According to the competition rules, the shortlisted 16 VR game development teams competed against each other in 8 groups for the finals. The finals at the scene was intense.
Global VR Challenge Finals' Arrangements
The Challenge's panel of judges indicated that the Chinese VR games featured many pictures, delightful gameplay, in-depth cultivation of hardware performance and thorough interaction between players and games. On the other hand, the overseas games focus more on in-depth intuitive game design stemming from psychology, philosophy, myth, originality and sounds effects, thus creating rich contents with lasting appeal.
The Top 5 teams finally revealed themselves, which were: "reflections", "Heroes of seven seas", "BombU", "space box", "QUBE2".
The strictest judging standard in VR history
The most striking part of the Finals of this year's Global VR Challenge is not the participating teams from various countries, but rather the pieces of "paper" in the hands of the Judges. The hosts of the Challenge introduced that aside from it being the largest competition in the history of the VR industry, the Challenge boasted VR game content reviewing standards formulated by the Judge Panel, which was even more important. The standards changed the previous competition mechanism of "subjective judgment". The Judge Panel reached a comprehensive conclusion based on the objective performance of participating games following two major directions (1. game contents; 2. VR attributes) and 12 subdivided directions (drama, playing methods, audience, art, scenario, sound effect, UI, operation difficulty, completeness, immersion, spinning sensation and interaction), with each subdivided direction comprising of 5 perspectives.
VR "greenhouse" is ready to blossom
If hardware is the soil, then contents are flowers blossoming on that soil. The Global VR Challenge gathers upscale hardware manufacturers, content distribution platforms, IPs, capital, popularization channels and media, all of which forming a complete closed loop of upstream and downstream industry chains. It is like a greenhouse with sufficient light, soil, water and temperature waiting for the arrival of the most excellent seeds.
Leon Zhang, CSO of Deepoon, remarked: "When it comes to VR, the Silicon Valley or the Asian-Pacific regions are what the public focuses on. In fact, there are many outstanding content teams in Europe and other countries. We expect to build a shared ecosystem of VR by excavating superior products around the world and conbining the realistic and extensive Chinese market and capital."
"Alpha Games participated in the Global VR Challenge with the intention of finding good development teams to develop better contents with IPs given by Alpha. It believed that content development was fundamental," said He Ziyi, CBO of Alpha Games. "Alpha has introduced many IP-based games from South Korea and Japan, waiting for cooperation with good teams. At the tentative stage of commercialization, Alpha is willing to take active initiatives."
According to Min Yi, Vice President of KingNet, another top-level sponsor, "KingNet is one of the earliest domestic companies which entered the VR sector. Even though we are also engaging in some VR work, e.g. VR-related contents of MU Miracle, we hope that a greater number of excellent teams will emerge at the Challenge. We expect to make investments jointly with Deepoon and Alpha so as to facilitate the development of VR ecosystem. Hopefully there will be more and more young teams and young people engaging in the VR industry."
The First Global VR Challenge has enormously accelerated the formation of VR game development ecology and is of great significance to the development of the VR industry and formulation of industrial content standards. The Global VR Challenge will become a milestone in the history of VR development and an IP benchmark continually providing directions for the development of the whole industry.
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