WASHINGTON, Aug. 13, 2015 /PRNewswire-USNewswire/ -- On Thursday, August 20, 2015, from 6:00pm to 7:00pm ET, the International Association for K-12 Online Learning (iNACOL) will host a Teacher Talk Webinar that will explore how Minecraft, a game-based learning platform, is entering classrooms and being used as a tool to personalize learning.
Lee Graham of the University of Alaska will lead the presentation and share how Minecraft targets literacy standards and links to Common Core state standards. She will share tools to monitor and control gaming in the classroom. She will explore how new game-based methods inspire students to design their own personalized learning experiences.
Although personalized learning does not require implementing technology into the learning process, it is difficult to support personalized learning without technology. Thus, game-based learning such as Minecraft can be used to differentiate instruction, to support flexible pacing, to intervene immediately, and to foster anytime, anywhere learning.
"Personalization theory pushes educators to empower students to have agency and set their own goals for learning," said Susan Patrick, President and CEO of iNACOL. "The intersection of learning sciences and game-based learning can foment changes in driving student engagement. In particular, game-based learning offers new applications for teachers to help students take ownership of their learning and increase motivation, while tapping into unique interests for augmenting meaningful and authentic learning experiences."
This webinar is free to attend, but please register here for final details and login information.
Webinar Title: Why Minecraft? An Introduction to Minecraft in the Classroom
- Lee Graham, Ph.D., University of Alaska, Southeast
The mission of the International Association for K-12 Online Learning (iNACOL) is to ensure all students have access to a world-class education and quality blended and online learning opportunities that prepare them for a lifetime of success. iNACOL is a non-profit organization focused on research; developing policy for student-centered education to ensure equity and access; developing quality standards for emerging learning models using online, blended, and competency-based education; and supporting the ongoing professional development of classroom, school, district and state leaders for new learning models.