Accessibility Statement Skip Navigation
  • PRNewswire.com
  • Resources
  • +91 22-69790010
  • Client Login
  • Send a Release
PR Newswire: news distribution, targeting and monitoring
  • News
  • Products
  • Contact
When typing in this field, a list of search results will appear and be automatically updated as you type.

Searching for your content...

No results found. Please use Advanced Search to search all press releases.
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Amplify Content
  • All Products
  • Hamburger menu
  • PR Newswire: news distribution, targeting and monitoring
  • Send a Release
    • Telephone

    • +91 22-69790010 from 9 AM - 5:30 PM IST

    • Contact
    • Contact

      +91 22-69790010
      from 9 AM - 5:30 PM IST

  • Request More Information
  • Journalists
  • Request More Information
  • Journalists
  • Explore Our Platform
  • Plan Campaigns
  • Create with AI
  • Distribute Press Releases
  • Amplify Content
  • All Products
  • Request More Information
  • Journalists
  • Request More Information
  • Journalists

Global VR Content Creation Market is Expected to Grow With CAGR 89.8% During 2016-2023: Occams Business Research & Consulting
  • USA - English

Occams Business Research Logo (PRNewsFoto/Occams Business Research)

News provided by

Occams Business Research & Consulting Pvt. Ltd.

15 May, 2017, 19:00 IST

Share this article

Share toX

Share this article

Share toX

INDORE, India, May 15, 2017 /PRNewswire/ --

Global VR content creation market is estimated to reach $41.01 billion at the end 2023 from $147.5 million in 2015. Global VR content creation market is growing with CAGR 89.8% during forecasted period. Rising demand for the gaming segment is the key determinant for the growth of VR content creation market across the globe. Advancement in the technologies and introduction of animation in virtual reality is the basis of the increase in demand for gaming sector. According to v3 UK in 2016, it is accounted that around 12.2 million VR headset units were sold across the globe that is expected to reach to 70 million by the end of 2021. According to ibc.org, around 14 million smart phone VR headsets to be sold across the globe in 2017 that is estimated to rise to around 25 million smart phone VR headsets in 2018. The growing sales of VR devices is boosting the growth in the global VR content creation market. Moreover, the sales of VR headsets is valued at $78.85 million (61.3 million pound) in 2016. Thus, the growing demand for the VR devices across the globe is adding meaningful growth in the global VR content creation market.

     (Logo: http://photos.prnewswire.com/prnh/20161024/431641LOGO )

To have a brief overview of the report please click on the following link:

http://www.occamsresearch.com/virtual-reality-content-creation-market

To contact us please click on the following link: 

http://www.occamsresearch.com/contact-us

VR gaming segment directly affects the video game industry. According to Ukie (The association for U.K. interactive entertainment), the adoption of VR devices has increased the sales of PC game hardware that is valued around $331.86 million (258 million pound) in 2016 with an increase of around +64.3% from 2015. Increase in the use of the gaming in the media and entertainment and travel industry makes the market attractive for the consumers. It also makes shopping experience incredible by using virtual gaming in it. Gaming sector depends up on the virtual reality content creation market to enhance gaming experience across the globe. The increasing adoption of virtual reality in video gaming industry is adding meaningful growth in the global market. In 2016, PC VR video gaming console revenue was around $1.6 billion whereas mobile and console VR video gaming revenue was around $0.7 billion and $1.2 billion in 2016 that is expected to reach to $8.6 billion, $8.4 billion and $6.1 billion for PC VR video gaming, mobile VR video gaming and console VR video gaming. Thus, the growing demand for VR devices in gaming industry is uplifting the market.

About Occams Business Research & Consulting (OBRC): 

Occams Business Research & Consulting has been in the business (Market Research) for the past three years. OBRC, based in India, is formed by two women analysts, Shyamal Moghe and Sathya Durga, who started the company after years of working as analysts and project managers for companies such as Frost & Sullivan, Smart Analyst, etc. and have an excellent track record for the best customer satisfaction. You can see their professional profile on Linkedin:

Shyamal Moghe

Sathya Durga


Contact:
Mr. Uday Dange
Tel: +91-9713031393
Email: [email protected]

Modal title

Contact PR Newswire

  • +91 22-69790010

Global Sites

  • APAC
  • APAC - Traditional Chinese
  • Asia
  • Brazil
  • Canada
  • Czech
  • Denmark
  • Finland
  • France
  • Germany

 

  • India
  • Indonesia
  • Israel
  • Italy
  • Mexico
  • Middle East
  • Middle East - Arabic
  • Netherlands
  • Norway
  • Poland

 

  • Portugal
  • Russia
  • Slovakia
  • Spain
  • Sweden
  • United Kingdom
  • United States

Do not sell or share my personal information:

  • Submit via [email protected] 
  • Call Privacy toll-free: 877-297-8921
Global Sites
  • Asia
  • Brazil
  • Canada
  • Czech
  • Denmark
  • Finland
  • France
  • Germany
  • India
  • Israel
  • Italy
  • Mexico
  • Middle East
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Russia
  • Slovakia
  • Spain
  • Sweden
  • United Kingdom
  • United States
+91 (0) 22 6169 6000
from 9 AM - 5:30 PM IST
  • Terms of Use
  • Privacy Policy
  • GDPR
  • Information Security Policy
  • Site Map
  • Cookie Settings
Copyright © 2025 Cision US Inc.