U.S. Army and Project Lead The Way Partner on Technology Education Program

America's Army Technology Used to Develop Educational Modules in

Science, Technology, Engineering and Mathematics



Sep 17, 2008, 01:00 ET from U.S. Army

    COLUMBUS, Ohio, Sept. 17 /PRNewswire-USNewswire/ -- The U.S. Army and
 Project Lead The Way Inc. today announced a partnership to enhance student
 curriculum by using a variety of Army technologies to promote student
 interest in the engineering and technical fields. The partnership between
 U.S. Army's America's Army team, the 3D Recruiting Brigade, the U.S. Army
 Aviation and Missile Research, Development and Engineering Center (AMRDEC),
 the Ohio Department of Education (DOE) and Project Lead the Way Inc. (PLTW)
 will incorporate Army technology, gaming and simulation resources to
 enhance student achievement in science, technology, engineering, and
 mathematics.
 
     The platform for the new curriculum is the America's Army PC game, a
 free online game that provides civilians with a virtual role in the U.S.
 Army by introducing them to Army technologies, Rules of Engagement,
 training and missions. Used as a communications tool, the game has also
 been adapted for use within the military to produce effective and engaging
 virtual environments that enhance Soldier training in a number of areas
 including force protection, convoy survivability and nuclear, chemical and
 biological detection.
 
     "The U.S. Army is committed to educating today's youth. We are honored
 to work with Project Lead The Way to employ our technologies to allow
 students to explore critical subjects like math, engineering and the
 sciences in an innovative and hands-on manner," said Col. Casey Wardynski,
 project originator and director of the America's Army game project.
 "Encouraging our youth to develop expertise in science and engineering is
 imperative. The America's Army Technology Education program provides a
 unique offering by combining the power of gaming and simulations with real
 life equipment to create a compelling academic program."
 
     Utilizing the gaming platform, PLTW, Ohio DOE and the America's Army
 team have developed a number of applications which will be implemented over
 the coming year to enhance PLTW's engineering curriculum, currently
 implemented in 3,000 middle schools and high schools nationwide. The first
 educational module will be incorporated into the PLTW Principles of
 Engineering course. Students will use the America's Army gaming technology
 to explore kinematics in a ballistics project. They will be able to test
 the accuracy of their calculations in the virtual environment to observe
 how different variables such as displacement, time, velocity and elevation
 angles affect the principles of engineering. They will be able to visualize
 a parabola trajectory and calculate the varied velocities, ranges, and
 angles of their device within the game. Students will also be able to
 'drive' a vehicle around a virtual obstacle course as well as perform a
 virtual helicopter drop and determine how various factors will affect the
 physics of the activity.
 
 
 

SOURCE U.S. Army