo N5/ GameCube 2,
Nintendo Game Boy Advance, Sony PSP and Nokia N-Gage.
DFC Intelligence is a market research firm focused on video games, PC
games, online games and interactive entertainment. They offer free monthly
research briefs to anyone signing up at
http://www.dfcint.com/mailing_signup.html. Other DFC Intelligence reports
include The Business of Computer and Video Games 2004, The Impact of Licensing
in Interactive Entertainment, The Online Game Market, and Market Leaders in
the Video Game and Interactive Entertainment Industry.
SOURCE DFC Intelligence