The Global In-flight Entertainment and connectivity Market is poised to grow at a CAGR of around 15.6% over the next decade to reach approximately $ 12.2 billion by 2025.
This industry report analyzes the global markets for In-flight Entertainment and connectivity across all the given segments on global as well as regional levels presented in the research scope. The study provides historical market data for 2013, 2014 revenue estimations are presented for 2015 and forecasts from 2016 till 2025.
The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.
The study presents detailed market analysis with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc.
The market data is gathered from extensive primary interviews and secondary research. The market size is calculated based on the revenue generated through sales from all the given segments and sub segments in the research scope. The market sizing analysis includes both top-down and bottom-up approaches for data validation and accuracy measures.
Key Topics Covered:
1 Market Outline
1.1 Research Methodology
1.2 Market Trends
1.3 Regulatory Factors
1.4 Product Analysis
1.5 Strategic Benchmarking
1.6 Opportunity Analysis
2 Executive Summary
3 Market Overview
3.1 Current Trends
3.1.1 Rising Usage For Internet Connectivity
3.1.2 On-board social networking
3.1.3 Uninterrupted Binge Watching
3.1.4 Recent Technological Developments of In-flight Entertainment and connectivity
3.4 Industry Attractiveness
3.4.1 Bargaining power of suppliers
3.4.2 Bargaining power of buyers
3.4.3 Threat of substitutes
3.4.4 Threat of new entrants
3.4.5 Competitive rivalry
4 In-flight Entertainment and connectivity Market, By Aircraft Type
4.1 Very Large Aircraft
4.2 Wide Body Aircraft
4.3 Business Jets
4.4 Narrow Body Aircraft
5 In-flight Entertainment and connectivity Market, By Product
6 In-flight Entertainment and connectivity Market, By Fit
7 In-flight Entertainment and connectivity Market, By Class
7.1 Economy Class
7.2 First Class
7.3 Business Class
8 In-flight Entertainment and connectivity Market, By Geography
9 Leading Companies
9.1 Viasat, Inc.
9.2 Panasonic Avionics Corporation
9.3 Thales Group
9.4 Lumexis Corporation
9.5 Honeywell International, Inc.
9.6 Inmarsat Plc
9.7 Cobham Plc
9.8 DMD Phantom
9.9 Lufthansa Systems AG
9.10 Zodiac Aerospace S.A.
9.11 Digecor, Inc.
9.12 GOGO LLC.
9.13 Iridium Communications Inc
9.14 Rockwell Collins, Inc.
9.15 Eutelsat Communications SA
For more information about this report visit http://www.researchandmarkets.com/research/7qjp56/global_inflight
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SOURCE Research and Markets