Graphics Industry Demonstrates Widespread Adoption of OpenGL 2.0 API All Major Graphics Cards Manufacturers Now Include OpenGL 2.0 API Support; Top

Software Vendor Optimizes Shading Language for Cross-Platform Photorealistic

3D Imaging Capabilities

    LOS ANGELES, SIGGRAPH 2005, Aug. 2 /PRNewswire-FirstCall/ -- Silicon
 Graphics (NYSE:   SGI) and the OpenGL Architecture Review Board (ARB) today
 announced at the SIGGRAPH 2005 industry tradeshow the impressive industry
 adoption of the OpenGL(R) 2.0 API and the OpenGL Shading Language. 3Dlabs, ATI
 and NVIDIA, the top manufacturers of real-time 3D graphics cards, have all
 released products supporting the OpenGL 2.0 specification and the OpenGL
 Shading Language, ensuring its widespread availability. UGS, one of the
 largest CAD engineering software developers, has also included OpenGL Shading
 Language in its products, allowing its customers to create the highest level
 of realism ever achieved.
     One of the most important and enduring standards in the computer industry,
 the OpenGL 2.0 API represents a revolution in graphics by providing high-level
 access to the programmable features of modern graphics processors and is an
 important step in creating photo-realistic, real-time 3D graphics. Since its
 introduction in 2003, the OpenGL Shading Language has become the most widely
 supported shading language for developing interactive graphics and
 visualization applications, with implementations for UNIX(R), Microsoft(R)
 Windows(R), Linux(R), and other operating systems. This wide compatibility
 enables developers to readily move their work across most major commercial
 operating systems and hardware platforms. OpenGL Shading Language was
 extensively field tested within the proven ARB standardization process before
 its wide release one year ago.
     "In today's cross-platform hardware environment, everything from cinematic
 special effects and training simulations, to medical imaging and CAD
 engineering requires programming across a mix of Linux, UNIX, Apple, Sun and
 Windows platforms," said Shawn Underwood, director of marketing, Visual
 Systems Group, SGI. "The broad availability of the OpenGL Shading Language on
 graphics accelerator cards enables software developers to program freely
 across hardware, enabling ISVs to write once and deploy everywhere and giving
 consumers the choice of any hardware device they want."
     "The emergence of programmable graphics hardware was the driving force
 behind developing OpenGL 2.0 and OpenGL Shading Language -- the largest
 advancements ever made to OpenGL," said Randi Rost, director of developer
 relations at 3Dlabs.  "3Dlabs played a key role in the standardization process
 and, as an active member of the OpenGL ARB, we support both OpenGL 2.0 and
 OpenGL Shading Language in our award-winning 3Dlabs Wildcat(R) Realizm(TM)
 graphics accelerators and drivers, which offer cinematic-quality realism and
 real-time performance."
     "The important synergy between graphics hardware and software emphasizes
 the importance of a strong and robust industry standard like OpenGL 2.0.
 Giving developers the power of programmable shaders regardless of platform
 means that we will start to see the true capabilities of today's graphics
 processors being realized in a range of applications," said Rick Bergman,
 senior vice president and general manager, PC Business Unit, ATI. "By
 continuing to drive and support open standards as part of the OpenGL ARB, ATI
 is putting the tools in place for developers and end users to fully leverage
 the possibilities of the graphics industry."
     The widespread adoption of OpenGL has made it the standard for the digital
 content community," stated Jeff Brown, general manager for NVIDIA professional
 products.  "Since its inception, NVIDIA graphics hardware has leveraged this
 industry standard API to produce photo-realistic, real-time graphics on our
 programmable GPUs. OpenGL 2.0, with its advanced shading language, will allow
 developers to create even more compelling content using the latest generation
 of NVIDIA hardware."
     With the inclusion of OpenGL Shading Language into the core of OpenGL API,
 software developers can be assured every graphics card that is OpenGL 2.0
 compliant will showcase this capability regardless of who supports the OS.
     "UGS delivers high-end CAD, Lifecycle Visualization and Product Lifecycle
 Management solutions on over 15 platforms, including all major operating
 systems and hardware vendors, from a single source code base," said Kent
 Kingston, Teamcenter Visualization Product Manager, UGS. "Many of our
 customers work in mixed Windows and UNIX environments and require smooth
 operation in and between both. No other graphics API approaches the
 flexibility, ubiquity and performance of OpenGL 2.0."
     SIGGRAPH attendees are invited to join the OpenGL BOF (Birds of a Feather)
 to be held Wednesday, August 3, from 6 - 8 p.m., in the Sierra Ballroom of the
 Wilshire Grand Hotel, in downtown Los Angeles to learn about the latest plans
 for future features in the OpenGL API.
     Most Widely Adopted Graphics Standard
     With more than 60 hardware developer licensees, the OpenGL API has the
 broadest industry support of any openly licensed graphics API. In 1992, the
 Architecture Review Board was formed to govern the evolution and ongoing
 development of the OpenGL API, a technology originally created by SGI, and now
 the industry's leading open, platform-independent standard for
 professional-quality 3D graphics.
     The 9 Promoting members of the OpenGL ARB are 3Dlabs, Apple, ATI, Dell
 Inc., IBM Corporation, Intel Corporation, NVIDIA Corporation, Sun
 Microsystems, Inc. and Silicon Graphics Inc. In addition to the Promoting
 members and Contributors, OpenGL is universally licensed throughout the
 graphics hardware developer community. More information on the OpenGL 2.0 API
 and its supporters will be made available on the OpenGL Web site at
     About OpenGL
     The OpenGL graphics system specification allows developers to incorporate
 a broad set of rendering, texture mapping, special effects and other powerful
 visualization functions and provides a graphics pipeline that allows
 unfettered access to graphics hardware acceleration. Since its introduction by
 SGI in 1992, OpenGL has become the industry's most widely used and supported
 3D and 2D graphics API. OpenGL is supported on all major computer platforms,
 including AIX(R), HP-UX(R), IRIX(R), Linux(R), Mac(R) OS X, Microsoft(R)
 Windows(R) 2000 and Windows(R) XP and Solaris(TM). The OpenGL ARB governs the
 evolution and ongoing development of the OpenGL API. With broad industry
 support, OpenGL is the vendor-neutral, graphics standard that enables 3D
 graphics on multiple platforms ranging from cell-phones to supercomputers.
 OpenGL's consistent backwards compatibility has created a stable foundation
 for sophisticated graphics on a wide variety of operating systems for over 10
 years. OpenGL is constantly evolving state-of-the-art functionality to
 efficiently support a wide array of applications from consumer games to
 professional design applications.
     NOTE:  Silicon Graphics, SGI, OpenGL, IRIX, the SGI cube and the SGI logo
 are registered trademarks and The Source of Innovation and Discovery is a
 trademark of Silicon Graphics, Inc., in the United States and/or other
 countries worldwide.  All company and/or product names may be trade names,
 trademarks and/or registered trademarks of the respective owners with which
 they are associated.
      Lisa Pistacchio


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