Other News Releases in Electronic Gaming
Giant Interactive Announces Third Quarter Fiscal 2009 Results
New York Lottery Renews Video Lottery Contract With IGT Through 2017
Just Cause 2 Set to Ship This Spring
Other News Releases in Joint Ventures
Global Grind & Karmaloop, Two Businesses Representing the 'New America' , Join Forces
Union Labor Life & VSP Vision Care Align to Offer Vision Insurance Products
From Bites of Life to Bytes of Entertainment
Journalists and Bloggers
Visit PR Newswire for Journalists for releases, photos, ProfNet experts, and customized feeds just for Media.
View and download archived video content distributed by MultiVu on The Digital Center.
See more news releases in: Electronic Gaming, Multimedia & Internet, Entertainment, Television, Joint Ventures, New Products & Services
MTV Networks' Nickelodeon Kids and Family Group Commits $100 Million to Its Online Casual Games Business
Nickelodeon Kids and Family Group Announces Plans for New Premium
Subscription Services, Multiplayer Games, First Teen Girl Gaming Site,
Casual MMOGs/Virtual Worlds, More Self-Published Titles, and Broader
Integrated Advertising Opportunities
Investment Plans Part of MTV Networks' Overall Commitment to Become Leaders
in the Casual Gaming Arena
NEW YORK and SEATTLE, July 18 /PRNewswire/ -- MTV Networks' Nickelodeon
Kids and Family Group today announced its commitment to invest $100 million
over the next two years in development, distribution and creation of casual
gaming titles, sites and platforms. The announcement was made by Cyma
Zarghami, President, Nickelodeon Kids and Family Group and was highlighted
at the Casual Connect gaming conference in Seattle, WA, in a keynote
address delivered by Nickelodeon Kids and Family Group's Executive Vice
President of Digital Media, Steve Youngwood.
This announcement from the Nickelodeon Kids and Family Group is part of
MTV Networks' overall commitment to leading in the gaming space, including
casual games, games media, console-based and handheld games.
"Across all of MTVN's online sites, gaming is an important original
genre and we are committed to delivering fresh content to our audiences in
all of our demos," said Ms. Zarghami. "Particularly in the kids' space,
with more than 86% of kids 8 to 14 gaming online, we see great momentum for
online casual gaming. This investment will not only benefit our audiences,
but also our marketing and distribution partners."
According to a recent Comscore World Metrix study on websites offering
online or downloadable games, 25% of web users are frequenting gaming sites
and the number of unique visitors to online gaming sites has reached close
to 217 million, up +17% versus last year. The average online gamer visits a
gaming site nine times in one month.
The Nickelodeon Kids and Family Group investment will roll out over the
course of the next two years, primarily in 2008-09, through several
initiatives including:
-- myNOGGIN: A subscription service where preschoolers can play
educational games and parents can track their progress will launch this
fall with Charter Communications, Cox Communications and Insight
Communications. It will also become available directly to consumers online
in the fall through a subscription model. myNOGGIN will be advertising
free, and will build upon existing hit Nickelodeon Kids and Family brands
for preschoolers and their parents, Nick Jr. and NOGGIN.
-- Nick.com/Nicktropolis Multiplayer Games/Tournaments: www.nick.com
will expand upon its existing gaming franchise, New Game of the Week,
giving it a multiplayer focus. The first new effort in this space is 3D
Slimeball on Nick.com. In addition, multiplayer, cooperative gaming will
become part of Nicktropolis (www.nicktropolis.com), complementing the safe
chat, virtual economy, and item trading capabilities on the site.
-- Nick Gaming Club: Nickelodeon's first ever subscription offering,
Nick Gaming Club will be a safe gaming environment featuring multiplayer
games, 3D avatars and community features. It will include games based on
Nickelodeon properties as well as others. The Nick Gaming Club will launch
in first quarter 2008.
-- The-NGames.com: Launching in early 2008, The-NGames.com will become
the first major casual gaming site to focus solely on teen girls.
The-N.com, which previously focused on social games for teen girls with
games like Slasher, Avatar Mall and others, will partner with
AddictingGames to produce this new site.
-- AddictingGames and AddictingWorlds: AddictingGames' offerings will
be expanded to include casual MMOGs with the introduction of
AddictingWorlds, a way to introduce a variety of virtual worlds to the
AddictingGames' audience. www.addictinggames.com already features a few
virtual worlds on its site, having recently entered into a partnership with
Habbo and with an existing partnership with sister site Neopets. In
addition, increased emphasis will be placed on user-submitted games on the
site including more prominent upload capabilities and game-making engines.
-- Shockwave: Shockwave will become the games destination for families.
Increased focus this fall on www.shockwave.com will be on the creation of
innovative applications which are both fun for the user and an opportunity
for prominent integrated advertising. The first new application to launch
is Jigsaw Video. In addition, Shockwave will be more closely linked with
family-targeted brands within Nickelodeon Kids and Family Group, like
Nick-at- Nite television, to give advertisers the ability to promote their
messaging across multiple platforms. Shockwave will also increase its
publishing of downloadable games with Carrie the Caregiver Episode 2:
Preschool, scheduled to come out later this year.
-- NeoStudios: Neopets (www.neopets.com) will be transformed into
Neostudios, which will focus on developing new virtual world gaming
experiences online, while continuing to grow and evolve the existing ones.
The first of these will launch at the end of 2008 with a goal to launch a
new one every other year.
Nickelodeon Kids and Family Group has an expansive footprint in gaming
through a diverse portfolio of online casual gaming, console-based and
handheld games. The company's portfolio of online casual gaming properties,
which generate almost 1 billion game plays per month from audiences ranging
from kids to adults, include Neopets, Nick.com, Nickjr.com, Shockwave, Nick
Arcade, AddictingGames and many more.
MTV Networks continues to build a multi-dimensional games media network
with acquired properties Xfire and GameTrailers.com, and content on branded
sites including MTV.com and SpikeTV.com. The company also has a strong
foothold in console-based and handheld gaming with MTV Games and Harmonix,
which provides music fans with a deeper interactive experience through its
popular music and rhythm titles.
About Nickelodeon
Nickelodeon, in its 28th year, is the number-one entertainment brand
for kids. It has built a diverse, global business by putting kids first in
everything it does. The company includes television programming and
production in the United States and around the world, plus consumer
products, online, recreation, books, magazines and feature films.
Nickelodeon's U.S. television network is seen in almost 94 million
households and has been the number-one- rated basic cable network for 13
consecutive years. Nickelodeon and all related titles, characters and logos
are trademarks of Viacom Inc. ( VIA, VIA.B).
About MTV Networks and Viacom
MTV Networks, a unit of Viacom ( VIA, VIA.B), is one of the
world's leading creators of programming and content across all media
platforms. MTV Networks, with 137 channels worldwide, owns and operates the
following television programming services - MTV: MUSIC TELEVISION, MTV2,
VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV,
CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL
SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these
networks trademarks of MTV Networks. MTV Networks connects with its
audiences through its robust consumer products businesses and its more than
200 interactive properties worldwide, including online, broadband, wireless
and interactive television services and also has licensing agreements,
joint ventures, and syndication deals whereby all of its programming
services can be seen worldwide.
Viacom is a leading global entertainment content company, with
prominent and respected brands. Engaging its audiences through television,
motion pictures and digital platforms, Viacom seeks to reach its audiences
however they consume content. Viacom's leading brands include the
multiplatform properties of MTV Networks, including MTV: Music Television,
VH1, CMT: Country Music Television, Logo, Nickelodeon, Nick at Nite, COMEDY
CENTRAL, Spike TV, TV Land, and more than 130 networks around the world, as
well as digital assets such as MTV.com, comedycentral.com, VSPOT,
TurboNick, Neopets, Xfire and iFilm; BET Networks; Paramount Pictures;
DreamWorks; and Famous Music. More information about Viacom and its
businesses is available at www.viacom.com.
SOURCE MTV Networks' Nickelodeon Kids and Family Group













