COLUMBUS, Ohio, Sept. 17 /PRNewswire-USNewswire/ -- The U.S. Army and Project Lead The Way Inc. today announced a partnership to enhance student curriculum by using a variety of Army technologies to promote student interest in the engineering and technical fields. The partnership between U.S. Army's America's Army team, the 3D Recruiting Brigade, the U.S. Army Aviation and Missile Research, Development and Engineering Center (AMRDEC), the Ohio Department of Education (DOE) and Project Lead the Way Inc. (PLTW) will incorporate Army technology, gaming and simulation resources to enhance student achievement in science, technology, engineering, and mathematics. The platform for the new curriculum is the America's Army PC game, a free online game that provides civilians with a virtual role in the U.S. Army by introducing them to Army technologies, Rules of Engagement, training and missions. Used as a communications tool, the game has also been adapted for use within the military to produce effective and engaging virtual environments that enhance Soldier training in a number of areas including force protection, convoy survivability and nuclear, chemical and biological detection. "The U.S. Army is committed to educating today's youth. We are honored to work with Project Lead The Way to employ our technologies to allow students to explore critical subjects like math, engineering and the sciences in an innovative and hands-on manner," said Col. Casey Wardynski, project originator and director of the America's Army game project. "Encouraging our youth to develop expertise in science and engineering is imperative. The America's Army Technology Education program provides a unique offering by combining the power of gaming and simulations with real life equipment to create a compelling academic program." Utilizing the gaming platform, PLTW, Ohio DOE and the America's Army team have developed a number of applications which will be implemented over the coming year to enhance PLTW's engineering curriculum, currently implemented in 3,000 middle schools and high schools nationwide. The first educational module will be incorporated into the PLTW Principles of Engineering course. Students will use the America's Army gaming technology to explore kinematics in a ballistics project. They will be able to test the accuracy of their calculations in the virtual environment to observe how different variables such as displacement, time, velocity and elevation angles affect the principles of engineering. They will be able to visualize a parabola trajectory and calculate the varied velocities, ranges, and angles of their device within the game. Students will also be able to 'drive' a vehicle around a virtual obstacle course as well as perform a virtual helicopter drop and determine how various factors will affect the physics of the activity.
SOURCE U.S. Army