NEW YORK, Dec. 15, 2022 /PRNewswire/ -- The online smartphone and tablet games market by device and geography - forecast and analysis 2023-2027 report has been published by Technavio. Market size is forecast to grow by USD 41.77 billion at a CAGR of 14.5% between 2021 and 2026. The report provides a comprehensive analysis of growth opportunities at regional levels, new product launches, the latest trends, and the post-pandemic recovery of the global market. Download a PDF sample report
Regional analysis
Based on region, the global online smartphone and tablet games market is segmented into APAC, North America, Europe, Middle East and Africa, and South America. APAC is estimated to contribute 47% to the growth of the market over the forecast period. Factors such as the increasing adoption of games among the youth, the surge in the adoption of mobile development platforms across the globe, and the rise in adoption of the free-to-play business models are driving the growth of the regional market.
Company profiles
The online smartphone and tablet games market report includes information on the key products and recent developments of leading vendors, including:
- Electronic Arts Inc. - The company offers online smartphone and tablet games such as The Sims Mobile, Madden Mobile and FIFA Mobile.
- Machine Zone Inc. - The company offers online smartphone and tablet games such as Final Fantasy XV, Game of War and Mobile Strike.
- Melior Games Ukraine - The company offers online smartphone and tablet games such as Game Development, Impressive Art Outsourcing and Gambling Game Development.
- NCSoft Corp. - The company offers online smartphone and tablet games such as Lineage2M, Fuser and Guild wars 2.
- To gain access to more vendor profiles available with Technavio, buy the report!
Market dynamics
The market is driven by factors such as the rise in the adoption of games among the youth, the surge in the adoption of mobile development platforms across the globe, and the rise in adoption of the free-to-play business models. However, the increase in concerns related to security and privacy issues is hindering market growth.
Competitive analysis
The competitive scenario categorizes companies based on various performance indicators. Some of the factors considered include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, and growth in market share among others. Request a sample
Market segmentation
- Based on device, the market is segmented into smartphones and tablets. The smartphone segment accounted for the largest share of the market in 2021.
- By geography, the market is segmented into APAC, North America, Europe, Middle East and Africa, and South America. APAC held the largest share of the market in 2021.
Related reports:
- The mobile value-added services (VAS) market size is expected to increase by USD 723.25 billion from 2022 to 2027, and the market's growth momentum will accelerate at a CAGR of 15.76%. The rapid increase in smartphone penetration is notably driving the market growth, although factors such as constraints in content monetization may impede the market growth.
- The over the top (OTT) market size is expected to increase by USD 439.12 billion from 2022 to 2027, and the market's growth momentum will accelerate at a CAGR of 24.85%. The growing preference for cloud streaming services is notably driving the market growth, although factors such as the growing threat of cyberattacks may impede the market growth.
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What are the key data covered in this online smartphone and tablet games market report?
- CAGR of the market during the forecast period.
- Detailed information on factors that will drive the growth of the market between 2022 and 2026
- Precise estimation of the size of the online smartphone and tablet games market and its contribution to the parent market.
- Accurate predictions about upcoming trends and changes in consumer behavior.
- Growth of the market across APAC, North America, Europe, Middle East and Africa, and South America.
- A thorough analysis of the market's competitive landscape and detailed information about vendors.
- Comprehensive analysis of factors that will challenge the growth of Online smartphone and tablet games market vendors.
Online smartphone and tablet games market scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2021 |
Forecast period |
2022-2026 |
Growth momentum & CAGR |
Accelerate at a CAGR of 14.5% |
Market growth 2022-2026 |
USD 41.77 billion |
Market structure |
Fragmented |
YoY growth 2021-2022 (%) |
13.9 |
Regional analysis |
APAC, North America, Europe, Middle East and Africa, and South America |
Performing market contribution |
APAC at 47% |
Key countries |
US, China, Japan, South Korea, and Germany |
Competitive landscape |
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled |
Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., King.com Ltd., Machine Zone Inc., Melior Games Ukraine, NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., PLR Worldwide Sales Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Vivendi SE, and Warner Bros Discovery Inc. |
Market dynamics |
Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period. |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Browse for Technavio's communication services market reports
Table of contents:
1 Executive Summary
- 1.1 Market overview
- Exhibit 01: Executive Summary – Chart on Market Overview
- Exhibit 02: Executive Summary – Data Table on Market Overview
- Exhibit 03: Executive Summary – Chart on Global Market Characteristics
- Exhibit 04: Executive Summary – Chart on Market by Geography
- Exhibit 05: Executive Summary – Chart on Market Segmentation by Device
- Exhibit 06: Executive Summary – Chart on Incremental Growth
- Exhibit 07: Executive Summary – Data Table on Incremental Growth
- Exhibit 08: Executive Summary – Chart on Vendor Market Positioning
2 Market Landscape
- 2.1 Market ecosystem
- Exhibit 09: Parent market
- Exhibit 10: Market Characteristics
3 Market Sizing
- 3.1 Market definition
- Exhibit 11: Offerings of vendors included in the market definition
- 3.2 Market segment analysis
- Exhibit 12: Market segments
- 3.3 Market size 2021
- 3.4 Market outlook: Forecast for 2021-2026
- Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ billion)
- Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ billion)
- Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
- Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
4 Five Forces Analysis
- 4.1 Five forces summary
- Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
- 4.2 Bargaining power of buyers
- Exhibit 18: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
- 4.3 Bargaining power of suppliers
- Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
- 4.4 Threat of new entrants
- Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
- 4.5 Threat of substitutes
- Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
- 4.6 Threat of rivalry
- Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
- 4.7 Market condition
- Exhibit 23: Chart on Market condition - Five forces 2021 and 2026
5 Market Segmentation by Device
- 5.1 Market segments
- Exhibit 24: Chart on Device - Market share 2021-2026 (%)
- Exhibit 25: Data Table on Device - Market share 2021-2026 (%)
- 5.2 Comparison by Device
- Exhibit 26: Chart on Comparison by Device
- Exhibit 27: Data Table on Comparison by Device
- 5.3 Smartphone - Market size and forecast 2021-2026
- Exhibit 28: Chart on Smartphone - Market size and forecast 2021-2026 ($ billion)
- Exhibit 29: Data Table on Smartphone - Market size and forecast 2021-2026 ($ billion)
- Exhibit 30: Chart on Smartphone - Year-over-year growth 2021-2026 (%)
- Exhibit 31: Data Table on Smartphone - Year-over-year growth 2021-2026 (%)
- 5.4 Tablet - Market size and forecast 2021-2026
- Exhibit 32: Chart on Tablet - Market size and forecast 2021-2026 ($ billion)
- Exhibit 33: Data Table on Tablet - Market size and forecast 2021-2026 ($ billion)
- Exhibit 34: Chart on Tablet - Year-over-year growth 2021-2026 (%)
- Exhibit 35: Data Table on Tablet - Year-over-year growth 2021-2026 (%)
- 5.5 Market opportunity by Device
- Exhibit 36: Market opportunity by Device ($ billion)
6 Customer Landscape
- 6.1 Customer landscape overview
- Exhibit 37: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
7 Geographic Landscape
- 7.1 Geographic segmentation
- Exhibit 38: Chart on Market share by geography 2021-2026 (%)
- Exhibit 39: Data Table on Market share by geography 2021-2026 (%)
- 7.2 Geographic comparison
- Exhibit 40: Chart on Geographic comparison
- Exhibit 41: Data Table on Geographic comparison
- 7.3 APAC - Market size and forecast 2021-2026
- Exhibit 42: Chart on APAC - Market size and forecast 2021-2026 ($ billion)
- Exhibit 43: Data Table on APAC - Market size and forecast 2021-2026 ($ billion)
- Exhibit 44: Chart on APAC - Year-over-year growth 2021-2026 (%)
- Exhibit 45: Data Table on APAC - Year-over-year growth 2021-2026 (%)
- 7.4 North America - Market size and forecast 2021-2026
- Exhibit 46: Chart on North America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 47: Data Table on North America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 48: Chart on North America - Year-over-year growth 2021-2026 (%)
- Exhibit 49: Data Table on North America - Year-over-year growth 2021-2026 (%)
- 7.5 Europe - Market size and forecast 2021-2026
- Exhibit 50: Chart on Europe - Market size and forecast 2021-2026 ($ billion)
- Exhibit 51: Data Table on Europe - Market size and forecast 2021-2026 ($ billion)
- Exhibit 52: Chart on Europe - Year-over-year growth 2021-2026 (%)
- Exhibit 53: Data Table on Europe - Year-over-year growth 2021-2026 (%)
- 7.6 Middle East and Africa - Market size and forecast 2021-2026
- Exhibit 54: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
- Exhibit 55: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
- Exhibit 56: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
- Exhibit 57: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
- 7.7 South America - Market size and forecast 2021-2026
- Exhibit 58: Chart on South America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 59: Data Table on South America - Market size and forecast 2021-2026 ($ billion)
- Exhibit 60: Chart on South America - Year-over-year growth 2021-2026 (%)
- Exhibit 61: Data Table on South America - Year-over-year growth 2021-2026 (%)
- 7.8 China - Market size and forecast 2021-2026
- Exhibit 62: Chart on China - Market size and forecast 2021-2026 ($ billion)
- Exhibit 63: Data Table on China - Market size and forecast 2021-2026 ($ billion)
- Exhibit 64: Chart on China - Year-over-year growth 2021-2026 (%)
- Exhibit 65: Data Table on China - Year-over-year growth 2021-2026 (%)
- 7.9 US - Market size and forecast 2021-2026
- Exhibit 66: Chart on US - Market size and forecast 2021-2026 ($ billion)
- Exhibit 67: Data Table on US - Market size and forecast 2021-2026 ($ billion)
- Exhibit 68: Chart on US - Year-over-year growth 2021-2026 (%)
- Exhibit 69: Data Table on US - Year-over-year growth 2021-2026 (%)
- 7.10 Japan - Market size and forecast 2021-2026
- Exhibit 70: Chart on Japan - Market size and forecast 2021-2026 ($ billion)
- Exhibit 71: Data Table on Japan - Market size and forecast 2021-2026 ($ billion)
- Exhibit 72: Chart on Japan - Year-over-year growth 2021-2026 (%)
- Exhibit 73: Data Table on Japan - Year-over-year growth 2021-2026 (%)
- 7.11 South Korea - Market size and forecast 2021-2026
- Exhibit 74: Chart on South Korea - Market size and forecast 2021-2026 ($ billion)
- Exhibit 75: Data Table on South Korea - Market size and forecast 2021-2026 ($ billion)
- Exhibit 76: Chart on South Korea - Year-over-year growth 2021-2026 (%)
- Exhibit 77: Data Table on South Korea - Year-over-year growth 2021-2026 (%)
- 7.12 Germany - Market size and forecast 2021-2026
- Exhibit 78: Chart on Germany - Market size and forecast 2021-2026 ($ billion)
- Exhibit 79: Data Table on Germany - Market size and forecast 2021-2026 ($ billion)
- Exhibit 80: Chart on Germany - Year-over-year growth 2021-2026 (%)
- Exhibit 81: Data Table on Germany - Year-over-year growth 2021-2026 (%)
- 7.13 Market opportunity by geography
- Exhibit 82: Market opportunity by geography ($ billion)
8 Drivers, Challenges, and Trends
- 8.1 Market drivers
- 8.2 Market challenges
- 8.3 Impact of drivers and challenges
- Exhibit 83: Impact of drivers and challenges in 2021 and 2026
- 8.4 Market trends
9 Vendor Landscape
- 9.1 Overview
- 9.2 Vendor landscape
- Exhibit 84: Overview on Criticality of inputs and Factors of differentiation
- 9.3 Landscape disruption
- Exhibit 85: Overview on factors of disruption
- 9.4 Industry risks
- Exhibit 86: Impact of key risks on business
10 Vendor Analysis
- 10.1 Vendors covered
- Exhibit 87: Vendors covered
- 10.2 Market positioning of vendors
- Exhibit 88: Matrix on vendor position and classification
- 10.3 Electronic Arts Inc.
- Exhibit 89: Electronic Arts Inc. - Overview
- Exhibit 90: Electronic Arts Inc. - Product / Service
- Exhibit 91: Electronic Arts Inc. - Key offerings
- 10.4 Machine Zone Inc.
- Exhibit 92: Machine Zone Inc. - Overview
- Exhibit 93: Machine Zone Inc. - Product / Service
- Exhibit 94: Machine Zone Inc. - Key offerings
- 10.5 Melior Games Ukraine
- Exhibit 95: Melior Games Ukraine - Overview
- Exhibit 96: Melior Games Ukraine - Product / Service
- Exhibit 97: Melior Games Ukraine - Key offerings
- 10.6 NCSoft Corp.
- Exhibit 98: NCSoft Corp. - Overview
- Exhibit 99: NCSoft Corp. - Product / Service
- Exhibit 100: NCSoft Corp. - Key offerings
- 10.7 Netmarble Corp.
- Exhibit 101: Netmarble Corp. - Overview
- Exhibit 102: Netmarble Corp. - Product / Service
- Exhibit 103: Netmarble Corp. - Key offerings
- 10.8 Rovio Entertainment Corp.
- Exhibit 104: Rovio Entertainment Corp. - Overview
- Exhibit 105: Rovio Entertainment Corp. - Business segments
- Exhibit 106: Rovio Entertainment Corp. - Key offerings
- Exhibit 107: Rovio Entertainment Corp. - Segment focus
- 10.9 Supercell Oy
- Exhibit 108: Supercell Oy - Overview
- Exhibit 109: Supercell Oy - Product / Service
- Exhibit 110: Supercell Oy - Key offerings
- 10.10 Take Two Interactive Software Inc.
- Exhibit 111: Take Two Interactive Software Inc. - Overview
- Exhibit 112: Take Two Interactive Software Inc. - Product / Service
- Exhibit 113: Take Two Interactive Software Inc. - Key offerings
- 10.11 The Walt Disney Co.
- Exhibit 114: The Walt Disney Co. - Overview
- Exhibit 115: The Walt Disney Co. - Business segments
- Exhibit 116: The Walt Disney Co. - Key offerings
- Exhibit 117: The Walt Disney Co. - Segment focus
- 10.12 Vivendi SE
- Exhibit 118: Vivendi SE - Overview
- Exhibit 119: Vivendi SE - Business segments
- Exhibit 120: Vivendi SE - Key offerings
- Exhibit 121: Vivendi SE - Segment focus
11 Appendix
- 11.1 Scope of the report
- 11.2 Inclusions and exclusions checklist
- Exhibit 122: Inclusions checklist
- Exhibit 123: Exclusions checklist
- 11.3 Currency conversion rates for US$
- Exhibit 124: Currency conversion rates for US$
- 11.4 Research methodology
- Exhibit 125: Research methodology
- Exhibit 126: Validation techniques employed for market sizing
- Exhibit 127: Information sources
- 11.5 List of abbreviations
- Exhibit 128: List of abbreviations
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