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El director ejecutivo de G2A.COM inaugura oficialmente GIST Gaming Istanbul 2016 con un inspirador discurso sobre el potencial de la cooperación entre Europa y Asia
  • Brazil - Português


News provided by

G2A.com

Feb 05, 2016, 11:16 ET

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RZESZÓW, Polonia, LONDRES y HONG KONG, 5 de febrero de 2016 /PRNewswire/ -- Hoy, 4 de febrero, el cofundador y director ejecutivo de G2A, Bartosz Skwarczek, inauguró oficialmente GIST Gaming Istanbul 2016. Bartosz habló sobre el impresionante potencial de Turquía como mercado con una ubicación envidiable entre Europa, Asia y Medio Oriente: un puente único entre los pueblos y los países… ¡y los jugadores!

Foto: http://photos.prnewswire.com/prnh/20160204/329920

Foto: http://photos.prnewswire.com/prnh/20160204/329919

Bartosz dijo que G2A había llevado su equipo principal a Estambul para el ansiado evento GIST. En el ordenado discurso que dio, comparó la historia de G2A con la de Turquía, diciendo que, en el pasado, ambos habían sufrido el rechazo y lucharon por ser reconocidos, y que, en la actualidad, ambos siguen luchando por convertirse en grandes líderes.

Declaró: "G2A comparte con Turquía la historia de todo aquel en el mundo que quiere lograr algo realmente grandioso".

G2A fue fundada en 2010 como tienda de comercio electrónico con ansias de transformarse en revendedor oficial de desarrolladores Triple A. Bartosz hizo viajes a lugares lejanos para asistir a diferentes ferias comerciales: E3, GamesCom, Gstar, implorando por reunirse con desarrolladores Triple A. "Nos rechazaron docenas de veces", dijo. "No tuvimos respuesta. Nos sentimos humillados".

Preguntó a la audiencia de jugadores y líderes de negocios: "¿Les suena conocido? ¿Hace cuánto que Turquía viene pidiendo ser miembro pleno de la Unión Europea? ¿Intentan convencer a otros de que serían un miembro valioso y que su presencia puede marcar una gran diferencia? Durante 20 años, han sufrido el rechazo. G2A puede ayudar a presionar por su reconocimiento. ¡Sirve tener amigos en Europa!".

En la época en que solo encontraba el rechazo, G2A decidió dedicarse a crear una plataforma de mercado de experiencia del cliente con los mejores precios. Actualmente, G2A tiene 150.000 vendedores y la mejor atención global al cliente. Finalmente, G2A fue reconocida y ahora tiene 250.000 clientes nuevos cada mes. G2A demostró su calidad y comprobó sus credenciales como líder en el sector al crear G2A Shield y G2A Pay para operaciones confiables con los clientes.

Bartosz aseguró que si fue posible que G2A alcanzara estos logros en el sector digital y de videojuegos, no hay dudas de que sea posible que un gran país como Turquía supere sus obstáculos.

Con un estilo poderoso, basado en datos y persuasivo, habló sobre los 77 millones de ciudadanos de Turquía, el 50 % de los cuales tiene menos de 25 años; sus 22,5 millones de jugadores y los USD 464 millones de ganancias generadas en el mercado de los videojuegos en 2015 (Fuente: newzoo).

"Nuestros caminos son los mismos; ambos pasamos momentos de incertidumbre. G2A se ha convertido en líder del sector de los videojuegos, el mayor mercado digital global de videojuegos, y Turquía enriquece y desarrolla el puente multicultural a un gran mercado, el Gran Bazar".

Bartosz agradeció a los jugadores de Turquía por hacer grande a G2A: "De alguna manera, nos vieron, les gustamos y nos dieron una oportunidad. Son ustedes los que crearon G2A".

Concluyó que es hora de que Estambul, Turquía y los jugadores demuestren todo el potencial de este fantástico país. "G2A se complace en inaugurar oficialmente 'GIST - GAMING ISTANBUL 2016'".

FUENTE G2A.com

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