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Edición anual del Congreso Internacional de Medios 'Puertas Abiertas' de Gamescom 2016 de G2A, Colonia, Alemania
  • Latin America - español


News provided by

G2A.com

Aug 18, 2016, 08:12 ET

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- Nuevas innovaciones y desarrollos desde el último año

RZESZÓW, Polonia, LONDRES y HONG KONG, 18 de agosto de 2016 /PRNewswire/ -- Hoy se celebró la edición anual del Congreso Internacional de Medios 'Puertas Abiertas' de G2A.COM en el evento Gamescom en Colonia, Alemania.

Foto: http://photos.prnewswire.com/prnh/20160817/399118
Foto: http://photos.prnewswire.com/prnh/20160817/399119

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Los periodistas y especialistas en deportes electrónicos y realidad virtual asistieron desde varios países para oír lo que tenía para decir el mercado de juegos digital de mayor crecimiento del mundo acerca de las innovaciones y los avances recientes. Este es el segundo Congreso de Medios organizado por G2A durante Gamescom.

Gamescom es la feria comercial más famosa y más grande de Europa sobre juegos interactivos y entretenimiento, y el mayor evento anual de juegos del mundo desde 2009 (considerando espacio de exposición y cantidad de visitantes) con 345.000 visitantes, más de 6.000 periodistas y 700 expositores de 88 países.

Desde 2015, G2A creció sorpresivamente rápido. En un año, la cantidad de clientes pasó de 4 millones a 10 millones, la cantidad de nuevos clientes mensuales pasó de 250.000 a 400.000, la cantidad de vendedores pasó de 50.000 a 250.000, la cantidad de productos digitales en el mercado G2A pasó de 18.000 a 37.000 y la cantidad de empleados aumentó de 300 a más de 650. Hay mucha más información disponible sobre G2A en la Hoja de Datos de G2A.

Este año, el director ejecutivo de G2A, Bartosz Skwarczek, se enfocó en las promesas hechas y mantenidas. Habló sobre el esfuerzo desde Gamescom 2015 y explicó cómo las críticas de los clientes fueron la base de todas las innovaciones y proyectos de G2A: 'porque G2A escucha las críticas'. Bartosz aseguró que la G2A existe para hacer felices a los jugadores y los clientes: 'Eso incluye a los periodistas; deberían visitarnos en G2A y ver ustedes mismos qué hacemos. Tienen una invitación abierta para visitar G2A'.

Bartosz explicó de qué manera el mercado había presentado un sistema de apoyo a los desarrolladores, seguido por verificaciones frontales y que culminó con el lanzamiento de G2A Direct.

El Congreso Internacional de Medios 'Puertas Abiertas' de G2A.COM en Gamescom 2016 se transmitió en vivo a través del Facebook de G2A y Twitch.

Los asistentes fueron invitados a una fiesta de celebración para disfrutar del éxito junto con el equipo de G2A y también para dar más devolución sobre lo que debería mejorarse.

G2A avanza para permitir a los 2.000 millones de jugadores que existen en el mundo que satisfagan sus necesidades y dar a los jugadores apasionados la oportunidad de tener un empleo a tiempo completo o una carrera en el sector de los videojuegos.

Autora: Jacqueline Purcell, [email protected]

FUENTE G2A.com

Related Links

http://www.G2A.COM

SOURCE G2A.com

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