Augmented Reality Smart Glasses Market Trends and Key Player Developments to 2020

Apr 27, 2016, 06:40 ET from ReportsnReports

PUNE, India, April 27, 2016 /PRNewswire/ --

Research report on augmented reality smart glasses market titled "Development Trends of Augmented Reality Smartglasses" provides an overview of the latest development of AR and VR smart glasses and examines the potential of smart glasses in the future. The launch of Google Glass at Google I/O 2012 has brought a fresh new outlook to the head-mounted display and wearables industry. Despite Google's decision to terminate production and sales later in 2015, the development of augmented reality (AR), virtual reality (VR) and head-mounted displays has continued uninterrupted. This is evidenced by the fact that there was an increase of IT companies and startups that showcased AR-related products at this year's CES and MWC.

Complete report on augmented reality smart glasses market spread across 11 pages nalyzing major leaders and providing data tables and figures is now available at

List of Topics Covered: Latest development of augmented reality smart glasses and includes accumulated shipment volume forecast by market sector for the period 2015-2020; Development timeline of key vendors in different development phases, mainly Google and Microsoft; Analysis of key issues that is likely to affect the potential of augmented reality smart glasses.

Companies covered: Atheer, Caputer, DAQRI, Epson, Facebook, Fujitsu, Glass Up, Google, Intel, Konica, Minolta, Kopin, Laster, LG, Lumus, Magic Leap, Meta Company, Microsoft, Mirama, ODG, Optinvent, Recon Instruments, Seebright, Skully, Sony, Telepathy, Theia, Toshiba, Vuzix and Zebra. Order a Copy of Report at

Table of Contents for Development Trends of Augmented Reality Smart Glasses
1.Overview of the AR Market

2. Development of the AR Industry

3. Key Issues
3.1 End User Market Segmentation
3.2 Development of Product and Technology
Enterprise AR Market Shipments to Top One Million Units by 2018
Taiwan to Find AR Opportunity in Key Components and End Products

Glossary of Terms
List of Companies

List of Tables

List of Figures

Another related report is Development Trends and Future Opportunities of Virtual Reality and Its Application - this report examines the latest development of VR from three dimensions: key hardware, digital media content, and investment opportunities, with an aim to provide insights into VR trends of the future.

Following Facebook's decision to purchase Oculus VR, a VR (Virtual Reality) company, for US$2.0 billion, VR again grabbed headlines. With more branded HMDs (Head Mounted Displays) waiting in the pipeline that are poised to be released in the first half of 2016, more hardware and software vendors are devoted to the development of VR applications.

List of Topics Covered: Background for Facebook's acquisition of Oculus VR; Projected development of VR from the perspective of key hardware, including PC/console-based and mobile-based VR headsets; Projected development of VR from the perspective of digital media content, including video content and digital games; Projected development of VR from the perspective of investment opportunities, touching on changes in venture capital investments for VR in 2014 versus 1H 2015 and the different highlighted areas of venture capitals and leading IT brands towards VR. Complete report available at

Explore other new reports on semiconductor and electronics market at

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