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$26.6 Billion Worldwide Board Games Industry to 2027 - Players Include Buffalo Games, Cartamundi Asia Pacific, Clementoni and CMON

Research and Markets Logo

News provided by

Research and Markets

Dec 22, 2022, 06:15 ET

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DUBLIN, Dec. 22, 2022 /PRNewswire/ -- The "Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to  ResearchAndMarkets.com's offering.

The global board games market size reached US$ 13.4 Billion in 2021. Looking forward, the publisher expects the market to reach US$ 26.68 Billion by 2027, exhibiting a CAGR of 12.16% during 2021-2027.

A board game is played with counters or pieces by adding to, subtracting from, or moving across a board. It comprises chess, weiqi, xiangqi, shogi, oware, scrabble, trivial pursuit, settlers of Catan, clue, ticket to ride, and uno. It offers markings and designated spaces with tokens, dice, stones, cards, or other pieces that are used in specific ways throughout the game.

It helps children count spaces, identify colors, and enhance hand-eye coordination and dexterity in moving cards and pieces around the board. It assists in sharpening the focus of individuals while promoting structured opportunities for interaction and entertainment.

At present, the growing demand for board games to improve team-building skills and facilitate active learning and problem-solving skills among the masses represents one of the key factors driving the market. Besides this, the wide availability of board games through online and offline distribution channels, along with the thriving e-commerce industry, is propelling the growth of the market.

Moreover, there is an increase in the number of games bars and cafes across the globe. This, coupled with the rising adoption of strategy and war-based games by teenagers and adults, is offering lucrative growth opportunities to industry investors. In addition, the growing trend of playschool activities and executing these activities in educational institutions is positively influencing the market.

Apart from this, the escalating demand for cooperative games among players to achieve a common goal is strengthening the growth of the market.

Additionally, key players operating in the industry are investing in research and development (R&D) activities to introduce board games with virtual reality (VR) to enhance the experience of players. They are also focusing on developing mechanical keyboards, which is contributing to the growth of the market.

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG and The Walt Disney Co.

Key Questions Answered in This Report:

  • How has the global board games market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global board games market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the game type?
  • What is the breakup of the market based on the age group?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global board games market and who are the key players?
  • What is the degree of competition in the industry?

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Board Games Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakup by Product Type
6.1 Tabletop Games
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Card and Dice Games
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Collectible Card Games
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Miniature Games
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 RPG Games
6.5.1 Market Trends
6.5.2 Market Forecast

7 Market Breakup by Game Type
7.1 Strategy and War Games
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Educational Games
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Fantasy Games
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Sport Games
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Others
7.5.1 Market Trends
7.5.2 Market Forecast

8 Market Breakup by Age Group
8.1 0-2 Years
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 2-5 Years
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 5-12 Years
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Above 12 Years
8.4.1 Market Trends
8.4.2 Market Forecast

9 Market Breakup by Distribution Channel
9.1 Supermarkets and Hypermarkets
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Specialty Stores
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Online Stores
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Others
9.4.1 Market Trends
9.4.2 Market Forecast

10 Market Breakup by Region

11 SWOT Analysis

12 Value Chain Analysis

13 Porters Five Forces Analysis

14 Price Analysis

15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Buffalo Games
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.2 Cartamundi Asia Pacific
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Clementoni Spa
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.4 CMON Limited
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.5 Franckh-Kosmos Verlags-GmbH and Co. KG
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.6 Fremont Die Consumer Products Inc.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Gibsons Games Ltd.
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 Goliath Games
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.9 Hasbro Inc.
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.9.3 Financials
15.3.9.4 SWOT Analysis
15.3.10 Mattel Inc.
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials
15.3.10.4 SWOT Analysis
15.3.11 Mindware Inc.
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 PD Verlag GmbH and Co. KG
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.13 The Walt Disney Co.
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio
15.3.13.3 Financials
15.3.13.4 SWOT Analysis

For more information about this report visit https://www.researchandmarkets.com/r/lj4cxs

Media Contact:
Research and Markets
Laura Wood, Senior Manager
[email protected] 
 
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