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Gaming software market size is set to grow at a CAGR of 6.13% by 2027, Historic market size was valued at 120.41 million in 2017 - Technavio

Global Gaming Software Market 2023-2027

News provided by

Technavio

Feb 24, 2023, 09:45 ET

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NEW YORK, Feb. 24, 2023 /PRNewswire/ -- According to Technavio, the global gaming software market size is estimated to grow by USD 48.01 million from 2022 to 2027. The market is estimated to grow at a CAGR of 6.13% during the forecast period. Moreover, the growth momentum will accelerate. APAC will account for 47% of the market's growth. The report also includes historic market data from 2017 to 2021. In 2017, the market was valued at USD 120.41 million. The report provides a comprehensive analysis of growth opportunities at regional levels, new product launches, the latest trends, and the post-pandemic recovery of the global market. For more insights on the historic (2017 to 2021) and forecast market size (2022 to 2027)  Request a sample report

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Technavio has announced its latest market research report titled Global Gaming Software Market 2023-2027
Technavio has announced its latest market research report titled Global Gaming Software Market 2023-2027

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Gaming software market - Segmentation Assessment
Segment Overview
Technavio has segmented the market based on type (Mobile games, Console games, and PC games).

  • The mobile games segment by type will grow at a significant rate during the forecast period. Mobile games include game software developed for mobile phones and tablets. Countries such as China, the United States, Germany, and the United Kingdom have seen the availability of low-cost, large-screen, high-definition mobile phones and growing access to high-speed internet via 5G technology, thus increasing the popularity of mobile phones as a gaming platform. Mobile adoption is accelerating. . 

Geography Overview
By geography, the global gaming software market is segmented into APAC, North America, Europe, South America, and Middle East and Africa. The report provides actionable insights and estimates the contribution of all regions to the growth of the global gaming software market.

  • APAC is estimated to account for 47% of the growth of the global market during the forecast period. With the rapid spread of smartphones and the development of high-speed Internet services, people are spending more time on mobile applications, especially video games. Additionally, the presence of a number of prominent players in the market, including Nintendo, Tencent, Bandai Namco Entertainment, Sega Games, and Sony, will increase the availability of gaming software across APAC. 

For insights on global, regional, and country-level parameters with growth opportunities
from 2017 to 2027 Download a Sample Report

Gaming software market – Market Dynamics
Key factor driving market growth

  • The in-app purchases from freemium customers are notably driving market growth.
  • In the gameing platform the online distribution channels provide greater access to customers, which results in the entry of a large number of players into the market. This can create saturation and intensify the threat of rivalry among vendors.
  • In response to the increasing saturation and to generate revenues from new sources, vendors are increasingly opting for freemium models. Freemium games are increasingly being adopted by customers, especially casual gamers.
  • Vendors are becoming successful in attracting customers to make in-app purchases to customize their characters and in gaining premium status.
  • As a result, a significant share of the freemium customers is getting converted into paying customers. Thus, such factors are driving the growth of the global video game software market during the forecast period.

Leading trends influencing the market 

  • The growing popularity of eSports is an emerging trend in the market. 
  • A rise in the number of associations, such as the International eSports Federation and the World Esports Association, that host eSports events is increasing the frequency of eSports tournaments and the participation of gamers.
  • As the intellectual property rights of the multiplayer games played in eSports events are owned by gaming software developers, an increase in the number of eSports tournaments is expected to drive the revenue growth of the global market.
  • Hosting such tournaments is not limited to associations, certain established vendors are also organizing eSports tournaments to increase the popularity of their newly launched gaming software.
  • Some of the major gaming software solutions that have gained significant popularity in such events are Call of Duty from Activision Blizzard, and Pubg from Tencent. 
  • The large prize pool involved in such events has also attracted many casual gamers to become professional gamers. Therefore, these factors will drive the revenue growth of the global video game software market during the forecast period.

Major challenges hindering market growth

  • Infrastructural challenges are major issues impeding market growth. 
  • Infrastructural challenges related to IT systems, such as the need for high-speed and latency-free broadband services for supporting heavy online gaming software, are among the major challenges faced by the vendors in the market.
  • Such issues are more common across emerging economies, owing to the slow adoption of advanced IT infrastructure.
  • The absence of high-speed internet connections is creating frequent issues related to the loss of frame rates and latency in games, which can adversely affect the gaming experience of the users.
  • Such issues are limiting the sales of online gaming software. Moreover, the slow developments in 5G technology in certain emerging countries are also affecting the growth of the video game software market during the forecast period.

Drivers, trends, and challenges have an impact on market dynamics, which can impact
businesses- Find some insights from a sample report!

What are the key data covered in this gaming software market report?

  • CAGR of the market during the forecast period
  • Detailed information on factors that will drive the growth of the gaming software market between 2023 and 2027
  • Precise estimation of the gaming software market size and its contribution to the market in focus on the parent market
  • Accurate predictions about upcoming trends and changes in consumer behavior
  • Growth of the gaming software market across APAC, North America, Europe, South America, and Middle East and Africa
  • A thorough analysis of the market's competitive landscape and detailed information about vendors
  • Comprehensive analysis of factors that will challenge the growth of gaming software market vendors

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Related Reports:

The mobile gaming market is estimated to grow at a CAGR of 12.26% between 2021 and 2026. The size of the market is forecasted to increase by USD 66.43 billion. This report extensively covers market segmentation by platform (Online and offline) and geography (APAC, North America, Europe, Middle East and Africa, and South America).

The video game market is expected to increase by USD 73.62 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 7.59%. This report extensively covers market segmentation by platform (Mobile devices, consoles, and computing devices) and geography (APAC, North America, Europe, South America, and Middle East and Africa). 

Gaming Software Market Scope

Report Coverage

Details

Page number

173

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 6.13%

Market growth 2023-2027

USD 48.01 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

5.6

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 47%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and Unity Software Inc.

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Browse for Technavio communication services market reports

Table of contents

1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Revenue Stream
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis 
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
  • 3.4 Market outlook: Forecast for 2022-2027 
    • Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
    • Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
    • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
    • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size

  • 4.1 Global gaming software market 2017 - 2021 
    • Exhibit 18: Historic Market Size – Data Table on Global gaming software market 2017 - 2021 ($ million)
  • 4.2 Type Segment Analysis 2017 - 2021 
    • Exhibit 19: Historic Market Size – Type Segment 2017 - 2021 ($ million)
  • 4.3 Revenue Stream Segment Analysis 2017 - 2021 
    • Exhibit 20: Historic Market Size – Revenue Stream Segment 2017 - 2021 ($ million)
  • 4.4 Geography Segment Analysis 2017 - 2021 
    • Exhibit 21: Historic Market Size – Geography Segment 2017 - 2021 ($ million)
  • 4.5 Country Segment Analysis 2017 - 2021 
    • Exhibit 22: Historic Market Size – Country Segment 2017 - 2021 ($ million)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
  • 5.2 Bargaining power of buyers 
    • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
  • 5.3 Bargaining power of suppliers 
    • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
  • 5.4 Threat of new entrants 
    • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
  • 5.5 Threat of substitutes 
    • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
  • 5.6 Threat of rivalry
    • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
  • 5.7 Market condition
    • Exhibit 29: Chart on Market condition - Five forces 2022 and 2027

6 Market Segmentation by Type

  • 6.1 Market segments
    • Exhibit 30: Chart on Type - Market share 2022-2027 (%)
    • Exhibit 31: Data Table on Type - Market share 2022-2027 (%)
  • 6.2 Comparison by Type
    • Exhibit 32: Chart on Comparison by Type
    • Exhibit 33: Data Table on Comparison by Type
  • 6.3 Mobile games - Market size and forecast 2022-2027 
    • Exhibit 34: Chart on Mobile games - Market size and forecast 2022-2027 ($ million)
    • Exhibit 35: Data Table on Mobile games - Market size and forecast 2022-2027 ($ million)
    • Exhibit 36: Chart on Mobile games - Year-over-year growth 2022-2027 (%)
    • Exhibit 37: Data Table on Mobile games - Year-over-year growth 2022-2027 (%)
  • 6.4 Console games - Market size and forecast 2022-2027 
    • Exhibit 38: Chart on Console games - Market size and forecast 2022-2027 ($ million)
    • Exhibit 39: Data Table on Console games - Market size and forecast 2022-2027 ($ million)
    • Exhibit 40: Chart on Console games - Year-over-year growth 2022-2027 (%)
    • Exhibit 41: Data Table on Console games - Year-over-year growth 2022-2027 (%)
  • 6.5 PC games - Market size and forecast 2022-2027 
    • Exhibit 42: Chart on PC games - Market size and forecast 2022-2027 ($ million)
    • Exhibit 43: Data Table on PC games - Market size and forecast 2022-2027 ($ million)
    • Exhibit 44: Chart on PC games - Year-over-year growth 2022-2027 (%)
    • Exhibit 45: Data Table on PC games - Year-over-year growth 2022-2027 (%)
  • 6.6 Market opportunity by Type 
    • Exhibit 46: Market opportunity by Type ($ million)

7 Market Segmentation by Revenue Stream

  • 7.1 Market segments
    • Exhibit 47: Chart on Revenue Stream - Market share 2022-2027 (%)
    • Exhibit 48: Data Table on Revenue Stream - Market share 2022-2027 (%)
  • 7.2 Comparison by Revenue Stream 
    • Exhibit 49: Chart on Comparison by Revenue Stream
    • Exhibit 50: Data Table on Comparison by Revenue Stream
  • 7.3 Box/CD game - Market size and forecast 2022-2027 
    • Exhibit 51: Chart on Box/CD game - Market size and forecast 2022-2027 ($ million)
    • Exhibit 52: Data Table on Box/CD game - Market size and forecast 2022-2027 ($ million)
    • Exhibit 53: Chart on Box/CD game - Year-over-year growth 2022-2027 (%)
    • Exhibit 54: Data Table on Box/CD game - Year-over-year growth 2022-2027 (%)
  • 7.4 Shareware - Market size and forecast 2022-2027 
    • Exhibit 55: Chart on Shareware - Market size and forecast 2022-2027 ($ million)
    • Exhibit 56: Data Table on Shareware - Market size and forecast 2022-2027 ($ million)
    • Exhibit 57: Chart on Shareware - Year-over-year growth 2022-2027 (%)
    • Exhibit 58: Data Table on Shareware - Year-over-year growth 2022-2027 (%)
  • 7.5 Freeware - Market size and forecast 2022-2027 
    • Exhibit 59: Chart on Freeware - Market size and forecast 2022-2027 ($ million)
    • Exhibit 60: Data Table on Freeware - Market size and forecast 2022-2027 ($ million)
    • Exhibit 61: Chart on Freeware - Year-over-year growth 2022-2027 (%)
    • Exhibit 62: Data Table on Freeware - Year-over-year growth 2022-2027 (%)
  • 7.6 In-app purchases - Market size and forecast 2022-2027 
    • Exhibit 63: Chart on In-app purchases - Market size and forecast 2022-2027 ($ million)
    • Exhibit 64: Data Table on In-app purchases - Market size and forecast 2022-2027 ($ million)
    • Exhibit 65: Chart on In-app purchases - Year-over-year growth 2022-2027 (%)
    • Exhibit 66: Data Table on In-app purchases - Year-over-year growth 2022-2027 (%)
  • 7.7 Market opportunity by Revenue Stream 
    • Exhibit 67: Market opportunity by Revenue Stream ($ million)

8 Customer Landscape

  • 8.1 Customer landscape overview 
    • Exhibit 68: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation 
    • Exhibit 69: Chart on Market share by geography 2022-2027 (%)
    • Exhibit 70: Data Table on Market share by geography 2022-2027 (%)
  • 9.2 Geographic comparison 
    • Exhibit 71: Chart on Geographic comparison
    • Exhibit 72: Data Table on Geographic comparison
  • 9.3 APAC - Market size and forecast 2022-2027 
    • Exhibit 73: Chart on APAC - Market size and forecast 2022-2027 ($ million)
    • Exhibit 74: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
    • Exhibit 75: Chart on APAC - Year-over-year growth 2022-2027 (%)
    • Exhibit 76: Data Table on APAC - Year-over-year growth 2022-2027 (%)
  • 9.4 North America - Market size and forecast 2022-2027 
    • Exhibit 77: Chart on North America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 78: Data Table on North America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 79: Chart on North America - Year-over-year growth 2022-2027 (%)
    • Exhibit 80: Data Table on North America - Year-over-year growth 2022-2027 (%)
  • 9.5 Europe - Market size and forecast 2022-2027 
    • Exhibit 81: Chart on Europe - Market size and forecast 2022-2027 ($ million)
    • Exhibit 82: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
    • Exhibit 83: Chart on Europe - Year-over-year growth 2022-2027 (%)
    • Exhibit 84: Data Table on Europe - Year-over-year growth 2022-2027 (%)
  • 9.6 South America - Market size and forecast 2022-2027 
    • Exhibit 85: Chart on South America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 86: Data Table on South America - Market size and forecast 2022-2027 ($ million)
    • Exhibit 87: Chart on South America - Year-over-year growth 2022-2027 (%)
    • Exhibit 88: Data Table on South America - Year-over-year growth 2022-2027 (%)
  • 9.7 Middle East and Africa - Market size and forecast 2022-2027 
    • Exhibit 89: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
    • Exhibit 90: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
    • Exhibit 91: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
    • Exhibit 92: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
  • 9.8 China - Market size and forecast 2022-2027 
    • Exhibit 93: Chart on China - Market size and forecast 2022-2027 ($ million)
    • Exhibit 94: Data Table on China - Market size and forecast 2022-2027 ($ million)
    • Exhibit 95: Chart on China - Year-over-year growth 2022-2027 (%)
    • Exhibit 96: Data Table on China - Year-over-year growth 2022-2027 (%)
  • 9.9 US - Market size and forecast 2022-2027 
    • Exhibit 97: Chart on US - Market size and forecast 2022-2027 ($ million)
    • Exhibit 98: Data Table on US - Market size and forecast 2022-2027 ($ million)
    • Exhibit 99: Chart on US - Year-over-year growth 2022-2027 (%)
    • Exhibit 100: Data Table on US - Year-over-year growth 2022-2027 (%)
  • 9.10 Japan - Market size and forecast 2022-2027 
    • Exhibit 101: Chart on Japan - Market size and forecast 2022-2027 ($ million)
    • Exhibit 102: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
    • Exhibit 103: Chart on Japan - Year-over-year growth 2022-2027 (%)
    • Exhibit 104: Data Table on Japan - Year-over-year growth 2022-2027 (%)
  • 9.11 Germany - Market size and forecast 2022-2027 
    • Exhibit 105: Chart on Germany - Market size and forecast 2022-2027 ($ million)
    • Exhibit 106: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
    • Exhibit 107: Chart on Germany - Year-over-year growth 2022-2027 (%)
    • Exhibit 108: Data Table on Germany - Year-over-year growth 2022-2027 (%)
  • 9.12 UK - Market size and forecast 2022-2027 
    • Exhibit 109: Chart on UK - Market size and forecast 2022-2027 ($ million)
    • Exhibit 110: Data Table on UK - Market size and forecast 2022-2027 ($ million)
    • Exhibit 111: Chart on UK - Year-over-year growth 2022-2027 (%)
    • Exhibit 112: Data Table on UK - Year-over-year growth 2022-2027 (%)
  • 9.13 Market opportunity by geography 
    • Exhibit 113: Market opportunity by geography ($ million)

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges 
    • Exhibit 114: Impact of drivers and challenges in 2022 and 2027
  • 10.4 Market trends

11 Vendor Landscape

  • 11.1 Overview
  • 11.2 Vendor landscape
    • Exhibit 115: Overview on Criticality of inputs and Factors of differentiation
  • 11.3 Landscape disruption
    • Exhibit 116: Overview on factors of disruption
  • 11.4 Industry risks
    • Exhibit 117: Impact of key risks on business

12 Vendor Analysis

  • 12.1 Vendors covered
    • Exhibit 118: Vendors covered
  • 12.2 Market positioning of vendors 
    • Exhibit 119: Matrix on vendor position and classification
  • 12.3 Activision Blizzard Inc. 
    • Exhibit 120: Activision Blizzard Inc. - Overview
    • Exhibit 121: Activision Blizzard Inc. - Business segments
    • Exhibit 122: Activision Blizzard Inc. - Key news
    • Exhibit 123: Activision Blizzard Inc. - Key offerings
    • Exhibit 124: Activision Blizzard Inc. - Segment focus
  • 12.4 Aristocrat Leisure Ltd. 
    • Exhibit 125: Aristocrat Leisure Ltd. - Overview
    • Exhibit 126: Aristocrat Leisure Ltd. - Business segments
    • Exhibit 127: Aristocrat Leisure Ltd. - Key offerings
    • Exhibit 128: Aristocrat Leisure Ltd. - Segment focus
  • 12.5 AT and T Inc.
    • Exhibit 129: AT and T Inc. - Overview
    • Exhibit 130: AT and T Inc. - Business segments
    • Exhibit 131: AT and T Inc. - Key news
    • Exhibit 132: AT and T Inc. - Key offerings
    • Exhibit 133: AT and T Inc. - Segment focus
  • 12.6 Electronic Arts Inc.
    • Exhibit 134: Electronic Arts Inc. - Overview
    • Exhibit 135: Electronic Arts Inc. - Product / Service
    • Exhibit 136: Electronic Arts Inc. - Key offerings
  • 12.7 Krafton Inc.
    • Exhibit 137: Krafton Inc. - Overview
    • Exhibit 138: Krafton Inc. - Product / Service
    • Exhibit 139: Krafton Inc. - Key offerings
  • 12.8 Microsoft Corp.
    • Exhibit 140: Microsoft Corp. - Overview
    • Exhibit 141: Microsoft Corp. - Business segments
    • Exhibit 142: Microsoft Corp. - Key news
    • Exhibit 143: Microsoft Corp. - Key offerings
    • Exhibit 144: Microsoft Corp. - Segment focus
  • 12.9 Nintendo Co. Ltd.
    • Exhibit 145: Nintendo Co. Ltd. - Overview
    • Exhibit 146: Nintendo Co. Ltd. - Product / Service
    • Exhibit 147: Nintendo Co. Ltd. - Key offerings
  • 12.10 Playtika Holding Corp. 
    • Exhibit 148: Playtika Holding Corp. - Overview
    • Exhibit 149: Playtika Holding Corp. - Product / Service
    • Exhibit 150: Playtika Holding Corp. - Key offerings
  • 12.11 Roblox Corp.
    • Exhibit 151: Roblox Corp. - Overview
    • Exhibit 152: Roblox Corp. - Product / Service
    • Exhibit 153: Roblox Corp. - Key offerings
  • 12.12 Sega Sammy Holdings Inc. 
    • Exhibit 154: Sega Sammy Holdings Inc. - Overview
    • Exhibit 155: Sega Sammy Holdings Inc. - Business segments
    • Exhibit 156: Sega Sammy Holdings Inc. - Key offerings
    • Exhibit 157: Sega Sammy Holdings Inc. - Segment focus
  • 12.13 Sony Group Corp.
    • Exhibit 158: Sony Group Corp. - Overview
    • Exhibit 159: Sony Group Corp. - Business segments
    • Exhibit 160: Sony Group Corp. - Key news
    • Exhibit 161: Sony Group Corp. - Key offerings
    • Exhibit 162: Sony Group Corp. - Segment focus
  • 12.14 Take Two Interactive Software Inc. 
    • Exhibit 163: Take Two Interactive Software Inc. - Overview
    • Exhibit 164: Take Two Interactive Software Inc. - Product / Service
    • Exhibit 165: Take Two Interactive Software Inc. - Key offerings
  • 12.15 Tencent Holdings Ltd. 
    • Exhibit 166: Tencent Holdings Ltd. - Overview
    • Exhibit 167: Tencent Holdings Ltd. - Business segments
    • Exhibit 168: Tencent Holdings Ltd. - Key offerings
    • Exhibit 169: Tencent Holdings Ltd. - Segment focus
  • 12.16 Ubisoft Entertainment 
    • Exhibit 170: Ubisoft Entertainment - Overview
    • Exhibit 171: Ubisoft Entertainment - Business segments
    • Exhibit 172: Ubisoft Entertainment - Key news
    • Exhibit 173: Ubisoft Entertainment - Key offerings
    • Exhibit 174: Ubisoft Entertainment - Segment focus
  • 12.17 Unity Software Inc.
    • Exhibit 175: Unity Software Inc. - Overview
    • Exhibit 176: Unity Software Inc. - Product / Service
    • Exhibit 177: Unity Software Inc. - Key offerings

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist 
    • Exhibit 178: Inclusions checklist
    • Exhibit 179: Exclusions checklist
  • 13.3 Currency conversion rates for US$ 
    • Exhibit 180: Currency conversion rates for US$
  • 13.4 Research methodology
    • Exhibit 181: Research methodology
    • Exhibit 182: Validation techniques employed for market sizing
    • Exhibit 183: Information sources
  • 13.5 List of abbreviations 
    • Exhibit 184: List of abbreviations

About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: [email protected]
Website: www.technavio.com/

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