Wii Owners Share Anecdotes and Fun Tales at MyWiiStory.com New Web Site Invites Wii Owners to Share Their Stories



    REDMOND, Wash., Oct. 10 /PRNewswire/ -- Every Wii(TM) owner has a
 unique Wii story to tell: the guy whose girlfriend could finally partake of
 his video gaming pastime -- and win... the family whose weekly game night
 shifted from board games to video games... the mom who refused to let her
 son keep the Wii in his room -- because she wanted to play too.
     In response to the growing Wii phenomenon, Nintendo has set up
 MyWiiStory.com. It's a place where Wii owners and their friends and family
 have been gathering to post real-life anecdotes about the way that Wii has
 changed their social dynamic or even their opinions about video games. Men
 and women, young and old, kids and grandparents -- people of all types have
 posted anecdotes, photos and videos of their experiences with Wii.
     "Everyone's a gamer and every gamer has a Wii story to share," says
 George Harrison, Nintendo of America's senior vice president of marketing
 and corporate communications. "We want all Wii owners to go to
 MyWiiStory.com to further demonstrate the extent to which we have brought
 new players into the world of video games."
     Here is a sampling of some of the kinds of stories you will find on the
 site:
     --  "We are the house that everyone wants to be at because of the Wii.
         When we have dinner parties, the evening ends up in the living room
         for dessert, coffee and Wii. It has brought our family
         closer." -- Katia Clark
     --  "I bought the Wii to use for exercise indoors.  ...  People assume
         that it belongs to one of my sons and I get a kick out of seeing their
         faces when I tell them it's mine!" -- Jeanne Boutwell
     --  "I'm a 46-year-old mom, never really played any video games. My kids
         are now 25 yrs, 22 yrs and 19 yrs old. I am having a Wii party on the
         21st of this month. We sent out invitations and I have about 15 women
         coming to try to play Wii." -- Sue Leone
     --  "I always liked to bowl, although I wasn't very good at it, but I had
         to stop 4 years ago when I was diagnosed with bone cancer. A few
         months ago we purchased a Wii and I was able to bowl again. We have
         major family tournaments and I have hit 'PRO' status. Thanks to Wii I
         am able to enjoy one of my life's pleasures again." -- Randy Bhaga
     --  "As a woman with multiple sclerosis, I have found that playing the Wii
         has offered me both a chance to use my body and my mind. I've
         recommended it to other MSers on one of my Web sites. I think it is
         just a phenomenal way to exercise and play." -- Diana de Avila
     The worldwide innovator in the creation of interactive entertainment,
 Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
 software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
 GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.4 billion
 video games and more than 420 million hardware units globally, and has
 created industry icons like Mario(TM), Donkey Kong(R), Metroid(R),
 Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America
 Inc., based in Redmond, Wash., serves as headquarters for Nintendo's
 operations in the Western Hemisphere. For more information about Nintendo,
 visit the company's Web site at http://www.nintendo.com.
 
 

SOURCE Nintendo

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