SAN FRANCISCO, Feb. 19 /PRNewswire/ -- Havok(TM), the premier provider
of interactive software and services to digital creators in the games and
movie industries, today unveiled Havok Cloth(TM) and Havok Destruction(TM)
at the 2008 Game Developers Conference (ES162, West Hall). Available for
the first time in mid-2008, these two products provide artists with
dramatically increased control over interactive cloth and destructible
objects within games.
Built on Havok's award-winning modular suite of run-time technology and
artists tools, Havok Cloth(TM) and Havok Destruction(TM) will feature
out-of-the-box integration with Havok Physics(TM) and Havok Animation(TM),
dramatically accelerating the development of cross platform, cutting edge
electronic entertainment across all leading game platforms.
"With the release of Havok Cloth and Havok Destruction, the company
adds both depth and breadth to our market-dominating suite of physics
tools," said David O'Meara, Managing Director of Havok. "Innovative and
easy to utilize, Havok Cloth and Destruction are powerful, flexible tools
giving art teams more control in the design process, resulting in a more
realistic interactive experience for gamers."
David Coghlan, Vice President of Development for Havok said, "Havok
Cloth and Havok Destruction will further increase the standard of realism
and immersion in games. Havok Cloth enables scalable clothing that will
significantly enhance the visual impact of on-screen characters. Havok
Destruction will drive high-adrenaline action scenes with unprecedented
levels of physics mayhem."
Havok Cloth(TM) is a new performance-optimized development tool
designed to minimize the time that game artists spend on animating the
behavior of character garments and environmental cloth. It enables
increased realism for cutting-edge games, is easily customizable and fits
into today's workflow without burdening artists, animators or programmers.
Havok Cloth(TM) features:
-- Highly realistic physically-based simulation of cloth and character
clothing with low CPU and memory overhead
-- Multithreaded and platform-optimized (including PLAYSTATION(R)3)
-- Artist-driven control of the full range of cloth behavioral properties
such as stretching, damping and bending
-- Artist-friendly, modeller-based, cloth setup tools
Havok Destruction(TM) is the cross-platform tool for simulation of
rigid body destruction. Destruction gives the game artist total control
over the simulation, drastically reducing the production time and cost of
creating large numbers of realistic destructible game objects. Havok
Destruction can create a completely new game play experience by giving
additional realism to structural mechanics, graphical effects and game
Havok Destruction(TM) features:
-- Dynamic fracture of game objects including: shattering, fracture and
-- Software Development Kit that is fully multithreaded, optimized for
the PLAYSTATION(R)3 and Xbox 360(R) and makes optimal use of Havok
-- Art Tool Support
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is
the premier provider of interactive software and services for digital media
creators in the games and movie industries. With world leading expertise in
physics, animation and tools, Havok's business is to turn our customers'
creative aspirations into technical realities. Havok's modular suite of
tools gives power to the creator, making sure that our clients can reach
new standards of realism and interactivity, while mitigating the overall
cost and risks associated with creating today's leading video games and
Havok works in partnership with the world's best known game developers
-- including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios.
Havok's cross-platform, professionally supported technology is available
for the PlayStation(R)2, PLAYSTATION(R)3, PSP(TM), Xbox(TM), Xbox360(TM),
Wii(TM), GameCube(TM), and the PC. Havok's combination of superior
technology and dedication to delivering for our customers every time has
led to our technology being used in more than 150 of the world's best known
game titles, including BioShock, Halo 3, MotorStorm, Stranglehold,
Crackdown, Age of Empires III and Cars.
Havok products have been used to drive special effects in movies such
as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the
Havok has offices in Dublin, San Francisco, San Antonio, Calcutta,
Munich, and Tokyo.
Havok.com, the Havok logo and the buzz-saw logo are trademarks of
Havok.com Inc (or its licensors), in the United States and other countries.
All other brand names, product names or trademarks belong to their