Accessibility Statement Skip Navigation
  • Resources
  • Investor Relations
  • Journalists
  • Agencies
  • Client Login
  • Send a Release
Return to PR Newswire homepage
  • News
  • Products
  • Contact
Search
When typing in this field, a list of search results will appear and be automatically updated as you type.

Searching for your content...

No results found. Please change your search terms and try again.
  • News Releases view all

    • News in Focus
        • Browse News Releases

        • All News Releases
        • All Public Company
        • English-only
        • News Releases Overview

        • Multimedia Gallery

        • All Multimedia
        • All Photos
        • All Videos
        • Multimedia Gallery Overview

        • Trending Topics

        • All Trending Topics
    • Business & Money
        • Auto & Transportation

        • Aerospace, Defense
        • Air Freight
        • Airlines & Aviation
        • Automotive
        • Maritime & Shipbuilding
        • Railroads and Intermodal Transportation
        • Supply Chain/Logistics
        • Transportation, Trucking & Railroad
        • Travel
        • Trucking and Road Transportation
        • Auto & Transportation Overview

        • View All Auto & Transportation

        • Business Technology

        • Blockchain
        • Broadcast Tech
        • Computer & Electronics
        • Computer Hardware
        • Computer Software
        • Data Analytics
        • Electronic Commerce
        • Electronic Components
        • Electronic Design Automation
        • Financial Technology
        • High Tech Security
        • Internet Technology
        • Nanotechnology
        • Networks
        • Peripherals
        • Semiconductors
        • Business Technology Overview

        • View All Business Technology

        • Entertain­ment & Media

        • Advertising
        • Art
        • Books
        • Entertainment
        • Film and Motion Picture
        • Magazines
        • Music
        • Publishing & Information Services
        • Radio & Podcast
        • Television
        • Entertainment & Media Overview

        • View All Entertain­ment & Media

        • Financial Services & Investing

        • Accounting News & Issues
        • Acquisitions, Mergers and Takeovers
        • Banking & Financial Services
        • Bankruptcy
        • Bond & Stock Ratings
        • Conference Call Announcements
        • Contracts
        • Cryptocurrency
        • Dividends
        • Earnings
        • Earnings Forecasts & Projections
        • Financing Agreements
        • Insurance
        • Investments Opinions
        • Joint Ventures
        • Mutual Funds
        • Private Placement
        • Real Estate
        • Restructuring & Recapitalization
        • Sales Reports
        • Shareholder Activism
        • Shareholder Meetings
        • Stock Offering
        • Stock Split
        • Venture Capital
        • Financial Services & Investing Overview

        • View All Financial Services & Investing

        • General Business

        • Awards
        • Commercial Real Estate
        • Corporate Expansion
        • Earnings
        • Environmental, Social and Governance (ESG)
        • Human Resource & Workforce Management
        • Licensing
        • New Products & Services
        • Obituaries
        • Outsourcing Businesses
        • Overseas Real Estate (non-US)
        • Personnel Announcements
        • Real Estate Transactions
        • Residential Real Estate
        • Small Business Services
        • Socially Responsible Investing
        • Surveys, Polls and Research
        • Trade Show News
        • General Business Overview

        • View All General Business

    • Science & Tech
        • Consumer Technology

        • Artificial Intelligence
        • Blockchain
        • Cloud Computing/Internet of Things
        • Computer Electronics
        • Computer Hardware
        • Computer Software
        • Consumer Electronics
        • Cryptocurrency
        • Data Analytics
        • Electronic Commerce
        • Electronic Gaming
        • Financial Technology
        • Mobile Entertainment
        • Multimedia & Internet
        • Peripherals
        • Social Media
        • STEM (Science, Tech, Engineering, Math)
        • Supply Chain/Logistics
        • Wireless Communications
        • Consumer Technology Overview

        • View All Consumer Technology

        • Energy & Natural Resources

        • Alternative Energies
        • Chemical
        • Electrical Utilities
        • Gas
        • General Manufacturing
        • Mining
        • Mining & Metals
        • Oil & Energy
        • Oil and Gas Discoveries
        • Utilities
        • Water Utilities
        • Energy & Natural Resources Overview

        • View All Energy & Natural Resources

        • Environ­ment

        • Conservation & Recycling
        • Environmental Issues
        • Environmental Policy
        • Environmental Products & Services
        • Green Technology
        • Natural Disasters
        • Environment Overview

        • View All Environ­ment

        • Heavy Industry & Manufacturing

        • Aerospace & Defense
        • Agriculture
        • Chemical
        • Construction & Building
        • General Manufacturing
        • HVAC (Heating, Ventilation and Air-Conditioning)
        • Machinery
        • Machine Tools, Metalworking and Metallurgy
        • Mining
        • Mining & Metals
        • Paper, Forest Products & Containers
        • Precious Metals
        • Textiles
        • Tobacco
        • Heavy Industry & Manufacturing Overview

        • View All Heavy Industry & Manufacturing

        • Telecomm­unications

        • Carriers and Services
        • Mobile Entertainment
        • Networks
        • Peripherals
        • Telecommunications Equipment
        • Telecommunications Industry
        • VoIP (Voice over Internet Protocol)
        • Wireless Communications
        • Telecommunications Overview

        • View All Telecomm­unications

    • Lifestyle & Health
        • Consumer Products & Retail

        • Animals & Pets
        • Beers, Wines and Spirits
        • Beverages
        • Bridal Services
        • Cannabis
        • Cosmetics and Personal Care
        • Fashion
        • Food & Beverages
        • Furniture and Furnishings
        • Home Improvement
        • Household, Consumer & Cosmetics
        • Household Products
        • Jewelry
        • Non-Alcoholic Beverages
        • Office Products
        • Organic Food
        • Product Recalls
        • Restaurants
        • Retail
        • Supermarkets
        • Toys
        • Consumer Products & Retail Overview

        • View All Consumer Products & Retail

        • Entertain­ment & Media

        • Advertising
        • Art
        • Books
        • Entertainment
        • Film and Motion Picture
        • Magazines
        • Music
        • Publishing & Information Services
        • Radio & Podcast
        • Television
        • Entertainment & Media Overview

        • View All Entertain­ment & Media

        • Health

        • Biometrics
        • Biotechnology
        • Clinical Trials & Medical Discoveries
        • Dentistry
        • FDA Approval
        • Fitness/Wellness
        • Health Care & Hospitals
        • Health Insurance
        • Infection Control
        • International Medical Approval
        • Medical Equipment
        • Medical Pharmaceuticals
        • Mental Health
        • Pharmaceuticals
        • Supplementary Medicine
        • Health Overview

        • View All Health

        • Sports

        • General Sports
        • Outdoors, Camping & Hiking
        • Sporting Events
        • Sports Equipment & Accessories
        • Sports Overview

        • View All Sports

        • Travel

        • Amusement Parks and Tourist Attractions
        • Gambling & Casinos
        • Hotels and Resorts
        • Leisure & Tourism
        • Outdoors, Camping & Hiking
        • Passenger Aviation
        • Travel Industry
        • Travel Overview

        • View All Travel

    • Policy & Public Interest
        • Policy & Public Interest

        • Advocacy Group Opinion
        • Animal Welfare
        • Congressional & Presidential Campaigns
        • Corporate Social Responsibility
        • Domestic Policy
        • Economic News, Trends, Analysis
        • Education
        • Environmental
        • European Government
        • FDA Approval
        • Federal and State Legislation
        • Federal Executive Branch & Agency
        • Foreign Policy & International Affairs
        • Homeland Security
        • Labor & Union
        • Legal Issues
        • Natural Disasters
        • Not For Profit
        • Patent Law
        • Public Safety
        • Trade Policy
        • U.S. State Policy
        • Policy & Public Interest Overview

        • View All Policy & Public Interest

    • People & Culture
        • People & Culture

        • Aboriginal, First Nations & Native American
        • African American
        • Asian American
        • Children
        • Diversity, Equity & Inclusion
        • Hispanic
        • Lesbian, Gay & Bisexual
        • Men's Interest
        • People with Disabilities
        • Religion
        • Senior Citizens
        • Veterans
        • Women
        • People & Culture Overview

        • View All People & Culture

    • Explore Our Platform
    • Plan Campaigns
    • Create with AI
    • Distribute Press Releases
    • Report Results
    • Amplify Content
    • All Products
    • General Inquiries
    • Editorial Bureaus
    • Partnerships
    • Media Inquiries
    • Worldwide Offices
    • Hamburger menu
    • PR Newswire: news distribution, targeting and monitoring
    • Send a Release
      • ALL CONTACT INFO
      • Contact Us

        888-776-0942
        from 8 AM - 10 PM ET

    • Searching for your content...

      No results found. Please change your search terms and try again.

      News Releases

      view all
      Close menu
    • News
    • Products
    • Contact
      • Send a Release
      • Client Login
      • Resources
      • Blog
      • Journalists
      • RSS
      • 3 News in Focus
      • 5 Business & Money
      • 5 Science & Tech
      • 5 Lifestyle & Health
      • 1 Policy & Public Interest
      • 1 People & Culture
      • Send a Release
      • Client Login
      • Resources
      • Blog
      • Journalists
      • RSS
      • Explore Our Platform
      • Plan Campaigns
      • Create with AI
      • Distribute Press Releases
      • Report Results
      • Amplify Content
      • All Products
      • Send a Release
      • Client Login
      • Resources
      • Blog
      • Journalists
      • RSS
      • General Inquiries
      • Editorial Bureaus
      • Partnerships
      • Media Inquiries
      • Worldwide Offices
      • Send a Release
      • Client Login
      • Resources
      • Blog
      • Journalists
      • RSS
      Close submenu (News in Focus) News in Focus
      • Browse News Releases
      • Multimedia Gallery
      • Trending Topics
      Close submenu (Business & Money) Business & Money
      • Auto & Transportation
      • Business Technology
      • Entertain­ment & Media
      • Financial Services & Investing
      • General Business
      Close submenu (Science & Tech) Science & Tech
      • Consumer Technology
      • Energy & Natural Resources
      • Environ­ment
      • Heavy Industry & Manufacturing
      • Telecomm­unications
      Close submenu (Lifestyle & Health) Lifestyle & Health
      • Consumer Products & Retail
      • Entertain­ment & Media
      • Health
      • Sports
      • Travel
      Close submenu (Policy & Public Interest) Policy & Public Interest
      • Policy & Public Interest
      Close submenu (People & Culture) People & Culture
      • People & Culture

      Gaming Market Size to Grow by USD 125.65 Billion | Industry Share & Heightening Vision in Interactive Home Entertainment Sector

      Technavio (PRNewsfoto/Technavio)

      News provided by

      Technavio

      May 02, 2022, 04:40 ET

      Share this article

      Share this article


      NEW YORK, May 2, 2022 /PRNewswire/ -- The Gaming Market value is set to grow by USD 125.65 billion, progressing at a CAGR of 12% from 2020 to 2025, as per the latest report by Technavio. The integration of blockchain technology is notably driving market growth.

      Moreover, the market is segmented by type (casual gaming and professional gaming), device (mobile gaming, console gaming, and PC gaming), platform (online and offline), and geography (APAC, North America, Europe, MEA, and South America).

      Technavio has announced its latest market research report titled Gaming Market by Type, Device, Platform, and Geography - Forecast and Analysis 2021-2025
      Technavio has announced its latest market research report titled Gaming Market by Type, Device, Platform, and Geography - Forecast and Analysis 2021-2025

      Download sample report to know exact growth variance and the Y-O-Y growth rate

      Gaming Market 2021-2025: Driver

      The integration of blockchain technology in the gaming industry is enabling players to trade in-game virtual assets with other competing players and facilitate peer-to-peer transactions. The technology is being adopted by several gaming companies and gaming console manufacturers. Microsoft recently announced its plan to roll out blockchain technology for Xbox. The integration of blockchain is expected to provide fast and secure payment networks and allow game developers to monetize their gaming services efficiently. The integration of blockchain technology will provide substantial growth opportunities for gaming companies during the forecast period, driving the growth of the gaming market size.

      Download sample Report for insights on the drivers, trends, and challenges that will help companies evaluate and develop growth strategies for 2021-2025

      Gaming Market 2021-2025: Segmentation

      • Type
        • Casual Gaming
        • Professional Gaming
      • Device
        • Mobile Gaming
        • Console Gaming
        • PC Gaming
      • Platform
        • Online
        • Offline

      The gaming market share growth by the casual gaming segment will be significant during the forecast period. The market for casual gaming is growing with the increasing adoption of mobile gaming. Most casual gamers prefer mobile devices over PCs and consoles because of easy access to the games. In addition, casual gamers play games online on their mobile devices, as it is easy for them to play games of their choice from anywhere at any time. 

      • Geography
        • APAC
        • North America
        • Europe
        • MEA
        • South America

      The 56% of the market's growth will originate from APAC during the forecast period. China, Japan, and South Korea (Republic of Korea) are the key markets for gaming in APAC. Market growth in APAC will be faster than the growth of the market in other regions. The increasing penetration of e-sports in developing countries, such as Taiwan, Malaysia, and Singapore will facilitate the gaming market growth in APAC over the forecast period. 

      Download sample to gain further insights on the market share & contribution of various regions & segments

      Our Gaming Market Report Covers the Following Areas:

      • Gaming Market size
      • Gaming Market trends
      • Gaming Market analysis

      Gaming Market 2021-2025: Vendor Analysis

      The report analyzes the market's competitive landscape and offers information on several market vendors, including:

      • Activision Blizzard Inc.
      • Bandai Namco Holdings Inc.
      • CyberAgent Inc.
      • Electronic Arts Inc.
      • GungHo Online Entertainment Inc.
      • Microsoft Corp.
      • NetEase Inc.
      • Sony Corp.
      • Tencent Holdings Ltd.
      • The Walt Disney Co. 

      The gaming market is fragmented and the vendors are deploying growth strategies such as developing innovative products, solutions, and services to compete in the market. 

      Download Our Sample Report for more vendor insights with product offerings & news

      Gaming Market 2021-2025: Key Highlights

      • CAGR of the market during the forecast period 2021-2025
      • Detailed information on factors that will assist gaming market growth during the next five years
      • Estimation of the gaming market size and its contribution to the parent market
      • Predictions on upcoming trends and changes in consumer behavior
      • The growth of the gaming market
      • Analysis of the market's competitive landscape and detailed information on vendors
      • Comprehensive details of factors that will challenge the growth of gaming market vendors

      Related Reports:

      Cloud Gaming Market by Platform, Type, and Geography - Forecast and Analysis 2022-2026: The cloud gaming market share is expected to increase by USD 5.73 billion from 2021 to 2026, at a CAGR of 31.13%. To get more exclusive research insights: Download Our Sample Report

      Online Gaming Market by Type and Geography - Forecast and Analysis 2022-2026: The online gaming market share is expected to increase by USD 46.59 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 12.27%. To get more exclusive research insights: Download Our Sample Report

      Gaming Market Scope

      Report Coverage

      Details

      Page number

      120

      Base year

      2020

      Forecast period

      2021-2025

      Growth momentum & CAGR

      Accelerate at a CAGR of 12%

      Market growth 2021-2025

      $ 125.65 billion

      Market structure

      Fragmented

      YoY growth (%)

      10.41

      Regional analysis

      APAC, North America, Europe, MEA, and South America

      Performing market contribution

      APAC at 56%

      Key consumer countries

      China, US, Japan, South Korea (Republic of Korea), and Germany

      Competitive landscape

      Leading companies, competitive strategies, consumer engagement scope

      Companies profiled

      Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co.

      Market Dynamics

      Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for the forecast period,

      Customization preview

      If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

      Table of Contents:

      1. Executive Summary 

      2. Market Landscape  

        2.1 Market ecosystem 

        Exhibit 01:  Parent market

        2.2 Market Characteristics 

        Exhibit 02:  Market Characteristics

        2.3 Value chain analysis 

        Exhibit 03:  Interactive Home Entertainment Market

        2.3.1 Content origination

        2.3.2 Application development

        2.3.3 Hardware manufacturers

        2.3.4 Publishing and aggregation

        2.3.5 Wireless application service

        2.3.6 Portal provisioning

        2.3.7 Mobile delivery

        2.3.8 User interactivity provisioning

        2.3.9 Distribution and retailing of video games

        2.3.10 Billing and customer care

        2.3.11 Marketing and sales 

        2.3.12 Support activities 

      3. Market Sizing 

        3.1 Market definition

        Exhibit 04:  Offerings of vendors included in the market definition

        3.2 Market segment analysis 

        Exhibit 05:  Market segments

        3.3 Market size 2020 

        3.4 Market outlook: Forecast for 2020 - 2025 

        Exhibit 06:  Global - Market size and forecast 2020 - 2025 ($ billion)

        3.4.1.1 Availability of multi-functional gaming consoles

        3.4.1.2 Growing in-app purchases in free games

        3.4.1.3 Growth in multiplayer mobile gaming

        3.4.1.4 Advent of digital downloading

        3.4.1.5 Games as a service

        3.4.1.6 Emergence of cloud gaming

        Exhibit 07:  Global market: Year-over-year growth 2020 - 2025 (%)

      4. Five Forces Analysis  

        4.1 Five Forces Summary 

        Exhibit 08: Five forces analysis 2020 & 2025

        4.2 Bargaining power of buyers 

        4.3 Bargaining power of suppliers 

        4.4 Threat of new entrants 

        4.5 Threat of substitutes 

        4.6 Threat of rivalry 

        4.7 Market condition

        Market condition - Five forces 2020

      5. Market Segmentation by Type 

        The segments covered in this chapter are: 

      • Casual gaming
      • Professional gaming

      Both segments have been ranked based on their market size in 2020. The casual gaming segment constituted the largest segment in 2020, while the smallest segment was professional gaming.

        5.1 Market segments

        Exhibit 15: Type - Market share 2020-2025 (%)

        5.2 Comparison by Type  

        Exhibit 16: Comparison by Type

        5.3 Casual gaming - Market size and forecast 2020-2025  

        Exhibit 17: Casual gaming - Market size and forecast 2020-2025 ($ billion)

        Exhibit 18: Casual gaming - Year-over-year growth 2020-2025 (%)

        5.4 Professional gaming - Market size and forecast 2020-2025 

        Exhibit 19: Professional gaming - Market size and forecast 2020-2025 ($ billion)

        Exhibit 20: Professional gaming - Year-over-year growth 2020-2025 (%)

        5.5 Market opportunity by Type 

        Exhibit 21: Market opportunity by Type

      6. Market Segmentation by Device 

        The segments covered in this chapter are: 

      • Mobile gaming
      • Console gaming
      • PC gaming

      The three segments have been ranked based on their market size in 2020. The mobile gaming segment constituted the largest segment in 2020, while the smallest segment was PC gaming. The 2020 market position of all three segments will likely remain the same in 2025.

        6.1 Market segments

        Exhibit 22: Device - Market share 2020-2025 (%)

        6.2 Comparison by Device 

        Exhibit 23: Comparison by Device

        6.3 Mobile gaming - Market size and forecast 2020-2025 

        Exhibit 24: Mobile gaming - Market size and forecast 2020-2025 ($ billion)

        Exhibit 25: Mobile gaming - Year-over-year growth 2020-2025 (%)

        6.4 Console gaming - Market size and forecast 2020-2025  

        Exhibit 26: Console gaming - Market size and forecast 2020-2025 ($ billion)

        Exhibit 27: Console gaming - Year-over-year growth 2020-2025 (%)

        6.5 PC gaming - Market size and forecast 2020-2025 

        Exhibit 28: PC gaming - Market size and forecast 2020-2025 ($ billion)

        Exhibit 29: PC gaming - Year-over-year growth 2020-2025 (%)

        6.6 Market opportunity by Device 

        Exhibit 30: Market opportunity by Device

      7. Market Segmentation by Platform 

        The segments covered in this chapter are: 

      • Online
      • Offline

      Both segments have been ranked based on their market size in 2020. The online segment constituted the largest segment in 2020, while the smallest segment was offline.

        7.1 Market segments

        Exhibit 31:  Platform - Market share 2020-2025 (%)

        7.2 Comparison by Platform 

        Exhibit 32: Comparison by Platform

        7.3 Online - Market size and forecast 2020-2025 

        Exhibit 33: Online - Market size and forecast 2020-2025 ($ billion)

        7.3.1.1 Increasing adoption of smartphones

        7.3.1.2 Increasing popularity of F2P online games

        7.3.1.3 Growing popularity of MMO gaming

        Exhibit 34: Online - Year-over-year growth 2020-2025 (%)

        7.4 Offline - Market size and forecast 2020-2025 

        Exhibit 35:  Offline - Market size and forecast 2020-2025 ($ billion)

        Exhibit 36:  Offline - Year-over-year growth 2020-2025 (%)

        7.5 Market opportunity by Platform 

        Exhibit 37:  Market opportunity by Platform

      8. Customer landscape 

        Technavio's customer landscape matrix comparing Drivers or price sensitivity, Adoption lifecycle, importance in customer price basket, Adoption rate and Key purchase criteria

        Exhibit 38: Customer landscape

      9. Geographic Landscape 

        The regions covered in the report are: 

      • APAC
      • North America 
      • Europe
      • MEA
      • South America 

      The five regions have been ranked based on their market size in 2020. APAC ranked first as the largest region, while South America was the smallest region in 2020.

        9.1 Geographic segmentation

        Exhibit 39: Market share by geography 2020-2025 (%)

        9.2 Geographic comparison 

        Exhibit 40: Geographic comparison

        9.3 APAC - Market size and forecast 2020-2025  

        Exhibit 41: APAC - Market size and forecast 2020-2025 ($ billion)

        Exhibit 42: APAC - Year-over-year growth 2020-2025 (%)

        9.4 North America - Market size and forecast 2020-2025 

        Exhibit 43: North America - Market size and forecast 2020-2025 ($ billion)

        Exhibit 44: North America - Year-over-year growth 2020-2025 (%)

        9.5 Europe - Market size and forecast 2020-2025  

        Exhibit 45: Europe - Market size and forecast 2020-2025 ($ billion)

        Exhibit 46: Europe - Year-over-year growth 2020-2025 (%)

        9.6 MEA - Market size and forecast 2020-2025 

        Exhibit 47: MEA - Market size and forecast 2020-2025 ($ billion)

        Exhibit 48: MEA - Year-over-year growth 2020-2025 (%)

        9.7 South America - Market size and forecast 2020-2025  

        Exhibit 49: South America - Market size and forecast 2020-2025 ($ billion)

        Exhibit 50: South America - Year-over-year growth 2020-2025 (%)

        9.8 Key leading countries 

        Exhibit 51: Key leading countries

        9.9 Market opportunity by geography

        Exhibit 52: Market opportunity by geography ($ billion)

      10. Drivers, Challenges, and Trends 

        10.1 Market drivers 

        10.1.1 Growing adoption of AR and VR games

        10.1.2 Rising popularity of e-sports

        10.1.3 Integration of blockchain technology

        10.2 Market challenges 

        10.2.1 Regulation over loot box

        10.2.2 Increasing risk of cybercrime through online gaming

        10.2.3 Change in government regulations on net neutrality

        Exhibit 53: Impact of drivers and challenges

        10.3 Market trends 

        10.3.1 Increasing emergence of cloud gaming

        10.3.2 Growth in free-to-play model

        10.3.3 Rise in strategic partnerships and acquisitions

      11. Vendor Landscape  

        11.1 Competitive scenario  

        11.2 Vendor landscape  

        Exhibit 54: Vendor landscape

        11.3 Landscape disruption 

      The potential for the disruption of the market landscape was moderate in 2020, and its threat is expected to remain unchanged by 2025. 

        Exhibit 55: Landscape disruption

        11.4 Industry risks  

        Exhibit 56: Industry risks

      12. Vendor Analysis 

        12.1 Vendors covered 

        Exhibit 57: Vendors covered

        12.2 Market positioning of vendors 

        Exhibit 58: Market positioning of vendors

        12.3 Activision Blizzard Inc. 

        Exhibit 59:  Activision Blizzard Inc. - Overview

        Exhibit 60:  Activision Blizzard Inc. - Business segments

        Exhibit 61:  Activision Blizzard Inc. – Key news

        Exhibit 62:  Activision Blizzard Inc. - Key offerings

        Exhibit 63:  Activision Blizzard Inc. - Segment focus

        12.4 Bandai Namco Holdings Inc.  

        Exhibit 64:  Bandai Namco Holdings Inc.  - Overview

        Exhibit 65:  Bandai Namco Holdings Inc.  - Business segments

        Exhibit 66:  Bandai Namco Holdings Inc.  - Key offerings

        Exhibit 67:  Bandai Namco Holdings Inc.  - Segment focus

        12.5 CyberAgent Inc.

        Exhibit 68:  CyberAgent Inc. - Overview

        Exhibit 69:  CyberAgent Inc. - Business segments

        Exhibit 70:  CyberAgent Inc. – Key news

        Exhibit 71:  CyberAgent Inc. - Key offerings

        Exhibit 72:  CyberAgent Inc. - Segment focus

        12.6 Electronic Arts Inc. 

        Exhibit 73:  Electronic Arts Inc. - Overview

        Exhibit 74:  Electronic Arts Inc. - Business segments

        Exhibit 75:  Electronic Arts Inc. - Key offerings

        Exhibit 76:  Electronic Arts Inc. - Segment focus

        12.7 GungHo Online Entertainment Inc. 

        Exhibit 77:  GungHo Online Entertainment Inc. - Overview

        Exhibit 78:  GungHo Online Entertainment Inc. - Product and service

        Exhibit 79:  GungHo Online Entertainment Inc. - Key offerings

        12.8 Microsoft Corp. 

        Exhibit 80:  Microsoft Corp. - Overview

        Exhibit 81:  Microsoft Corp. - Business segments

        Exhibit 80:  Microsoft Corp. – Key news

        Exhibit 83:  Microsoft Corp. - Key offerings

        Exhibit 84:  Microsoft Corp. - Segment focus

        12.9 NetEase Inc.  

        Exhibit 85:  NetEase Inc.  - Overview

        Exhibit 86:  NetEase Inc.  - Business segments

        Exhibit 87:  NetEase Inc.  - Key offerings

        Exhibit 88:  NetEase Inc.  - Segment focus

        12.10 Sony Corp. 

        Exhibit 89:  Sony Corp. - Overview

        Exhibit 90:  Sony Corp. - Business segments

        Exhibit 91:  Sony Corp. – Key news

        Exhibit 92:  Sony Corp. - Key offerings

        Exhibit 93:  Sony Corp. - Segment focus

        12.11 Tencent Holdings Ltd. 

        Exhibit 94:  Tencent Holdings Ltd. - Overview

        Exhibit 95:  Tencent Holdings Ltd. - Business segments

        Exhibit 96:  Tencent Holdings Ltd. – Key news

        Exhibit 97:  Tencent Holdings Ltd. - Key offerings

        Exhibit 98:  Tencent Holdings Ltd. - Segment focus

        12.12 The Walt Disney Co. 

        Exhibit 99:  The Walt Disney Co. - Overview

        Exhibit 100:  The Walt Disney Co. - Business segments

        Exhibit 101:  The Walt Disney Co. – Key news

        Exhibit 102:  The Walt Disney Co. - Key offerings

        Exhibit 103:  The Walt Disney Co. - Segment focus

      13. Appendix 

        13.1 Scope of the report 

        13.1.1 Market definition

        13.1.2 Objectives

        13.1.3 Notes and caveats

      About Us
      Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

      Contact
      Technavio Research
      Jesse Maida
      Media & Marketing Executive
      US: +1 844 364 1100
      UK: +44 203 893 3200
      Email: [email protected]
      Website: www.technavio.com/

      SOURCE Technavio

      Modal title

      Contact PR Newswire

      • Call PR Newswire at 888-776-0942
        from 8 AM - 9 PM ET
      • Chat with an Expert
      • General Inquiries
      • Editorial Bureaus
      • Partnerships
      • Media Inquiries
      • Worldwide Offices

      Products

      • Explore Our Platform
      • Plan Campaigns
      • Create with AI
      • Distribute Press Releases
      • Report Results
      • Amplify Content

      About

      • About PR Newswire
      • About Cision
      • Careers
      • Accessibility Statement
      • APAC
      • APAC - Simplified Chinese
      • APAC - Traditional Chinese
      • Brazil
      • Canada
      • Czech
      • Denmark
      • Finland
      • France
      • Germany
      • India
      • Indonesia
      • Israel
      • Italy
      • Japan
      • Korea
      • Mexico
      • Middle East
      • Middle East - Arabic
      • Netherlands
      • Norway
      • Poland
      • Portugal
      • Russia
      • Slovakia
      • Spain
      • Sweden
      • United Kingdom
      • Vietnam

      My Services

      • All New Releases
      • Platform Login
      • Data Privacy

      Do not sell or share my personal information:

      • Submit via [email protected] 
      • Call Privacy toll-free: 877-297-8921

      Contact PR Newswire

      Products

      About

      My Services
      • All News Releases
      • Platform Login
      • ProfNet
      Call PR Newswire at
      888-776-0942
      • Terms of Use
      • Privacy Policy
      • Information Security Policy
      • Site Map
      • RSS
      • Cookies
      Copyright © 2026 Cision US Inc.