Interplay Proudly Announces Hunter: The Reckoning for Xbox; Vampire Hunters Wanted: It's Time to Save the World

Apr 30, 2001, 01:00 ET from Interplay Entertainment Corp.

    IRVINE, Calif., April 30 /PRNewswire/ -- Digital Mayhem, a division of
 Interplay Entertainment Corp. (Nasdaq: IPLY), proudly announced today that
 Hunter: The Reckoning(TM) is currently in development for the Xbox(TM) video
 game system from Microsoft.  Hunter is a thrilling action-adventure game based
 on the mysterious characters and spine-tingling fiction found in the popular
 role-playing game Hunter: The Reckoning and the mystifying World of
 Darkness(TM) universe in which it is based.  Developed by High Voltage
 Software, Inc. for Digital Mayhem using the AtlasTech Game Engine(TM) licensed
 technology, and based on the popular license from White Wolf Publishing, Inc.,
 Hunter: The Reckoning is scheduled to ship Q1, 2002.
     (Photo:  http://www.newscom.com/cgi-bin/prnh/19991130/IPLYLOGO )
     "Hunter is one of those rare licenses that is perfectly tailored for
 gamers worldwide," said Interplay CEO Brian Fargo, "Xbox, with its advanced
 technology and features, is the perfect platform for this ambitious project.
 We are delighted to announce Hunter as our first exclusive Xbox title."
     "We believe High Voltage and Digital Mayhem will bring their our own brand
 of creativity and gaming expertise to this unique license," stated Jim
 Molitor, Division Director for Digital Mayhem, "With Hunter, gamers will
 experience the pure fun of an advanced Xbox action game while also being
 immersed in the rich fiction of White Wolf's World of Darkness."
     Played from a third person perspective, Hunter immerses players in the
 nightmarish setting of the modern day Hunter.  Denizens of the night disguised
 as everyday mortals co-existing with other society members plague this macabre
 world.  Players thrust into this world soon learn that they have the ability
 to see these creatures for what they are and are compelled to destroy them in
 order to save humanity from the threat of eternal darkness.  Players will
 assume the role of one of four Hunter characters, each imbued with
 supernatural abilities that become more diverse and powerful as players
 progress through the game.  Hunters are also able to find and make use of
 Glyphs, glowing symbols on the ground, which enhance their ability to combat
 the undead.
     "We are very pleased to be partnering with Interplay and Digital Mayhem on
 this extraordinary property," stated Kerry Ganofsky, Chief Executive Officer
 of High Voltage.  "We believe our definitive efforts will result in the
 ultimate action-adventure experience for Xbox."
     Throughout the game's many gothic environments, including a prison
 execution chamber, a ghoulish cemetery, and a chilling train station, players
 will face down over 30 creature variants from bloodthirsty vampires to
 unstoppable legions of the walking dead.  To help slayers battle their prey,
 Hunter features an arsenal of weapons including swords, shotguns, axes, and
 flamethrowers.
     Additionally, Hunter supports cooperative four-player multiplayer.  The
 game dynamically scales its difficulty to accommodate the number of players in
 the game.  In cooperative mode, players will interact with one another
 allowing them to battle the undead and heal fellow Hunters that have fallen
 prey to the deadly creatures.
 
     About Xbox
     Xbox (http://www.xbox.com/) is Microsoft's future-generation video game
 system that delivers new and unforeseen gameplay experiences.  With more than
 three times the graphics performance of the newest generation of game systems,
 Xbox unleashes game designers' creativity to produce games that are
 challenging, exhilarating, surprising, and fun.
 
     About White Wolf
     Since their entry in the Roleplaying Game market in 1991, White Wolf
 Publishing, Inc. has grown and maintained an average marketshare of 26%.  With
 collective books sales in excess of 5.5 million copies during this time, White
 Wolf is one of two undisputed world wide publishing leaders for pen and paper
 roleplaying games.  Their properties have been licensed into television
 series, comic books, action figures, professional wrestlers, a myriad of
 merchandising and of course, video games.
 
     About High Voltage
     High Voltage Software, Inc. was founded in 1993 and has been crafting
 games for three generations of consoles and the PC.  The Chicago-based
 developer boasts a resourceful mix of the gaming industry's brightest young
 talents and skilled, veteran developers.  Imaginative design, powerful
 proprietary technology, and a proven development process have made High
 Voltage Software a fierce competitor in the entertainment industry.  Some
 recent hits include: LEGO Racers, NBA Inside Drive 2000, All Star Baseball
 2001, Quarterback Club 2001, and Ground Control: Dark Conspiracy.
 
     About Interplay
     Interplay Entertainment Corp. is a leading developer, publisher and
 distributor of interactive entertainment software for both core gamers and the
 mass market.  Interplay currently balances its development efforts by
 publishing for personal computers as well as current and next generation video
 game consoles.  Interplay releases products through Interplay, Shiny
 Entertainment, Digital Mayhem, Black Isle Studios, 14 Degrees East, its
 distribution partners and its wholly owned subsidiary Interplay OEM, Inc.
 More comprehensive information on Interplay and its products is available
 through its worldwide web site at http://www.interplay.com.  For investor
 relations' inquiries, please contact Patrick Sutton (pat@liolios.com) or
 Christopher Rosgen (chris@liolios.com) at Liolios Group, Inc. (949) 574-3860.
 
     Safe Harbor Statement under the Private Securities Litigation Reform Act
 of 1995:
     Statements contained in this release except for historical information are
 forward-looking statements that are based on current expectations and involve
 risks and uncertainties.  Without limiting the generality of the foregoing,
 words such as "may," "will," "expect," "believe," "anticipate," "intend,"
 "could," "estimate," or "continue" or the negative or other variations thereof
 or comparable terminology are intended to identify forward-looking statements.
 The risks and uncertainties inherent in such statements may cause actual
 future events or results to differ materially and adversely from those
 described in the forward-looking statements.  For example, there can be no
 assurance that the games will ship in the projected time frame or that they
 will be as popular as the Company presently anticipates.  Additional important
 factors that may cause a difference between projected and actual results for
 Interplay include, but are not limited to, future capital requirements, that
 equity or bank financing will be available on terms satisfactory to the
 company or at all, risks of loss of the Company's listing on the Nasdaq
 National Market, risk of delays in development and introduction of new
 products, dependence on new product introduction which achieve significant
 market acceptance and the uncertainties of consumer preferences, risks of
 product returns and markdown allowances, dependence on third party software
 developers for a significant portion of new products, risks of rapid
 technological change and platform change, intense competition, seasonality,
 risks of product defects and resulting returns, dependence upon licenses from
 third parties, risks associated with, dependence upon third party
 distribution, dependence upon key personnel and risks associated with
 international business, intellectual property disputes and other factors
 discussed in the Company's filings from time to time with the Securities and
 Exchange Commission, including but not limited to the Company's annual reports
 on Form 10-K and the Company's subsequent quarterly filings on Form 10-Q.
 Interplay disclaims any obligation to revise or update any forward-looking
 statements that may be made from time to time by it or on its behalf.
 
     Hunter: The Reckoning (C) 2001 Interplay Entertainment Corp.  All rights
 reserved.  AtlasTech Game Engine trademark 2000 High Voltage Software, Inc.
 All rights reserved.  Developed for Interplay Entertainment Corp. by High
 Voltage Software, Inc., under license from White Wolf Publishing, Inc.  White
 Wolf and Hunter: The Reckoning are registered trademarks of White Wolf
 Publishing, Inc.  All rights reserved.  Interplay, the Interplay logo, "By
 Gamers. For Gamers.", Digital Mayhem and the Digital Mayhem logo are
 trademarks of Interplay Entertainment Corp.  All rights reserved.  All other
 copyrights and trademarks are property of their respective owners."
 
     For further information, please contact Lisa Bucek of Interplay
 Entertainment Corp., 949-553-6655, lbucek@interplay.com.
 
                     MAKE YOUR OPINION COUNT -  Click Here
                http://tbutton.prnewswire.com/prn/11690X68670311
 
 

SOURCE Interplay Entertainment Corp.
    IRVINE, Calif., April 30 /PRNewswire/ -- Digital Mayhem, a division of
 Interplay Entertainment Corp. (Nasdaq: IPLY), proudly announced today that
 Hunter: The Reckoning(TM) is currently in development for the Xbox(TM) video
 game system from Microsoft.  Hunter is a thrilling action-adventure game based
 on the mysterious characters and spine-tingling fiction found in the popular
 role-playing game Hunter: The Reckoning and the mystifying World of
 Darkness(TM) universe in which it is based.  Developed by High Voltage
 Software, Inc. for Digital Mayhem using the AtlasTech Game Engine(TM) licensed
 technology, and based on the popular license from White Wolf Publishing, Inc.,
 Hunter: The Reckoning is scheduled to ship Q1, 2002.
     (Photo:  http://www.newscom.com/cgi-bin/prnh/19991130/IPLYLOGO )
     "Hunter is one of those rare licenses that is perfectly tailored for
 gamers worldwide," said Interplay CEO Brian Fargo, "Xbox, with its advanced
 technology and features, is the perfect platform for this ambitious project.
 We are delighted to announce Hunter as our first exclusive Xbox title."
     "We believe High Voltage and Digital Mayhem will bring their our own brand
 of creativity and gaming expertise to this unique license," stated Jim
 Molitor, Division Director for Digital Mayhem, "With Hunter, gamers will
 experience the pure fun of an advanced Xbox action game while also being
 immersed in the rich fiction of White Wolf's World of Darkness."
     Played from a third person perspective, Hunter immerses players in the
 nightmarish setting of the modern day Hunter.  Denizens of the night disguised
 as everyday mortals co-existing with other society members plague this macabre
 world.  Players thrust into this world soon learn that they have the ability
 to see these creatures for what they are and are compelled to destroy them in
 order to save humanity from the threat of eternal darkness.  Players will
 assume the role of one of four Hunter characters, each imbued with
 supernatural abilities that become more diverse and powerful as players
 progress through the game.  Hunters are also able to find and make use of
 Glyphs, glowing symbols on the ground, which enhance their ability to combat
 the undead.
     "We are very pleased to be partnering with Interplay and Digital Mayhem on
 this extraordinary property," stated Kerry Ganofsky, Chief Executive Officer
 of High Voltage.  "We believe our definitive efforts will result in the
 ultimate action-adventure experience for Xbox."
     Throughout the game's many gothic environments, including a prison
 execution chamber, a ghoulish cemetery, and a chilling train station, players
 will face down over 30 creature variants from bloodthirsty vampires to
 unstoppable legions of the walking dead.  To help slayers battle their prey,
 Hunter features an arsenal of weapons including swords, shotguns, axes, and
 flamethrowers.
     Additionally, Hunter supports cooperative four-player multiplayer.  The
 game dynamically scales its difficulty to accommodate the number of players in
 the game.  In cooperative mode, players will interact with one another
 allowing them to battle the undead and heal fellow Hunters that have fallen
 prey to the deadly creatures.
 
     About Xbox
     Xbox (http://www.xbox.com/) is Microsoft's future-generation video game
 system that delivers new and unforeseen gameplay experiences.  With more than
 three times the graphics performance of the newest generation of game systems,
 Xbox unleashes game designers' creativity to produce games that are
 challenging, exhilarating, surprising, and fun.
 
     About White Wolf
     Since their entry in the Roleplaying Game market in 1991, White Wolf
 Publishing, Inc. has grown and maintained an average marketshare of 26%.  With
 collective books sales in excess of 5.5 million copies during this time, White
 Wolf is one of two undisputed world wide publishing leaders for pen and paper
 roleplaying games.  Their properties have been licensed into television
 series, comic books, action figures, professional wrestlers, a myriad of
 merchandising and of course, video games.
 
     About High Voltage
     High Voltage Software, Inc. was founded in 1993 and has been crafting
 games for three generations of consoles and the PC.  The Chicago-based
 developer boasts a resourceful mix of the gaming industry's brightest young
 talents and skilled, veteran developers.  Imaginative design, powerful
 proprietary technology, and a proven development process have made High
 Voltage Software a fierce competitor in the entertainment industry.  Some
 recent hits include: LEGO Racers, NBA Inside Drive 2000, All Star Baseball
 2001, Quarterback Club 2001, and Ground Control: Dark Conspiracy.
 
     About Interplay
     Interplay Entertainment Corp. is a leading developer, publisher and
 distributor of interactive entertainment software for both core gamers and the
 mass market.  Interplay currently balances its development efforts by
 publishing for personal computers as well as current and next generation video
 game consoles.  Interplay releases products through Interplay, Shiny
 Entertainment, Digital Mayhem, Black Isle Studios, 14 Degrees East, its
 distribution partners and its wholly owned subsidiary Interplay OEM, Inc.
 More comprehensive information on Interplay and its products is available
 through its worldwide web site at http://www.interplay.com.  For investor
 relations' inquiries, please contact Patrick Sutton (pat@liolios.com) or
 Christopher Rosgen (chris@liolios.com) at Liolios Group, Inc. (949) 574-3860.
 
     Safe Harbor Statement under the Private Securities Litigation Reform Act
 of 1995:
     Statements contained in this release except for historical information are
 forward-looking statements that are based on current expectations and involve
 risks and uncertainties.  Without limiting the generality of the foregoing,
 words such as "may," "will," "expect," "believe," "anticipate," "intend,"
 "could," "estimate," or "continue" or the negative or other variations thereof
 or comparable terminology are intended to identify forward-looking statements.
 The risks and uncertainties inherent in such statements may cause actual
 future events or results to differ materially and adversely from those
 described in the forward-looking statements.  For example, there can be no
 assurance that the games will ship in the projected time frame or that they
 will be as popular as the Company presently anticipates.  Additional important
 factors that may cause a difference between projected and actual results for
 Interplay include, but are not limited to, future capital requirements, that
 equity or bank financing will be available on terms satisfactory to the
 company or at all, risks of loss of the Company's listing on the Nasdaq
 National Market, risk of delays in development and introduction of new
 products, dependence on new product introduction which achieve significant
 market acceptance and the uncertainties of consumer preferences, risks of
 product returns and markdown allowances, dependence on third party software
 developers for a significant portion of new products, risks of rapid
 technological change and platform change, intense competition, seasonality,
 risks of product defects and resulting returns, dependence upon licenses from
 third parties, risks associated with, dependence upon third party
 distribution, dependence upon key personnel and risks associated with
 international business, intellectual property disputes and other factors
 discussed in the Company's filings from time to time with the Securities and
 Exchange Commission, including but not limited to the Company's annual reports
 on Form 10-K and the Company's subsequent quarterly filings on Form 10-Q.
 Interplay disclaims any obligation to revise or update any forward-looking
 statements that may be made from time to time by it or on its behalf.
 
     Hunter: The Reckoning (C) 2001 Interplay Entertainment Corp.  All rights
 reserved.  AtlasTech Game Engine trademark 2000 High Voltage Software, Inc.
 All rights reserved.  Developed for Interplay Entertainment Corp. by High
 Voltage Software, Inc., under license from White Wolf Publishing, Inc.  White
 Wolf and Hunter: The Reckoning are registered trademarks of White Wolf
 Publishing, Inc.  All rights reserved.  Interplay, the Interplay logo, "By
 Gamers. For Gamers.", Digital Mayhem and the Digital Mayhem logo are
 trademarks of Interplay Entertainment Corp.  All rights reserved.  All other
 copyrights and trademarks are property of their respective owners."
 
     For further information, please contact Lisa Bucek of Interplay
 Entertainment Corp., 949-553-6655, lbucek@interplay.com.
 
                     MAKE YOUR OPINION COUNT -  Click Here
                http://tbutton.prnewswire.com/prn/11690X68670311
 
 SOURCE  Interplay Entertainment Corp.