Video and Photo: Innovation Generation(TM) Program Inspires Kids to Explore the World of Innovation & Technology Creating Next Generation of Engineers, Scientists and Mathematicians

'Cool' Interactive Community for Kids, Their Parents and Teachers



Aug 07, 2007, 01:00 ET from Innovation Generation

    SAN FRANCISCO, Aug. 7 /PRNewswire/ -- Featuring kids, interactive
 games, cartoon characters like Pete the three-eyed monster, and animated
 graphics, the Innovation Generation(TM) (www.igenstudio.com) program is a
 fun and exciting community for children to explore their curiosity,
 experience the effect of innovation and create new and exciting ideas.
 Interactive content within a safe online environment makes Innovation
 Generation the place to ignite a child's passion for discovery and
 learning. By creating a shared experience for kids, their parents and
 teachers centered on these subject areas, Innovation Generation encourages
 and launches the next-generation of engineers, scientists and
 mathematicians.
     To view the Multimedia News Release, go to:
 http://www.prnewswire.com/mnr/innovation/29223/
 
     Pete explains the Innovation Generation site:
 http://igenstudio.com/pressconference.html
     Technology is fueling today's global economy and there is increasing
 competition in engineering and science-dependent industries once dominated
 by the United States, which has dropped to seventh place according to the
 World Economic Forum report (March 2007). Geoffrey C. Orsak
 http://www.smu.edu/leadership/orsak.asp dean of the Southern Methodist
 University School of Engineering and the founder of The Infinity Project
 and Visioneering that reaches millions of students across the United States
 with innovative math and science based engineering curricula and
 educational experiences, said, "The most prized of all modern skills,
 innovation, has sadly been left out of our national debate on math and
 science education reform. However, we have seen first-hand that kids of all
 ages can learn to be innovators if they are provided with the best tools
 and the opportunity. I am excited about the impact of innovation generation
 on lighting the fire of creativity in our next generation."
     Ray Almgren http://www.ni.com/company/almgren.htm, vice president of
 product marketing and academic relations of National Instruments, who has
 devoted significant effort to enhancing science and engineering education
 and inspiring students to pursue technical careers, said, "The development
 of future engineers is critical to National Instruments, which is why we
 focus our time and resources on innovative Science, Technology, Engineering
 and Math (STEM) education initiatives. Innovation Generation is a strategic
 program offering a web-based tool that will excite and inspire kids to use
 science, math and engineering to change the world. By preparing today's
 students for tomorrow's challenges, we are laying the foundation to ensure
 they will achieve their full potential in whatever goals they aspire to."
     "Innovation Generation was specifically created to address these
 critical issues, by connecting children to the world of technology,
 encouraging discovery and ultimately closing the gap between the demand for
 innovative technologists and the number of students receiving degrees in
 science, technology, electronics and math," said Paul Miller, executive
 director, Innovation Generation. "For example, our program features video
 interviews with real world innovators who share the creation, development
 and implementation of their special ideas and encourage viewers to start
 their own unique innovation journey. In a fun interactive environment, the
 site will build a social community that reinforces that math and science
 are cool, educating kids to become the Innovation Generation."
     Matt, age 9, explored the site and says, "This is a great site. I can
 spend hours reading about all the famous innovators, playing the games and
 testing my knowledge. I never knew it could be so much fun to learn about
 technology, science and math. I don't know what I want to be when I grow up
 - but it's cool to see all of the possibilities. I am excited to be part of
 the innovation generation."
     Katherine, age 12, thinks, "Innovation Generation is fantastic. It
 turns real science into fun. It's helped me understand some incredible
 things about science. I especially love the fun, crazy games that involve
 carnivals, catapults, and although you hardly realize it, physics."
     Highlights of Innovation Generation include:
     - Explore Your World - a virtual city that depicts and demonstrates how
       science, technology and math are involved in all aspects of everyday
       life
     - Flex Your Innovation Muscle - dozens of web-based games enabling kids to
       learn about science, technology, electronics and math
     - Change the World Bulletin Board - a virtual bulletin board with the Top
       10 ideas that will change the world; winning ideas move to the 'Let's
       Build It' challenge arena
     Innovation Generation is currently available, in beta, at
 www.igenstudio.com and will be officially available in November 2007
 through an annual subscription.
 
 

SOURCE Innovation Generation
    SAN FRANCISCO, Aug. 7 /PRNewswire/ -- Featuring kids, interactive
 games, cartoon characters like Pete the three-eyed monster, and animated
 graphics, the Innovation Generation(TM) (www.igenstudio.com) program is a
 fun and exciting community for children to explore their curiosity,
 experience the effect of innovation and create new and exciting ideas.
 Interactive content within a safe online environment makes Innovation
 Generation the place to ignite a child's passion for discovery and
 learning. By creating a shared experience for kids, their parents and
 teachers centered on these subject areas, Innovation Generation encourages
 and launches the next-generation of engineers, scientists and
 mathematicians.
     To view the Multimedia News Release, go to:
 http://www.prnewswire.com/mnr/innovation/29223/
 
     Pete explains the Innovation Generation site:
 http://igenstudio.com/pressconference.html
     Technology is fueling today's global economy and there is increasing
 competition in engineering and science-dependent industries once dominated
 by the United States, which has dropped to seventh place according to the
 World Economic Forum report (March 2007). Geoffrey C. Orsak
 http://www.smu.edu/leadership/orsak.asp dean of the Southern Methodist
 University School of Engineering and the founder of The Infinity Project
 and Visioneering that reaches millions of students across the United States
 with innovative math and science based engineering curricula and
 educational experiences, said, "The most prized of all modern skills,
 innovation, has sadly been left out of our national debate on math and
 science education reform. However, we have seen first-hand that kids of all
 ages can learn to be innovators if they are provided with the best tools
 and the opportunity. I am excited about the impact of innovation generation
 on lighting the fire of creativity in our next generation."
     Ray Almgren http://www.ni.com/company/almgren.htm, vice president of
 product marketing and academic relations of National Instruments, who has
 devoted significant effort to enhancing science and engineering education
 and inspiring students to pursue technical careers, said, "The development
 of future engineers is critical to National Instruments, which is why we
 focus our time and resources on innovative Science, Technology, Engineering
 and Math (STEM) education initiatives. Innovation Generation is a strategic
 program offering a web-based tool that will excite and inspire kids to use
 science, math and engineering to change the world. By preparing today's
 students for tomorrow's challenges, we are laying the foundation to ensure
 they will achieve their full potential in whatever goals they aspire to."
     "Innovation Generation was specifically created to address these
 critical issues, by connecting children to the world of technology,
 encouraging discovery and ultimately closing the gap between the demand for
 innovative technologists and the number of students receiving degrees in
 science, technology, electronics and math," said Paul Miller, executive
 director, Innovation Generation. "For example, our program features video
 interviews with real world innovators who share the creation, development
 and implementation of their special ideas and encourage viewers to start
 their own unique innovation journey. In a fun interactive environment, the
 site will build a social community that reinforces that math and science
 are cool, educating kids to become the Innovation Generation."
     Matt, age 9, explored the site and says, "This is a great site. I can
 spend hours reading about all the famous innovators, playing the games and
 testing my knowledge. I never knew it could be so much fun to learn about
 technology, science and math. I don't know what I want to be when I grow up
 - but it's cool to see all of the possibilities. I am excited to be part of
 the innovation generation."
     Katherine, age 12, thinks, "Innovation Generation is fantastic. It
 turns real science into fun. It's helped me understand some incredible
 things about science. I especially love the fun, crazy games that involve
 carnivals, catapults, and although you hardly realize it, physics."
     Highlights of Innovation Generation include:
     - Explore Your World - a virtual city that depicts and demonstrates how
       science, technology and math are involved in all aspects of everyday
       life
     - Flex Your Innovation Muscle - dozens of web-based games enabling kids to
       learn about science, technology, electronics and math
     - Change the World Bulletin Board - a virtual bulletin board with the Top
       10 ideas that will change the world; winning ideas move to the 'Let's
       Build It' challenge arena
     Innovation Generation is currently available, in beta, at
 www.igenstudio.com and will be officially available in November 2007
 through an annual subscription.
 
 SOURCE Innovation Generation

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