EDISON, N.J., Jan. 31 /PRNewswire-FirstCall/ -- March to the beat of
your own drum as Majesco Entertainment Company (Nasdaq: COOL), an
innovative provider of video games for the mass market, today announced
Major Minor's Majestic March for the Wii(TM) home video game console.
Developed by NanaOn-Sha, Major Minor's Majestic March marks the return of
the creative team behind the renowned PaRappa the Rapper franchise --
legendary game designer and multimedia musician Masaya Matsuura and famed
New York artist Rodney Alan Greenblat.
"There's something magical about marching bands that truly captures the
imagination. The concept of leading a virtual band that's reliant on your
musicianship is a perfect fit for the interactive capabilities of Wii,"
said Gui Karyo, Executive Vice President of Operations, Majesco. "The
combined musical and artistic superiority of Matsuura and Greenblat make
them a natural choice to deliver this innovative title exclusively to the
Wii audience."
Major Minor's Majestic March turns the Wii Remote(TM) into a "special"
baton that the bandleader, Major Minor, uses to keep tempo, recruit new
band members and pick up valuable items. While marching through eight
whimsical locations that contain various hair-raising events, Major Minor
strives to create the most impressive parade ever. Players can add up to 15
different instruments to their dynamic procession -- including brass,
woodwinds, and percussion -- to alter its composition and resulting
performance. Players are scored on how well their band maintains its rhythm
and manages obstacles that could otherwise throw the procession into
disarray. The band keeps tempo to more than 25 popular marching band songs
from around the world, composed into original medleys for each stage.
Major Minor's Majestic March is expected to release holiday 2008. For
more information about Majesco's exciting line of products, please visit
www.majescoentertainment.com.
About Majesco Entertainment Company
Majesco Entertainment Company is a provider of video games for the mass
market. Building on 20 years of operating history, the company is focused
on developing and publishing a wide range of casual and family oriented
video games on leading console and portable systems. Product highlights
include Nancy Drew(TM), Cooking Mama(TM) and Zoo Hospital(TM) for Nintendo
DS(TM) and Cooking Mama: Cook Off for the Wii(TM) console. The company's
shares are traded on the Nasdaq Stock Market under the symbol: COOL.
Majesco is headquartered in Edison, NJ and has an international office in
Bristol, UK. More information about Majesco can be found online at
www.majescoentertainment.com.
About NanaOn-Sha
Like a fresh breeze spreading originality and fun, NanaOn-Sha has
employed music, images and games as a means to bring smiles to the world
since 1993. Beginning with uniquely original best-selling game series such
as PaRappa the Rapper and more recently with Tamagotchi Connection: Corner
Shop, NanaOn-Sha has extended their project realm further, including the
creation, development, and production of music for the Robot Pet AIBO, the
revolutionary iPod game musika and CG animations for educational TV shows
broadcast nationwide. www.nanaon-sha.com.
Safe Harbor
Certain statements contained herein are "forward-looking statements"
within the meaning of the Private Securities Litigation Reform Act of 1995,
Section 27A of the Securities Act of 1933, as amended, and Section 21E of
the Securities Exchange Act of 1934, as amended. These forward-looking
statements may be identified by reference to a future period(s) or by the
use of forward-looking terminology, such as "may," "will," "intend,"
"should," "expect," "anticipate," "estimate" or "continue" or the negatives
thereof or other comparable terminology. The Company's actual results could
differ materially from those anticipated in such forward-looking statements
due to a variety of factors. These factors include but are not limited to,
the demand for our products; our ability to complete and release our
products in a timely fashion; competitive factors in the businesses in
which we compete; continued consumer acceptance of our products and the
gaming platforms on which our products operate; fulfillment of orders
preliminarily made by customers; adverse changes in the securities markets
and the availability of and costs associated with sources of liquidity. The
Company does not undertake, and specifically disclaims any obligation, to
release publicly the results of any revisions that may be made to any
forward-looking statements to reflect the occurrence of anticipated or
unanticipated events or circumstances after the date of such statements.
SOURCE Majesco Entertainment Company