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Global Game Consoles Industry 2013-2018: Declining Levels of Disposable Income and Emergence of Tables and Smartphones Sees Industry Witness a Downturn


News provided by

Research and Markets

Jun 11, 2013, 10:00 ET

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DUBLIN, June 11, 2013 /PRNewswire/ --

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Research and Markets Logo. (PRNewsFoto/PR NEWSWIRE EUROPE)
Research and Markets Logo. (PRNewsFoto/PR NEWSWIRE EUROPE)

Research and Markets (http://www.researchandmarkets.com/research/b5jcb5/global_game) has announced the addition of the "Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis" report to their offering.

The global game consoles industry is estimated to reach $16.9 billion by 2018, with a modest CAGR of 1.5% over the next five years. With the emergence of tablets and smartphones as substitutes for game consoles, the industry witnessed a downturn during the last five years. The industry is consolidated with the top three players dominating the market. Maintaining a balance between quality and price, along with incorporating the latest features, are the biggest challenges for the industry.

     (Logo: http://photos.prnewswire.com/prnh/20130307/600769 )


This report studies manufacturers of home and handheld game consoles, providing a five-year annual trend analysis that highlights market size, profit, and cost structure for North America, Europe, Asia Pacific, and the Rest of the World. The report also provides a forecast, addressing market opportunities for the next five years for each of these regions.

The report describes the challenges in the industry. The industry witnessed a decline due to decreasing disposable income and the shift by customers to substitutes such as computer- and smartphone-based games. Unit sales of game consoles also decreased globally because of consumers' shifting to new and advanced featured substitutes.

This study examines the key drivers of the industry. Due to high penetration level, consumer spending has shifted from hardware to software, but innovations such as controller free gaming have brought hope for the industry. Product upgrades were the main drivers of demand based on the purchasing power of consumers as well as innovative technologies.

This study is intended to provide industry leaders with a competitive benchmarking of the game consoles industry, and provides up-to-date information on the market share, profit margins, capabilities, and strategies of the leaders. It helps the current suppliers to realistically assess their capabilities, strategies, vis-a-vis leading competitors.

This comprehensive guide provides readers with valuable information and the tools needed to successfully drive critical business decisions with a thorough understanding of the market's potential. This report will save clients hundreds of hours in personal research time on a global market and it offers significant benefits in expanding business opportunities throughout the global game consoles industry analysis. In a fast-paced ever-changing world, business leaders need every advantage available to them in a timely manner to drive change in the market and to stay ahead of their competition. This report provides business leaders with a keen advantage in this regard by making them aware of emerging trends and demand requirements on an annual basis.

Features and Scope of this Report:

To make any investment or strategic decision, you need adequate and timely information. This market report fulfills this core need. Some of the features of this market report are:

- Industry size estimates in terms of (US $) value by regions and by segments
- Global game consoles industry analysis annual trend (2007-2012) and forecast (2013-2018)
- Porter's Five Force analysis
- New product launch and merger and acquisition activity in global game consoles industry analysis
- Quarterly demand trend (Q1 2011-Q4 2012) and forecast analysis (Q1 2013-Q4 2014) for global game consoles industry analysis
- Gross and net profit trends in the global game consoles industry analysis
- Cost structure trend in the global as well as regional game consoles analysis

The report is in PowerPoint format and has hundreds of critical data and market insights that will help in effective decision-making.

Who Can Benefit From This Report?

This study is intended for senior level executives, sales, marketing and business development professionals at various nodes of value chain of this market. This multi-client market study is used by small to multi-national Fortune 500 companies and utilized for a variety of reasons as follows.

- Business development
- Strategic planning
- Business presentation
- Determination of market size and trend
- Competitive analysis Resource and inventory management
- Budgeting
- Investment decisions

For more information visit http://www.researchandmarkets.com/research/b5jcb5/global_game

About Research and Markets
Research and Markets is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

Research and Markets
Laura Wood, Senior Manager.
[email protected]
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Sector: Media and Entertainment

SOURCE Research and Markets

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