Interplay Secures Rights to Develop Interactive Games Based On White Wolf's Hunter: The Reckoning License

Popular Role-Playing Franchise to Become Next Generation Console Game



Apr 12, 2001, 01:00 ET from Interplay Entertainment Corp.

    IRVINE, Calif., April 12 /PRNewswire/ -- Digital Mayhem, a division of
 Interplay Entertainment Corp. (Nasdaq:   IPLY), announced today plans to develop
 interactive entertainment projects based on White Wolf's immensely popular
 role-paying franchise, Hunter: The Reckoning.  The exclusive multi-year
 agreement with White Wolf allows Digital Mayhem to develop, publish and
 distribute interactive entertainment projects based on the characters and
 fiction from the popular role-playing game and the mystifying World of
 Darkness(TM) universe in which it is based.  Announcements regarding specific
 platforms, game titles and features will be released in the weeks ahead.
     (Photo:  http://www.newscom.com/cgi-bin/prnh/19991130/IPLYLOGO )
     "The White Wolf entertainment properties include some of the most widely
 recognized role-playing adventures in the world," stated Jim Molitor, Division
 Director for Digital Mayhem.  "We recognize the enormous following of this
 franchise and look forward to bringing our own brand of creativity and gaming
 expertise to this unique license."  Molitor added, "With Hunter, we have
 secured the newest offering from White Wolf, which is really taking off from a
 popularity standpoint.  The premise and richness of this property make it
 uniquely suited for translations onto the next-generation video game systems."
     "We are very pleased to be partnering with Interplay and Digital Mayhem on
 this extraordinary property," stated Mike Tinney, Vice President of Licensing
 of White Wolf.  "Interplay is a proven industry leader, and we are confident
 that they will create a compelling gameplay experience that both novice gamers
 and hard-core World of Darkness fans will treasure."
     Since their entry in the Roleplaying Game market in 1991, White Wolf has
 grown and maintained an average marketshare of 26%.  With collective books
 sales in excess of 5.5 million copies during this time, White Wolf is one of
 two undisputed world wide publishing leaders for pen and paper roleplaying
 games.  Their properties have been licensed into television series, comic
 books, action figures, professional wrestlers, a myriad of merchandising and
 of course, video games.
 
     Interplay Entertainment Corp. is a leading developer, publisher and
 distributor of interactive entertainment software for both core gamers and the
 mass market.  Interplay currently balances its development efforts by
 publishing for personal computers as well as current and next generation video
 game consoles.  Interplay releases products through Interplay, Shiny
 Entertainment, Digital Mayhem, Black Isle Studios, 14 Degrees East, its
 distribution partners and its wholly owned subsidiary Interplay OEM, Inc.
 More comprehensive information on Interplay and its products is available
 through its worldwide web site at http://www.interplay.com.  For investor
 relations' inquiries, please contact Patrick Sutton (pat@liolios.com) or
 Christopher Rosgen (chris@liolios.com) at Liolios Group, Inc. (949) 574-3860.
 
     Safe Harbor Statement under the Private Securities Litigation Reform Act
 of 1995:
     Statements contained in this release except for historical information are
 forward-looking statements that are based on current expectations and involve
 risks and uncertainties.  Without limiting the generality of the foregoing,
 words such as "may," "will," "expect," "believe," "anticipate," "intend,"
 "could," "estimate," or "continue" or the negative or other variations thereof
 or comparable terminology are intended to identify forward-looking statements.
 The risks and uncertainties inherent in such statements may cause actual
 future events or results to differ materially and adversely from those
 described in the forward-looking statements.  For example, there can be no
 assurance that the games will ship in the projected time frame or that they
 will be as popular as the Company presently anticipates.  Additional important
 factors that may cause a difference between projected and actual results for
 Interplay include, but are not limited to, future capital requirements, that
 equity or bank financing will be available on terms satisfactory to the
 company or at all, risks of loss of the Company's listing on the Nasdaq
 National Market, risk of delays in development and introduction of new
 products, dependence on new product introduction which achieve significant
 market acceptance and the uncertainties of consumer preferences, risks of
 product returns and markdown allowances, dependence on third party software
 developers for a significant portion of new products, risks of rapid
 technological change and platform change, intense competition, seasonality,
 risks of product defects and resulting returns, dependence upon licenses from
 third parties, risks associated with, dependence upon third party
 distribution, dependence upon key personnel and risks associated with
 international business, intellectual property disputes and other factors
 discussed in the Company's filings from time to time with the Securities and
 Exchange Commission, including but not limited to the Company's annual reports
 on Form 10-K and the Company's subsequent quarterly filings on Form 10-Q.
 Interplay disclaims any obligation to revise or update any forward-looking
 statements that may be made from time to time by it or on its behalf.
 
     Note: All trademarks and copyrights are the property of their respective
 owners.
 
     For further information, please contact: Lisa Bucek of Interplay
 Entertainment Corp., 949-553-6655, lbucek@interplay.com.
 
 

SOURCE Interplay Entertainment Corp.
    IRVINE, Calif., April 12 /PRNewswire/ -- Digital Mayhem, a division of
 Interplay Entertainment Corp. (Nasdaq:   IPLY), announced today plans to develop
 interactive entertainment projects based on White Wolf's immensely popular
 role-paying franchise, Hunter: The Reckoning.  The exclusive multi-year
 agreement with White Wolf allows Digital Mayhem to develop, publish and
 distribute interactive entertainment projects based on the characters and
 fiction from the popular role-playing game and the mystifying World of
 Darkness(TM) universe in which it is based.  Announcements regarding specific
 platforms, game titles and features will be released in the weeks ahead.
     (Photo:  http://www.newscom.com/cgi-bin/prnh/19991130/IPLYLOGO )
     "The White Wolf entertainment properties include some of the most widely
 recognized role-playing adventures in the world," stated Jim Molitor, Division
 Director for Digital Mayhem.  "We recognize the enormous following of this
 franchise and look forward to bringing our own brand of creativity and gaming
 expertise to this unique license."  Molitor added, "With Hunter, we have
 secured the newest offering from White Wolf, which is really taking off from a
 popularity standpoint.  The premise and richness of this property make it
 uniquely suited for translations onto the next-generation video game systems."
     "We are very pleased to be partnering with Interplay and Digital Mayhem on
 this extraordinary property," stated Mike Tinney, Vice President of Licensing
 of White Wolf.  "Interplay is a proven industry leader, and we are confident
 that they will create a compelling gameplay experience that both novice gamers
 and hard-core World of Darkness fans will treasure."
     Since their entry in the Roleplaying Game market in 1991, White Wolf has
 grown and maintained an average marketshare of 26%.  With collective books
 sales in excess of 5.5 million copies during this time, White Wolf is one of
 two undisputed world wide publishing leaders for pen and paper roleplaying
 games.  Their properties have been licensed into television series, comic
 books, action figures, professional wrestlers, a myriad of merchandising and
 of course, video games.
 
     Interplay Entertainment Corp. is a leading developer, publisher and
 distributor of interactive entertainment software for both core gamers and the
 mass market.  Interplay currently balances its development efforts by
 publishing for personal computers as well as current and next generation video
 game consoles.  Interplay releases products through Interplay, Shiny
 Entertainment, Digital Mayhem, Black Isle Studios, 14 Degrees East, its
 distribution partners and its wholly owned subsidiary Interplay OEM, Inc.
 More comprehensive information on Interplay and its products is available
 through its worldwide web site at http://www.interplay.com.  For investor
 relations' inquiries, please contact Patrick Sutton (pat@liolios.com) or
 Christopher Rosgen (chris@liolios.com) at Liolios Group, Inc. (949) 574-3860.
 
     Safe Harbor Statement under the Private Securities Litigation Reform Act
 of 1995:
     Statements contained in this release except for historical information are
 forward-looking statements that are based on current expectations and involve
 risks and uncertainties.  Without limiting the generality of the foregoing,
 words such as "may," "will," "expect," "believe," "anticipate," "intend,"
 "could," "estimate," or "continue" or the negative or other variations thereof
 or comparable terminology are intended to identify forward-looking statements.
 The risks and uncertainties inherent in such statements may cause actual
 future events or results to differ materially and adversely from those
 described in the forward-looking statements.  For example, there can be no
 assurance that the games will ship in the projected time frame or that they
 will be as popular as the Company presently anticipates.  Additional important
 factors that may cause a difference between projected and actual results for
 Interplay include, but are not limited to, future capital requirements, that
 equity or bank financing will be available on terms satisfactory to the
 company or at all, risks of loss of the Company's listing on the Nasdaq
 National Market, risk of delays in development and introduction of new
 products, dependence on new product introduction which achieve significant
 market acceptance and the uncertainties of consumer preferences, risks of
 product returns and markdown allowances, dependence on third party software
 developers for a significant portion of new products, risks of rapid
 technological change and platform change, intense competition, seasonality,
 risks of product defects and resulting returns, dependence upon licenses from
 third parties, risks associated with, dependence upon third party
 distribution, dependence upon key personnel and risks associated with
 international business, intellectual property disputes and other factors
 discussed in the Company's filings from time to time with the Securities and
 Exchange Commission, including but not limited to the Company's annual reports
 on Form 10-K and the Company's subsequent quarterly filings on Form 10-Q.
 Interplay disclaims any obligation to revise or update any forward-looking
 statements that may be made from time to time by it or on its behalf.
 
     Note: All trademarks and copyrights are the property of their respective
 owners.
 
     For further information, please contact: Lisa Bucek of Interplay
 Entertainment Corp., 949-553-6655, lbucek@interplay.com.
 
 SOURCE  Interplay Entertainment Corp.