Sony Unveils FY'01 Consumer Advertising Strategy
Three New Integrated Campaigns Will Bolster Brand Leadership,
Emphasize Network Platforms and Promote Strategic Products
Apr 25, 2001, 01:00 ET from Sony Electronics
NEW YORK, April 25 /PRNewswire/ -- Sony Electronics today unveiled its integrated, year-long marketing communications plans in support of the company's consumer audio/video (AV) and information technology (IT) products. (Logo: http://www.newscom.com/cgi-bin/prnh/19990804/SNYLOGO ) In conjunction with Young & Rubicam Advertising, Sony announced three major "platform campaigns" designed to showcase Sony's leadership in AV/IT convergence, while allowing for individual executions of key product categories. Two of the multi-million dollar campaigns kick off this month with network and cable television spots as well as print executions. The third will launch in June. "Each of our three campaigns is designed to highlight a 'platform' where Sony products work with other products or with the Internet," said T. Scott Edwards, senior vice president of the Brand & Marketing Communications Group at Sony Electronics. "Our intent is to emphasize how consumers derive greater benefits from this integrated approach than they would receive from simply purchasing stand-alone devices." The campaigns will center around three core platforms: personal networking, home entertainment and portable audio. The personal networking platform demonstrates how Sony empowers consumers and professionals to be more creative with their AV/IT products; the second campaign focuses on the value of home entertainment and the emotional connection people have with their Sony devices; while the portable audio spots mark the return of Plato, the lovable Gen-Y alien whose world is driven by music. Being Creative with Personal Networking Creative Living, Sony's personal networking campaign, highlights digital imaging products and the VAIO(R) computer line. Targeting a broad audience, including business travelers, young professionals, and high-income families, the effort reinforces Sony's commitment to innovative technology while highlighting some of the group's most distinctive VAIO personal computers, Digital8(R) Handycam(R) camcorders, and Cyber-shot(R) still cameras. According to Edwards, each spot in the Creative Living campaign features different characters who use Sony products in fun and imaginative ways -- enhancing their lifestyles in the process. For example, Monks depicts a Buddhist holy man atop a Nepalese mountain peak working on his VAIO R505 notebook computer to develop Tibetan web pages. His quiet work environment is interrupted by a second monk who has scaled the summit to deliver a slender new docking station, allowing them to sheepishly enjoy a Three Stooges DVD. Another spot, Basketball, showcases the convergence of digital video and computing. In it, a high school senior from Alaska creates a narrated "highlight reel" video for Duke University basketball coach Mike Krzyzewski in the hopes of being considered for a slot on the team. The Creative Living campaign, which launched earlier this month, will be supported by both print and broadcast media to reach the diverse consumer base of Sony's IT products. To reach business travelers, the spot will be featured in select airports as well as on CNN InFlight. Additionally, the campaign includes a direct continuity program to over 1 million existing Sony VAIO or imaging product owners, providing education on new applications available from platform-based products and services. A New Concept in Home Entertainment According to Edwards, Sony's new campaign for home entertainment products, entitled A Place Called Sony, is grounded in the premise that "extraordinary products evoke extraordinary experiences in consumers who are particularly passionate about entertainment. The effort touches a warmer, more emotional nerve with consumers who appreciate the ability to escape from the daily grind and be re-energized at home by TV-based entertainment." The campaign's creative centers on a nostalgic toy and hobby store, "Joy, Mirth, and Merriment," and its sage shopkeeper, who debuts in an introductory spot. The shopkeeper uses his ability to identify people's affinity for entertainment and creates a heightened experience for his customers with Sony home entertainment products. In the introductory spot, passers-by peer into the store and see a red curtain, behind which they experience A Place Called Sony. For example, in a spot entitled Kite, a little boy in the shop follows a string past the red curtain. He finds himself in a quiet field, which becomes gusty as the shopkeeper turns on a WEGA(R) television showing a windstorm. At the other end of the boy's string is a kite, which flaps in the wind as the boy joyfully runs through a beautiful field of pinwheels. "The advertisement positions WEGA flat screen technology as something to be experienced, not just watched," Edwards noted. A Place Called Sony will run both in print and broadcast media, with the introductory TV spot beginning the week of April 30. Building off of the mass media efforts, the campaign will extend to an event-based tour this fall, where consumers will have the opportunity not just to watch and listen, but to live and breathe A Place Called Sony. Exploring Platonic Relationships with Portable Audio "Reaching out to a broad Gen Y demographic, 'Plato' embodies the individualism and popularity that young adults crave," Edwards said. "What makes the character particularly well received by his peers is his pervasive incorporation of music into his everyday, real world challenges and relationships. For example, in Wrestler, Plato is directed by his coach to lose enough weight in five hours to participate in the tournament later that day. Plato works off the weight during a five-hour music session on his MiniDisc Walkman(R) personal stereo that incorporates long play functionality. In The Doctor, Plato is getting a routine physical. Clearly, the doctor does not know where to begin the examination, but does find something that resembles a heartbeat atop Plato's head. The beat is the trance music pulsating through Plato as he listens to his Network Walkman stereo. Geared towards the Gen-Y audience, the print and broadcast media-based campaign is set to air in late July and will run throughout the year. A refresh of the www.sony.com/walkman web site along with some new affiliate links, promotions, and grass root events will be important elements to the second generation of the campaign. Further, to help stay relevant to its target Sony is also co-sponsoring a summer internship program with Rolling Stone magazine A Call to 'Dream On' For the first time in more than 15 years, all of Sony's consumer electronics campaigns will be integrated by a common themeline -- Dream On(TM). "Dream On represents the remarkable things passionate people do and discover with Sony's innovative technology," Edwards said. "We simply want to encourage more of it ... more creativity, more joy, and more dreams." According to John Partilla, managing partner at Young & Rubicam Advertising: "Our goal is to ensure that each campaign maintains its own individual audiences without losing sight of Sony's overall Dream On vision. We believe all of the integrated Dream On campaigns demonstrate the power of the Sony brand with original, creative, and fun ideas." MAKE YOUR OPINION COUNT -- Click Here http://tbutton.prnewswire.com/prn/11690X42696653
SOURCE Sony Electronics
NEW YORK, April 25 /PRNewswire/ -- Sony Electronics today unveiled its integrated, year-long marketing communications plans in support of the company's consumer audio/video (AV) and information technology (IT) products. (Logo: http://www.newscom.com/cgi-bin/prnh/19990804/SNYLOGO ) In conjunction with Young & Rubicam Advertising, Sony announced three major "platform campaigns" designed to showcase Sony's leadership in AV/IT convergence, while allowing for individual executions of key product categories. Two of the multi-million dollar campaigns kick off this month with network and cable television spots as well as print executions. The third will launch in June. "Each of our three campaigns is designed to highlight a 'platform' where Sony products work with other products or with the Internet," said T. Scott Edwards, senior vice president of the Brand & Marketing Communications Group at Sony Electronics. "Our intent is to emphasize how consumers derive greater benefits from this integrated approach than they would receive from simply purchasing stand-alone devices." The campaigns will center around three core platforms: personal networking, home entertainment and portable audio. The personal networking platform demonstrates how Sony empowers consumers and professionals to be more creative with their AV/IT products; the second campaign focuses on the value of home entertainment and the emotional connection people have with their Sony devices; while the portable audio spots mark the return of Plato, the lovable Gen-Y alien whose world is driven by music. Being Creative with Personal Networking Creative Living, Sony's personal networking campaign, highlights digital imaging products and the VAIO(R) computer line. Targeting a broad audience, including business travelers, young professionals, and high-income families, the effort reinforces Sony's commitment to innovative technology while highlighting some of the group's most distinctive VAIO personal computers, Digital8(R) Handycam(R) camcorders, and Cyber-shot(R) still cameras. According to Edwards, each spot in the Creative Living campaign features different characters who use Sony products in fun and imaginative ways -- enhancing their lifestyles in the process. For example, Monks depicts a Buddhist holy man atop a Nepalese mountain peak working on his VAIO R505 notebook computer to develop Tibetan web pages. His quiet work environment is interrupted by a second monk who has scaled the summit to deliver a slender new docking station, allowing them to sheepishly enjoy a Three Stooges DVD. Another spot, Basketball, showcases the convergence of digital video and computing. In it, a high school senior from Alaska creates a narrated "highlight reel" video for Duke University basketball coach Mike Krzyzewski in the hopes of being considered for a slot on the team. The Creative Living campaign, which launched earlier this month, will be supported by both print and broadcast media to reach the diverse consumer base of Sony's IT products. To reach business travelers, the spot will be featured in select airports as well as on CNN InFlight. Additionally, the campaign includes a direct continuity program to over 1 million existing Sony VAIO or imaging product owners, providing education on new applications available from platform-based products and services. A New Concept in Home Entertainment According to Edwards, Sony's new campaign for home entertainment products, entitled A Place Called Sony, is grounded in the premise that "extraordinary products evoke extraordinary experiences in consumers who are particularly passionate about entertainment. The effort touches a warmer, more emotional nerve with consumers who appreciate the ability to escape from the daily grind and be re-energized at home by TV-based entertainment." The campaign's creative centers on a nostalgic toy and hobby store, "Joy, Mirth, and Merriment," and its sage shopkeeper, who debuts in an introductory spot. The shopkeeper uses his ability to identify people's affinity for entertainment and creates a heightened experience for his customers with Sony home entertainment products. In the introductory spot, passers-by peer into the store and see a red curtain, behind which they experience A Place Called Sony. For example, in a spot entitled Kite, a little boy in the shop follows a string past the red curtain. He finds himself in a quiet field, which becomes gusty as the shopkeeper turns on a WEGA(R) television showing a windstorm. At the other end of the boy's string is a kite, which flaps in the wind as the boy joyfully runs through a beautiful field of pinwheels. "The advertisement positions WEGA flat screen technology as something to be experienced, not just watched," Edwards noted. A Place Called Sony will run both in print and broadcast media, with the introductory TV spot beginning the week of April 30. Building off of the mass media efforts, the campaign will extend to an event-based tour this fall, where consumers will have the opportunity not just to watch and listen, but to live and breathe A Place Called Sony. Exploring Platonic Relationships with Portable Audio "Reaching out to a broad Gen Y demographic, 'Plato' embodies the individualism and popularity that young adults crave," Edwards said. "What makes the character particularly well received by his peers is his pervasive incorporation of music into his everyday, real world challenges and relationships. For example, in Wrestler, Plato is directed by his coach to lose enough weight in five hours to participate in the tournament later that day. Plato works off the weight during a five-hour music session on his MiniDisc Walkman(R) personal stereo that incorporates long play functionality. In The Doctor, Plato is getting a routine physical. Clearly, the doctor does not know where to begin the examination, but does find something that resembles a heartbeat atop Plato's head. The beat is the trance music pulsating through Plato as he listens to his Network Walkman stereo. Geared towards the Gen-Y audience, the print and broadcast media-based campaign is set to air in late July and will run throughout the year. A refresh of the www.sony.com/walkman web site along with some new affiliate links, promotions, and grass root events will be important elements to the second generation of the campaign. Further, to help stay relevant to its target Sony is also co-sponsoring a summer internship program with Rolling Stone magazine A Call to 'Dream On' For the first time in more than 15 years, all of Sony's consumer electronics campaigns will be integrated by a common themeline -- Dream On(TM). "Dream On represents the remarkable things passionate people do and discover with Sony's innovative technology," Edwards said. "We simply want to encourage more of it ... more creativity, more joy, and more dreams." According to John Partilla, managing partner at Young & Rubicam Advertising: "Our goal is to ensure that each campaign maintains its own individual audiences without losing sight of Sony's overall Dream On vision. We believe all of the integrated Dream On campaigns demonstrate the power of the Sony brand with original, creative, and fun ideas." MAKE YOUR OPINION COUNT -- Click Here http://tbutton.prnewswire.com/prn/11690X42696653 SOURCE Sony Electronics
Share this article