Mobile/Portable Gaming: Market Updates

Aug 16, 2011, 04:13 ET from Reportlinker

NEW YORK, Aug. 16, 2011 /PRNewswire/ --Reportlinker.com announces that a new market research report is available in its catalogue:

Mobile/Portable Gaming: Market Updates

http://www.reportlinker.com/p0592257/Mobile/Portable-Gaming-Market-Updates.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Video_Game

This report focuses on portable gaming and covers both mobile devices and dedicated gaming handhelds. It includes an analysis of the current state of the industry, key developments, business models, monetization opportunities, and sales forecasts from 2011-2015.

"Consumers have become increasingly used to portability for all types of media, especially games," said Pietro Macchiarella, Research Analyst, Parks Associates. "This year may be remembered as the year of portable gaming thanks to the launch of a plethora of high-quality devices, such as tablets, smartphones, and portable consoles (the Nintendo 3DS and Sony's NGP). Apple's App Store and new services such as Amazon Android App store and Sony PlayStation Suite increasingly facilitate digital distribution of games on all these devices. Portable gaming contributes to the enormous changes already happening in the gaming industry and creates new threats and opportunities for all industry players."

Table of Contents

Portable Gaming: Market Updates – Dashboard

1.0   Notes on Methodology and Report Focus

1.1 Data Sources

1.2 Scope of Report

1.3 Definitions

2.0   Portable Gaming: a Market Overview

2.1 Key Industry Trends

2.2 Current and Upcoming Devices

2.3 Portable Gaming Business Models

2.3.1    Handheld Gaming Consoles

2.3.2    Smartphone Gaming

3.0   Gaming on Smartphones and Tablets

3.1 Overview

3.2 Drivers and Inhibitors

3.3 Competitive Analysis: Key Industry Players

3.4 Monetization and Payment Methods

4.0   Gaming on Handhelds

4.1 Overview

4.2 Drivers and Inhibitors

4.3 Competitive Analysis: Key Industry Players

5.0   Market Forecasts

5.1 Market Forecast – Smartphone Gaming

5.2 Market Forecast – Gaming Handheld Units

6.0   Conclusions and Strategic Recommendations

6.1 For Mobile Carriers

6.2 For Device Manufacturers

6.3 For Game Publishers

6.4 Glossary

7.0   Index

List of Figures

Portable/Mobile CE Ownership Trends 2005-2010

Portable/Mobile CE Purchase Intention Trends 2005-2010

U.S. Mobile Game Players - by Age

Existing and Upcoming Portable Gaming Devices

Worldwide Sales of Smartphones and Gaming Handhelds

PlayStation 2 Historical Sales

Revenue Models - Handheld Game Consoles

Revenue Models - Smartphone Gaming

Gaming Frequency by Device Type - Adult/Teen Breakout

Mobile Feature Access

How games are accessed

App Stores

Mobile Game Type - Adult/Teen Breakout

iPad/Tablet Usage

Key Drivers and Inhibitors for Mobile Gaming

Significant Mobile App Game Publishers

Top Paid Android Games

Top Paid and Top Grossing iPhone Games

Desired Mobile Gaming Features

Quarterly App Spending by Operating System

Preferred Billing Method for Mobile Services

Product Ownership

Portable Game Ownership by Age

Key Drivers and Inhibitors for Next-Gen Dedicated Portable Consoles

Top Publishers on Nintendo DS and 3DS

Top Publishers on Sony PSP

Smartphone Gaming - Revenue Forecast Methodology

Smartphone Users per Region

Smartphone Users and Paying Smartphone Gamers

End-User Smartphone Gaming Revenues

Unit Sales of Handheld Gaming Devices (2004-2010)

Forecast Methodology - Handheld Gaming Devices

Unit Sales of Handheld Gaming Devices (2011 – 2015)

To order this report:

Video Game Industry: Mobile/Portable Gaming: Market Updates

Video Game Business News

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Nicolas Bombourg
Reportlinker
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