Havok Gives Artists Unprecendented Control With Introduction of Cloth and Destruction

Feb 19, 2008, 00:00 ET from Havok

    SAN FRANCISCO, Feb. 19 /PRNewswire/ -- Havok(TM), the premier provider
 of interactive software and services to digital creators in the games and
 movie industries, today unveiled Havok Cloth(TM) and Havok Destruction(TM)
 at the 2008 Game Developers Conference (ES162, West Hall). Available for
 the first time in mid-2008, these two products provide artists with
 dramatically increased control over interactive cloth and destructible
 objects within games.
     Built on Havok's award-winning modular suite of run-time technology and
 artists tools, Havok Cloth(TM) and Havok Destruction(TM) will feature
 out-of-the-box integration with Havok Physics(TM) and Havok Animation(TM),
 dramatically accelerating the development of cross platform, cutting edge
 electronic entertainment across all leading game platforms.
     "With the release of Havok Cloth and Havok Destruction, the company
 adds both depth and breadth to our market-dominating suite of physics
 tools," said David O'Meara, Managing Director of Havok. "Innovative and
 easy to utilize, Havok Cloth and Destruction are powerful, flexible tools
 giving art teams more control in the design process, resulting in a more
 realistic interactive experience for gamers."
     David Coghlan, Vice President of Development for Havok said, "Havok
 Cloth and Havok Destruction will further increase the standard of realism
 and immersion in games. Havok Cloth enables scalable clothing that will
 significantly enhance the visual impact of on-screen characters. Havok
 Destruction will drive high-adrenaline action scenes with unprecedented
 levels of physics mayhem."
     Havok Cloth(TM) is a new performance-optimized development tool
 designed to minimize the time that game artists spend on animating the
 behavior of character garments and environmental cloth. It enables
 increased realism for cutting-edge games, is easily customizable and fits
 into today's workflow without burdening artists, animators or programmers.
Havok Cloth(TM) features: -- Highly realistic physically-based simulation of cloth and character clothing with low CPU and memory overhead -- Multithreaded and platform-optimized (including PLAYSTATION(R)3) -- Artist-driven control of the full range of cloth behavioral properties such as stretching, damping and bending -- Artist-friendly, modeller-based, cloth setup tools Havok Destruction(TM) is the cross-platform tool for simulation of rigid body destruction. Destruction gives the game artist total control over the simulation, drastically reducing the production time and cost of creating large numbers of realistic destructible game objects. Havok Destruction can create a completely new game play experience by giving additional realism to structural mechanics, graphical effects and game level design.
Havok Destruction(TM) features: -- Dynamic fracture of game objects including: shattering, fracture and deformation. -- Software Development Kit that is fully multithreaded, optimized for the PLAYSTATION(R)3 and Xbox 360(R) and makes optimal use of Havok Physics -- Art Tool Support About Havok Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok's business is to turn our customers' creative aspirations into technical realities. Havok's modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies. Havok works in partnership with the world's best known game developers -- including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok's cross-platform, professionally supported technology is available for the PlayStation(R)2, PLAYSTATION(R)3, PSP(TM), Xbox(TM), Xbox360(TM), Wii(TM), GameCube(TM), and the PC. Havok's combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world's best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars. Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. Havok.com, the Havok logo and the buzz-saw logo are trademarks of Havok.com Inc (or its licensors), in the United States and other countries. All other brand names, product names or trademarks belong to their respective holders.