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Limelight Networks Leveraged as Content Delivery Network for Xbox 360

 
 

Limelight's High-Performance Network Providing Downloads of Trailers and Games

Demos for Xbox Live



    TEMPE, Ariz., Dec. 7 /PRNewswire/ -- Limelight Networks today announced
 that it is the Content Delivery Network for Microsoft's just-launched Xbox(R)
 360(TM) video game system and Xbox Live(R), the online gaming service for the
 Xbox video game system from Microsoft now included with every system.
 Microsoft is leveraging Limelight Networks for delivery of trailers and game
 demos during one of the most important product launches in its history to
 ensure that Xbox Live audiences receive the best performance with any
 downloaded content.
     Xbox Live is now available with two membership levels, Silver and Gold.
 Silver is standard with every system at no extra cost, while Gold is available
 via a variety of subscription plans.  Both plans feature Xbox Live
 Marketplace, which has over 400 selections of downloadable content, including
 Xbox Live Arcade games, game demos and trailers.  With full implementation of
 Xbox Live on Limelight Networks' powerful delivery network, the synergy of
 Xbox Live and the Limelight Networks platform continues to provide millions of
 gamers unprecedented online access to games, content and downloads from both
 Microsoft and leading game developers, directly via Xbox Live.
     "With the launch of Xbox 360 we're taking Xbox Live to new heights. Now
 that our customers can download game demos, high-definition movie trailers,
 and more, we need to be prepared for dramatic increases in traffic," said Xbox
 Live Operations Manager Eric Neustadter. "Working with Limelight Networks
 allows us to easily scale to any level of demand."
     "The expanded Xbox Live online service is sure to be a big hit for all
 Xbox 360 users," said Erik Gabler, senior vice president business development
 for Limelight Networks.  "Our technology, distributed infrastructure and
 proven delivery performance continue to make Limelight the clear choice for
 delivery of high-speed downloads of Xbox Live content to audiences of any
 size."
     The eagerly anticipated Xbox 360 was launched in the United States on
 November 22, 2005 to sellout crowds, with many retailers opening their doors
 at midnight in conjunction with the Zero Hour launch event in the Mojave
 Desert.  Gaming enthusiasts are not only receiving the latest in high
 performance gaming technology, but a system that promises integrated
 interaction and delivery of all forms of digital entertainment.
 
     About Xbox Live
     Xbox Live continues to transform and unite Xbox communities worldwide,
 with a presence in 24 countries, and a global community of more than 2 million
 members.  As the first and only global, unified online console games service,
 Xbox Live offers world-class games, intelligent matchmaking, tournaments,
 unique programming and integration with Xbox.com.  More information can be
 found online at http://www.xbox.com/live .
 
     About Microsoft
     Founded in 1975, Microsoft (Nasdaq:   MSFT) is the worldwide leader in
 software, services and solutions that help people and businesses realize their
 full potential.
 
     NOTE:  Microsoft, Xbox and Xbox Live are either registered trademarks or
 trademarks of Microsoft Corp. in the United States and/or other countries.
     The names of actual companies and products mentioned herein may be the
 trademarks of their respective owners.
 
     About Limelight Networks
     Privately held Limelight Networks is the leading content delivery network
 for Internet distribution of video, music, games, and downloads.  Limelight's
 advanced content delivery network provides the world's top media companies
 high-performance, cost-effective delivery of media and software via the
 Internet, making Limelight Networks the content delivery network of choice for
 more than 400 world-class customers including Akimbo, ABC Radio Networks, Belo
 Interactive, "BuyMusic" @ Buy.com, DreamWorks, LLC, IFILM, Live365, Marimba,
 MSNBC.com, NC Interactive,NPR, Real Networks Rhapsody, Radio Free Virgin,
 radioio, Valve Software, and Xbox Live.  For more information, visit:
 http://www.llnw.com
 
 

SOURCE Limelight Networks
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