2014

Fourteenth Annual Independent Games Festival Announces Winners; Fez Gets Grand Prize, Dear Esther, Spelunky, Antichamber Win Awards Storyteller Wins Nuovo Award, Nods Also Go To Indie Favorites Beat Sneak Bandit, Botanicula, Frozen Synapse and Best Student Game Way

SAN FRANCISCO, March 7, 2012 /PRNewswire/ --  Montreal-based developer Polytron Corporation proved 2D and 3D environments can get along in Fez, the unique 'perspective-shifting' platformer which earned the Seumas McNally Award for Best Independent Game and the $30,000 grand prize this evening at the 14th Annual Independent Games Festival, hosted by the Game Developers Conference at the Moscone Convention Center in San Francisco. 

Fez and its lead developer Phil Fish make headlines again after the game was chosen by a jury of his peers for the win. Fish was most recently thrust into the limelight as the central focus of the hit documentary at the 2012 Sundance Film Festival, Indie Game: The Movie, which also screened earlier in the week at GDC.

Elsewhere, developer Daniel Benmergui received the Nuovo Award and a $5,000 prize for his comic strip-based narrative game, Storyteller.  The Nuovo Award honors abstract, shortform, and unconventional game development which "advances the medium and the way we think about games." Storyteller lets the player drop characters into given story panels, where they react according to their personality traits.

Other IGF award recipients for 2012 include thechineseroom's haunting first-person experiential adventure, Dear Esther, which won the award for Excellence in Visual Art for its stunning environments. Demruth's mind-bending puzzle game Antichamber earned the award for Technical Excellence for its creative distortions of time and space, and Mossmouth's update of 2D platformer Spelunky, which custom creates new levels each time it is played, took the award for Excellence in Design.  In addition, Amanita Design's point and click exploration game Botanicula received the award for Excellence in Audio with its original soundtrack and sound effects, created by Czech alternative band DVA. 

Rounding out the winners list were the recipients of the award for Best Mobile Game which went to Swedish developer Simogo for its rhythmical puzzle game, Beat Sneak Bandit, Best Student Game award winners, and CMU Entertainment Technology Center/Coco & Cofor its game Way. Finally, Mode 7's Audience Award winner Frozen Synapse was chosen from nearly 7,000 votes from the IGF game-playing public.

All of this year's IGF games, including both the winners and the finalists, are playable at the Game Developers Conference at the IGF Pavilion on the GDC Expo Floor, which is open through Friday, March 9th.

"The sheer number of fantastic games submitted to the Festival this year was overwhelming, and selecting winners was as tough for our juries as it's ever been," said IGF Chairman Brandon Boyer. "This year's winning games are incredible achievements that showcase just how diverse and innovative the independent game community can be. Congratulations to them, and to all of our finalists and entrants for continually surprising and delighting us with their efforts."

The IGF awarded the following games as winners of the 14th Annual Awards:

Seumas McNally Grand Prize ($30,000)
Fez, by Polytron

Nuovo Award ($5,000)
Storyteller, by Daniel Benmergui

Excellence in Visual Art ($3,000)
Dear Esther, by thechineseroom

Technical Excellence ($3,000)
Antichamber, by Demruth

Excellence in Design ($3,000)
Spelunky, by Mossmouth

Excellence in Audio ($3,000
Botanicula, by Amanita Design

Best Mobile Game ($3,000)
Beat Sneak Bandit, by Simogo

Audience Award ($3,000)
Frozen Synapse, by Mode 7 Games

Best Student Game ($3,000)
Way, by CMU Entertainment Technology Center/Coco & Co

The Independent Games Festival – which also included a two-day Independent Games Summit on Monday, March 5th and Tuesday, March 6th as part of GDC – was established in 1998 by UBM TechWeb Game Network to encourage the rise of independent game development and to recognize the best independent game titles, in the same way that the Sundance Film Festival has honored the independent film community.

Organizers would like to thank this year's kind supporters of the IGF, including DigiPen Institute of Technology (Platinum Sponsor), Microsoft Studios (Platinum Sponsor), Research In Motion (Gold Sponsor), ENJMIN (Gold Sponsor), ISART Digital (Gold Sponsor) and OnLive (Gold Sponsor).  The IGF offers finalists both global exposure and more than $50,000 in cash prizes to each year's winners.

For more information about the IGF, and its finalists and winners, please visit http://www.igf.com/.

About the UBM TechWeb Game Network 
A core provider of essential information to the professional game industry, the UBM TechWeb Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the Game Developers Conference® Online, the Game Developers Conference™ Europe, the Game Developers Conference™ China, Game Developer Magazine, Game Developer Research, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards.  Visit www.jointhegamenetwork.com

About UBM TechWeb
UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. Through its three core businesses – media solutions, marketing services and paid content – UBM TechWeb produces the most respected and consumed brands and media applications in the technology market. More than 14.5 million business and technology professionals (CIOs and IT managers, Web & Digital professionals, Software Developers, Government decision makers, and Telecom providers) actively engage in UBM TechWeb's communities and information resources monthly. UBM TechWeb brands includes: global face-to-face events such as Interop, Web 2.0, Black Hat and Enterprise Connect; award-winning online resources such as InformationWeek, Light Reading, and Network Computing; and market-leading magazines InformationWeek, Wall Street & Technology, and Advanced Trading. UBM TechWeb is a UBM plc company, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion.  Visit: www.ubmtechweb.com

Contact:

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fortyseven communications

 

212.391.4707 / 323.658.1200

 

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Rich McCarthy / Sandra Lew

 

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rich.mccarthy@ubm.com / sandra.lew@ubm.com

SOURCE UBM TechWeb Game Network



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