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PlayStation 2 Accounted for 42 Percent of Video Game Play in June, Nielsen Reports
"World of Warcraft" and "Halo: Combat Evolved" Were the Most Played PC
Games
Nielsen GamePlay Metrics(TM) Launched by Nielsen to Measure PC and Console
Video Game Usage
NEW YORK, July 26 /PRNewswire/ -- Sony's PlayStation 2 accounted for 42
percent of video game console usage during June, and PC gamers played World
of Warcraft more than four times as much as any other PC game, Nielsen
reported today as it launched Nielsen GamePlay Metrics(TM), the first
service of its kind to electronically track video game console usage and
games played on PCs.
68.1 million individuals used a video game console in June, playing an
average of 7.5 days during the month. On the days they played, Xbox 360
users logged an average of 2.2 sessions, with an average session length of
61 minutes. In contrast, PlayStation 3 users' logged an average of 1.9
sessions, with an average session length of 83 minutes, on the days they
played.
Nielsen GamePlay Metrics
Console Usage Report Trend
June 2007 / May 2007
June May
# of # of
% of Sessions Avg % of Sessions Avg
Total During Minutes Total During Minutes
Mins Days Per Mins Days Per
Console Used played Session Used Played Session
PlayStation 2 42.3 1.95 62 45.7 1.88 58
Xbox 17.0 2.17 62 15.1 2.03 53
Xbox 360 8.0 2.21 61 12.1 1.93 68
GameCube 5.8 1.76 55 6.9 1.71 57
Wii 4.0 1.78 57 3.0 1.70 52
PlayStation 3 1.5 1.88 83 1.3 1.66 58
Other* 21.3 1.84 62 15.9 1.76 56
All 100.0 1.99 62 100.0 1.89 58
* Other consists of any other console systems found in the home, such
as vSmile, Sega, FC Twin video system, Game Wave Family Entertainment
System, etc.
"With Nielsen GamePlay Metrics, we have significantly advanced the
understanding of how video game consoles are used and which games are
actually being played," said Jeff Herrmann, Vice President of Nielsen Games
and Nielsen Wireless. "This is the first glimpse of metered in-home video
game player data, providing game publishers, console manufacturers,
advertisers and competing entertainment media with the most accurate,
objective, and quantifiable metric available. We believe this will change
the discussions surrounding which games get developed for what consoles and
how publishers represent their actual audience to advertisers."
Nielsen GamePlay Metrics provides electronic ratings and proprietary
survey data to show who is playing games, on which systems, at what times
and, when integrated with other Nielsen data, illustrates which other media
platforms are also engaging gamers and which consumer goods they're likely
to buy. Ultimately, GamePlay Metrics will establish a metric that can be
used for buying and selling dynamic and static advertisements in PC and
console video games.
PC Game Rankings
"World of Warcraft from Blizzard Entertainment was the most played PC
game in June, according to Nielsen's GamePlay Metrics, outranking the next
most- played game by four times. In addition to World of Warcraft, the top
five PC games for June included Halo: Combat Evolved and Halo 2 from
Microsoft Game Studios, The Sims from Electronic Arts and RuneScape from
Jagex. Legacy blockbuster franchises with strong customizable communities
("modders") like Grand Theft Auto and Counter-Strike rounded out the top
10.
Nielsen GamePlay Metrics
Top PC Games - June 2007
Avg # of % of Total
Prev Minutes Minutes
Months Played Played
Rank Rank Game Title AA%** Per Week Per Week
1 1 World of Warcraft 0.845 1043 17.959
2 3 Halo: Combat Evolved 0.171 510 3.648
3 2 Sims, The * 0.155 235 3.316
4 6 Halo 2 0.138 509 2.939
5 7 RuneScape 0.131 673 2.788
6 12 Madden NFL 07 0.097 378 2.060
7 27 Warcraft III 0.093 671 1.991
8 11 Warcraft 0.087 508 1.852
8 4 Counter-Strike * 0.087 478 1.846
10 8 Grand Theft Auto * 0.084 314 1.790
Source: Nielsen GamePlay Metrics
** AA% is defined as: Percentage of all PC gamers who played a title at
least once during the reporting period.
* indicates franchise
Additional Findings
Nielsen GamePlay Metrics is built upon the same data collection
infrastructure as Nielsen's TV ratings system, and can derive in-depth
information about console gamers and their households. For example:
-- There are seasonal use patterns of game play. In April, Wii's peak
usage hour was 5PM, and now, during Summer Break, Wii usage peaks at 8
PM.
-- Wii households are upscale. They are more likely to earn more than
$100,000 income per year.
Nielsen GamePlay Metrics Methodologies
Nielsen GamePlay Metrics uses console data collected from the Nielsen's
People Meter TV sample combined with Nielsen GamePlay Metrics' proprietary
audio signature library that matches the unique audio signature of every
game tracked on the six most widely available video game consoles,
including PlayStation 2, PLAYSTATION 3, Xbox, Xbox 360, Wii and GameCube.
The GamePlay
Metrics user sample includes more than 12,000 households with
approximately 33,000 individuals.
Nielsen GamePlay Metrics uses PC data collected from the Nielsen's
Video Game Tracking Survey. Video Game Tracking is a weekly online survey
of 1200 gamers 7 - 54 years of age. Qualifications include ownership of a
console or PC, play video games at least 1 hour per week and have purchased
at least one or more video games in the last 6 months. The Video Game
Tracking online survey has been in the field for more than two years (104+
weeks).
Additional data, including rankings of console video game titles and
the electronic metering of PC game titles are in testing and will be
available to select Nielsen GamePlay Metrics clients in the near future. On
July 5, 2007 Nielsen announced a collaborative agreement with Sony Computer
Entertainment America to develop a measurement system for computer game
advertising that includes the sharing of video game console data. The
Nielsen-Sony data will also be provided within GamePlay Metrics service in
the near future.
About The Nielsen Company
The Nielsen Company is a global information and media company with
leading market positions and recognized brands in marketing information
(ACNielsen), media information (Nielsen Media Research), online
intelligence (NetRatings and BuzzMetrics), trade shows and business
publications (Billboard, The Hollywood Reporter, Adweek). The privately
held company is active in more than 100 countries, with headquarters in
Haarlem, the Netherlands, and New York, USA. For more information, please
visit, www.nielsen.com.
SOURCE The Nielsen Company













