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Board Games Market Value is Set to Grow by USD 3.02 Billion from 2021 to 2026, Increasing Digitization of Board Games to be the Premium Trend

Technavio (PRNewsfoto/Technavio)

News provided by

Technavio

Aug 03, 2022, 10:35 ET

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NEW YORK, Aug. 3, 2022 /PRNewswire/ -- The BOARD GAMES MARKET is segmented by Distribution Channel (online and offline), Product (tabletop, card and dice, and role-playing), and Geography (Europe, North America, APAC, Middle East and Africa, and South America). Moreover, the market is set to progress at a CAGR of 7.31% from 2021 to 2026. The Y-O-Y growth rate of 2022 for the board games market is estimated at 6.52%.

Browse summary of the research report to visualize BOARD GAMES MARKET using Technavio intelligence

Technavio has announced its latest market research report titled Board Games Market by Distribution Channel, Product, and Geography - Forecast and Analysis 2022-2026
Technavio has announced its latest market research report titled Board Games Market by Distribution Channel, Product, and Geography - Forecast and Analysis 2022-2026

Board Games Market 2022-2026: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our report covers the following areas:

  • Board Games Market size
  • Board Games Market trends
  • Board Games Market analysis

Board Games Market 2022-2026: Vendor Analysis

  • Atlas Games
  • Bezier Games Inc.
  • Buffalo Games LLC
  • Clementoni Spa
  • CMON Ltd.
  • Franckh-Kosmos Verlags-GmbH and Co. KG
  • Fremont Die Consumer Products Inc.
  • Gibsons Games Ltd.
  • Grey Fox Games
  • Hasbro Inc.
  • Indie Boards and Cards
  • Mattel Inc.
  • National Entertainment Collectibles Association Inc.
  • PD Verlag GmbH and Co. KG
  • Ravensburger Group
  • Goliath Games LLC
  • The Walt Disney Co.
  • Games Workshop Group PLC
  • Mindware Inc.
  • Warlord Games

The board games market is fragmented, and the vendors are deploying growth strategies such as investment in R&D to develop innovative board game offerings to compete in the market.

For detailed information on the production, sustainability, and prospects of the leading companies. REQUEST FREE SAMPLE REPORT (INCLUDING GRAPHS & TABLES) OF THIS MARKET

Board Games Market 2022-2026: Segmentation

  • Product
    • Tabletop
    • Card and Dice
    • Role-playing
  • Distribution Channel
    • Online
    • Offline

The board games market share growth by the online segment will be significant during the forecast period. Online distribution channel, also referred to as e-commerce, has significantly fueled the growth of the global board games market over the last decade. E-commerce enables customers to access regional and global brands of board games based on type and game concepts. A significant increase in the number of e-commerce vendors globally is fueled by the growing penetration of smartphones across the world. Moreover, the convenience of online delivery, multiple payment options, and easy return policies have enhanced customer trust and reliability while purchasing board games online. Such factors of the online segment is boosting the market growth.

  • Geography
    • Europe
    • North America
    • APAC
    • Middle East and Africa
    • South America

34% of the market's growth will originate from Europe during the forecast period. France, Germany, and the UK are the key markets for the board games market in Europe. Market growth in this region will be slower than the growth of the market in other regions. The growing popularity of alternative gaming platforms such as mobile games and the mature stage of the market will facilitate the board games market growth in Europe over the forecast period. 

DOWNLOAD FREE SAMPLE COPY OF THIS REPORT using business email id to gain further insights on the market contribution & share of various segments & regions on higher priority

Board Games Market 2022-2026: Key Drivers

  • Rapid improvements in content and gameplay
  • Growing support through crowdfunding platforms
  • Rising popularity of strategy-based games

Board Games Market 2022-2026: Major Challenges

  • Threat from alternate gaming platforms
  • Constraints in player participation and gaming format
  • Threat of counterfeit products

For more insights on the latest drivers, trends, and challenges that will help companies evaluate and develop growth strategies. READ FREE SAMPLE REPORT OF THIS MARKET

Board Games Market 2022-2026: Key Highlights

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will assist board games market growth during the next five years
  • Estimation of the board games market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the board games market
  • Analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of board games market vendors

Board Games Market 2022-2026: Related Reports

Browse Summary of the ONLINE SMARTPHONE AND TABLET GAMES MARKET by Device and Geography - Forecast and Analysis 2022-2026: The market value is set to grow by USD 41.77 billion, progressing at a CAGR of 14.5% from 2021 to 2026, as per the latest report by Technavio. The implementation of lockdowns led to the closure of schools and colleges, which boosted growth in the online smartphone and tablet games in APAC, as most students and the younger population were engaged in online smartphone and tablet games.

Browse Summary of the MASSIVE MULTIPLAYER ONLINE (MMO) GAMES MARKET by Revenue, Genre, and Geography - Forecast and Analysis 2022-2026: The market value is set to grow by USD 21.25 billion, progressing at a CAGR of 9.45% from 2021 to 2026, as per the latest report by Technavio. Furthermore, this report extensively covers massive multiplayer online (MMO) games market segmentation by revenue (free to play (F2P) and pay-to-play (P2P)), genre (MMO role-playing games (MMORPG), MMO first-person shooter (MMOFPS), MMO real-time strategy (MMORTS), and others), and geography (APAC, North America, Europe, South America, and Middle East and Africa).

Board Games Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 7.31%

Market growth 2022-2026

$ 3.02 billion

Market structure

Fragmented

YoY growth (%)

6.52

Regional analysis

Europe, North America, APAC, Middle East and Africa, and South America

Performing market contribution

Europe at 34%

Key consumer countries

US, China, France, Germany, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Atlas Games, Bezier Games Inc., Buffalo Games LLC, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Grey Fox Games, Hasbro Inc., Indie Boards and Cards, Mattel Inc., National Entertainment Collectibles Association Inc., PD Verlag GmbH and Co. KG, Ravensburger Group, Goliath Games LLC, The Walt Disney Co., Games Workshop Group PLC, Mindware Inc., and Warlord Games

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, and market condition analysis for the forecast period.

Customization preview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Browse for Technavio "CONSUMER DISCRETIONARY MARKEt" Research Reports

Table of Contents:

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Distribution Channel
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Product
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 13: Market segments
  • 3.3 Market size 2021
  • 3.4 Market outlook: Forecast for 2021-2026
    • Exhibit 14: Chart on Global - Market size and forecast 2021-2026 ($ million)
    • Exhibit 15: Data Table on Global - Market size and forecast 2021-2026 ($ million)
    • Exhibit 16: Chart on Global Market: Year-over-year growth 2021-2026 (%)
    • Exhibit 17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary
    • Exhibit 18: Five forces analysis - Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers
    • Exhibit 19: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
  • 4.3 Bargaining power of suppliers
    • Exhibit 20: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants
    • Exhibit 21: Threat of new entrants – Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes
    • Exhibit 22: Threat of substitutes – Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry
    • Exhibit 23: Threat of rivalry – Impact of key factors in 2021 and 2026
  • 4.7 Market condition
    • Exhibit 24: Chart on Market condition - Five forces 2021 and 2026

5 Market Segmentation by Distribution Channel

  • 5.1 Market segments
    • Exhibit 25: Chart on Distribution Channel - Market share 2021-2026 (%)
    • Exhibit 26: Data Table on Distribution Channel - Market share 2021-2026 (%)
  • 5.2 Comparison by Distribution Channel
    • Exhibit 27: Chart on Comparison by Distribution Channel
    • Exhibit 28: Data Table on Comparison by Distribution Channel
  • 5.3 Online - Market size and forecast 2021-2026
    • Exhibit 29: Chart on Online - Market size and forecast 2021-2026 ($ million)
    • Exhibit 30: Data Table on Online - Market size and forecast 2021-2026 ($ million)
    • Exhibit 31: Chart on Online - Year-over-year growth 2021-2026 (%)
    • Exhibit 32: Data Table on Online - Year-over-year growth 2021-2026 (%)
  • 5.4 Offline - Market size and forecast 2021-2026
    • Exhibit 33: Chart on Offline - Market size and forecast 2021-2026 ($ million)
    • Exhibit 34: Data Table on Offline - Market size and forecast 2021-2026 ($ million)
    • Exhibit 35: Chart on Offline - Year-over-year growth 2021-2026 (%)
    • Exhibit 36: Data Table on Offline - Year-over-year growth 2021-2026 (%)
  • 5.5 Market opportunity by Distribution Channel
    • Exhibit 37: Market opportunity by Distribution Channel ($ million)

6 Market Segmentation by Product

  • 6.1 Market segments
    • Exhibit 38: Chart on Product - Market share 2021-2026 (%)
    • Exhibit 39: Data Table on Product - Market share 2021-2026 (%)
  • 6.2 Comparison by Product
    • Exhibit 40: Chart on Comparison by Product
    • Exhibit 41: Data Table on Comparison by Product
  • 6.3 Tabletop - Market size and forecast 2021-2026
    • Exhibit 42: Chart on Tabletop - Market size and forecast 2021-2026 ($ million)
    • Exhibit 43: Data Table on Tabletop - Market size and forecast 2021-2026 ($ million)
    • Exhibit 44: Chart on Tabletop - Year-over-year growth 2021-2026 (%)
    • Exhibit 45: Data Table on Tabletop - Year-over-year growth 2021-2026 (%)
  • 6.4 Card and dice - Market size and forecast 2021-2026
    • Exhibit 46: Chart on Card and dice - Market size and forecast 2021-2026 ($ million)
    • Exhibit 47: Data Table on Card and dice - Market size and forecast 2021-2026 ($ million)
    • Exhibit 48: Chart on Card and dice - Year-over-year growth 2021-2026 (%)
    • Exhibit 49: Data Table on Card and dice - Year-over-year growth 2021-2026 (%)
  • 6.5 Role-playing - Market size and forecast 2021-2026
    • Exhibit 50: Chart on Role-playing - Market size and forecast 2021-2026 ($ million)
    • Exhibit 51: Data Table on Role-playing - Market size and forecast 2021-2026 ($ million)
    • Exhibit 52: Chart on Role-playing - Year-over-year growth 2021-2026 (%)
    • Exhibit 53: Data Table on Role-playing - Year-over-year growth 2021-2026 (%)
  • 6.6 Market opportunity by Product
    • Exhibit 54: Market opportunity by Product ($ million)

7 Customer Landscape

  • 7.1 Customer landscape overview
    • Exhibit 55: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

8 Geographic Landscape

  • 8.1 Geographic segmentation
    • Exhibit 56: Chart on Market share by geography 2021-2026 (%)
    • Exhibit 57: Data Table on Market share by geography 2021-2026 (%)
  • 8.2 Geographic comparison
    • Exhibit 58: Chart on Geographic comparison
    • Exhibit 59: Data Table on Geographic comparison
  • 8.3 Europe - Market size and forecast 2021-2026
    • Exhibit 60: Chart on Europe - Market size and forecast 2021-2026 ($ million)
    • Exhibit 61: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
    • Exhibit 62: Chart on Europe - Year-over-year growth 2021-2026 (%)
    • Exhibit 63: Data Table on Europe - Year-over-year growth 2021-2026 (%)
  • 8.4 North America - Market size and forecast 2021-2026
    • Exhibit 64: Chart on North America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 65: Data Table on North America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 66: Chart on North America - Year-over-year growth 2021-2026 (%)
    • Exhibit 67: Data Table on North America - Year-over-year growth 2021-2026 (%)
  • 8.5 APAC - Market size and forecast 2021-2026
    • Exhibit 68: Chart on APAC - Market size and forecast 2021-2026 ($ million)
    • Exhibit 69: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
    • Exhibit 70: Chart on APAC - Year-over-year growth 2021-2026 (%)
    • Exhibit 71: Data Table on APAC - Year-over-year growth 2021-2026 (%)
  • 8.6 Middle East and Africa - Market size and forecast 2021-2026
    • Exhibit 72: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
    • Exhibit 73: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
    • Exhibit 74: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • Exhibit 75: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
  • 8.7 South America - Market size and forecast 2021-2026
    • Exhibit 76: Chart on South America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 77: Data Table on South America - Market size and forecast 2021-2026 ($ million)
    • Exhibit 78: Chart on South America - Year-over-year growth 2021-2026 (%)
    • Exhibit 79: Data Table on South America - Year-over-year growth 2021-2026 (%)
  • 8.8 US - Market size and forecast 2021-2026
    • Exhibit 80: Chart on US - Market size and forecast 2021-2026 ($ million)
    • Exhibit 81: Data Table on US - Market size and forecast 2021-2026 ($ million)
    • Exhibit 82: Chart on US - Year-over-year growth 2021-2026 (%)
    • Exhibit 83: Data Table on US - Year-over-year growth 2021-2026 (%)
  • 8.9 France - Market size and forecast 2021-2026
    • Exhibit 84: Chart on France - Market size and forecast 2021-2026 ($ million)
    • Exhibit 85: Data Table on France - Market size and forecast 2021-2026 ($ million)
    • Exhibit 86: Chart on France - Year-over-year growth 2021-2026 (%)
    • Exhibit 87: Data Table on France - Year-over-year growth 2021-2026 (%)
  • 8.10 Germany - Market size and forecast 2021-2026
    • Exhibit 88: Chart on Germany - Market size and forecast 2021-2026 ($ million)
    • Exhibit 89: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
    • Exhibit 90: Chart on Germany - Year-over-year growth 2021-2026 (%)
    • Exhibit 91: Data Table on Germany - Year-over-year growth 2021-2026 (%)
  • 8.11 UK - Market size and forecast 2021-2026
    • Exhibit 92: Chart on UK - Market size and forecast 2021-2026 ($ million)
    • Exhibit 93: Data Table on UK - Market size and forecast 2021-2026 ($ million)
    • Exhibit 94: Chart on UK - Year-over-year growth 2021-2026 (%)
    • Exhibit 95: Data Table on UK - Year-over-year growth 2021-2026 (%)
  • 8.12 China - Market size and forecast 2021-2026
    • Exhibit 96: Chart on China - Market size and forecast 2021-2026 ($ million)
    • Exhibit 97: Data Table on China - Market size and forecast 2021-2026 ($ million)
    • Exhibit 98: Chart on China - Year-over-year growth 2021-2026 (%)
    • Exhibit 99: Data Table on China - Year-over-year growth 2021-2026 (%)
  • 8.13 Market opportunity by geography
    • Exhibit 100: Market opportunity by geography ($ million)

9 Drivers, Challenges, and Trends

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges
    • Exhibit 101: Impact of drivers and challenges in 2021 and 2026
  • 9.4 Market trends

10 Vendor Landscape

  • 10.1 Overview
  • 10.2 Vendor landscape
    • Exhibit 102: Overview on Criticality of inputs and Factors of differentiation
  • 10.3 Landscape disruption
    • Exhibit 103: Overview on factors of disruption
  • 10.4 Industry risks
    • Exhibit 104: Impact of key risks on business

11 Vendor Analysis

  • 11.1 Vendors covered
    • Exhibit 105: Vendors covered
  • 11.2 Market positioning of vendors
    • Exhibit 106: Matrix on vendor position and classification
  • 11.3 Atlas Games
    • Exhibit 107: Atlas Games - Overview
    • Exhibit 108: Atlas Games - Product / Service
    • Exhibit 109: Atlas Games - Key offerings
  • 11.4 Clementoni Spa
    • Exhibit 110: Clementoni Spa - Overview
    • Exhibit 111: Clementoni Spa - Product / Service
    • Exhibit 112: Clementoni Spa - Key offerings
  • 11.5 CMON Ltd.
    • Exhibit 113: CMON Ltd. - Overview
    • Exhibit 114: CMON Ltd. - Product / Service
    • Exhibit 115: CMON Ltd. - Key news
    • Exhibit 116: CMON Ltd. - Key offerings
  • 11.6 Franckh-Kosmos Verlags-GmbH and Co. KG
    • Exhibit 117: Franckh-Kosmos Verlags-GmbH and Co. KG - Overview
    • Exhibit 118: Franckh-Kosmos Verlags-GmbH and Co. KG - Product / Service
    • Exhibit 119: Franckh-Kosmos Verlags-GmbH and Co. KG - Key offerings
  • 11.7 Gibsons Games Ltd.
    • Exhibit 120: Gibsons Games Ltd. - Overview
    • Exhibit 121: Gibsons Games Ltd. - Product / Service
    • Exhibit 122: Gibsons Games Ltd. - Key offerings
  • 11.8 Goliath Games LLC
    • Exhibit 123: Goliath Games LLC - Overview
    • Exhibit 124: Goliath Games LLC - Product / Service
    • Exhibit 125: Goliath Games LLC - Key offerings
  • 11.9 Hasbro Inc.
    • Exhibit 126: Hasbro Inc. - Overview
    • Exhibit 127: Hasbro Inc. - Business segments
    • Exhibit 128: Hasbro Inc. - Key news
    • Exhibit 129: Hasbro Inc. - Key offerings
    • Exhibit 130: Hasbro Inc. - Segment focus
  • 11.10 Mattel Inc.
    • Exhibit 131: Mattel Inc. - Overview
    • Exhibit 132: Mattel Inc. - Product / Service
    • Exhibit 133: Mattel Inc. - Key offerings
  • 11.11 PD Verlag GmbH and Co. KG
    • Exhibit 134: PD Verlag GmbH and Co. KG - Overview
    • Exhibit 135: PD Verlag GmbH and Co. KG - Product / Service
    • Exhibit 136: PD Verlag GmbH and Co. KG - Key offerings
  • 11.12 Ravensburger Group
    • Exhibit 137: Ravensburger Group - Overview
    • Exhibit 138: Ravensburger Group - Product / Service
    • Exhibit 139: Ravensburger Group - Key news
    • Exhibit 140: Ravensburger Group - Key offerings

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist
    • Exhibit 141: Inclusions checklist
    • Exhibit 142: Exclusions checklist
  • 12.3 Currency conversion rates for US$
    • Exhibit 143: Currency conversion rates for US$
  • 12.4 Research methodology
    • Exhibit 144: Research methodology
    • Exhibit 145: Validation techniques employed for market sizing
    • Exhibit 146: Information sources
  • 12.5 List of abbreviations
    • Exhibit 147: List of abbreviations
About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact

Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
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Website: www.technavio.com/

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