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      Global Animation Industry 2015: Strategies, Trends and Opportunities


      News provided by

      Research and Markets

      Apr 07, 2015, 06:33 ET

      Share this article

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      DUBLIN, Apr. 02, 2015 /PRNewswire/ --Research and Markets

      (http://www.researchandmarkets.com/research/g9f8l6/global_animation) has announced the addition of the "Global Animation Industry 2015: Strategies, Trends and Opportunities" report to their offering.

      Continue Reading
      600769
      600769

      The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. In the past, animation series were aimed at children aged nine and below. In recent years however, TV stations have been producing animation series for teenagers, adults and the whole family. Animation series like The Simpsons and King of the Hill have been successfully aired on primetime TV.

      The major markets include the United States, Canada, Japan, France, Britain and Germany. Licensing operations for T-shirts, caps and other items have also been a major source of revenue for animation companies. In Japan, several successful computer games have crossed over and have become animated series like Pokemon, Monster Farm, Power Stone and Detective Conan. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.

      Another key trend we are witnessing is the outsourcing of animation content to Asia. This market is increasingly being tapped by North American film and television program producers. The major factor behind this shift of computer animation production to the Asia/Pacific region continues to be the availability of low cost, powerful computer animation platforms and much lower labour rates in the Asian and Pacific Rim countries compared to North America and Europe. The bulk of the outsourcing happens for 2D animation content with some amount of 3D content. 

      Key Topics

      1. Global Animation Industry
      History and Evolution
      Industry Differentiators
      Industry Characteristics
      ANIMATION INDUSTRY SUPPLY CHAIN
      ROLE OF TECHNOLOGY
      MERCHANDISING OPPORTUNITIES
      DISTRIBUTION OF ANIMATION CONTENT
      COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
      RISKS FACED BY ANIMATION STUDIOS
      DEMAND DRIVERS OF THE INDUSTRY
      GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS
      Market Opportunity
      Global Animation Studios: Distribution and Capabilities

      2. Animation Segments
      Market Segmentation
      2D ANIMATION
      COMPUTER GENERATED IMAGERY (CGI)
      VISUAL EFFECTS
      WEB ANIMATION
      CORPORATE SERVICES
      Computer Games
      CROSS OVER BETWEEN GAMES AND MOVIES
      Computer Generated Imagery (CGI)
      PRODUCING CGI ANIMATION
      ADVANTAGES OF CGI ANIMATION
      DISADVANTAGES OF CGI ANIMATION
      INFLUENCE OF CGI ON CEL ANIMATION
      CHALLENGES
      CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
      Stop Motion
      Motion Capture
      3D Animation Movies
      KEY TRENDS, OPPORTUNITIES, FORECASTS

      3. Forecasting Animation Content Demand
      Animation Content demand from TV Channels in Europe
      Animation Content demand from TV Channels in the US and Canada
      Animation Content demand from TV Channels in Asia
      Animation Content demand from TV Channels in Latin America
      Animation Content demand from TV Channels in Rest of the World
      Total Animation Content demand from TV Channels Worldwide
      Size of the Global Animation Industry

      4. Future Developments
      Key predictions for the future

      5. Animation Software Industry
      2D Animation Software Market
      Animation Workflow using 2D animation package
      3D Animation Software Market
      INDUSTRY OVERVIEW
      3D ANIMATION SOFTWARE MARKET SEGMENTS
      FREE ANIMATION SOFTWARES
      PLUG-INS TO PRODUCTS
      Analysis of key players in 3D Animation Software Market
      MARKET SIZE
      MARKET SEGMENTS
      Japanese Anime Production Softwares
      PROMINENCE OF 2D
      RETAS - SOFTWARE FOR ANIME PRODUCTION
      MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
      Proprietary 3D Softwares of Animation studios
      Collaboration between Animation Studios and Software Firms

      6. Animation Content Creation
      Content Creation Workflow in 2D Animation
      CONCEPTUALIZATION
      PRE-PRODUCTION
      PRODUCTION
      POST-PRODUCTION
      Content Creation Lead Time Calculation in 2D Animation
      SCANNING AND FILTERING
      INK AND PAINT
      COMPOSITING AND DOPESHEET PREPARATION
      Digital processing in 2D Animation
      WORKFLOW PRECEEDING DIGITAL PROCESSING
      Content Creation Workflow in 3D Animation
      CONCEPTUALIZATION
      PRE-PRODUCTION
      PRODUCTION
      POST-PRODUCTION
      PARALLEL ACTIVITIES
      Time Line of a Sample 3D production workflow
      Animation Software usage in 3D Production Workflow
      Animation Production Management
      GOVERNANCE
      TASK DIVISION AND PEOPLE ALLOCATION
      TECHNOLOGY

      7. Audience Dynamics
      Marketing Strategies for Animation Studios
      MARKETING PROGRAM
      PROFILING AND TARGETING THE RIGHT AUDIENCE
      Strategies for Successful Animation Films
      BEST PRACTICES IN CHARACTER DESIGN
      LESSONS FROM PAST MISTAKES
      Profile of a 3D Animation Studio: Pixar
      PIXAR'S TECHNOLOGICAL ADVANTAGE

      8. Economics of Animation
      Revenue break-up across distribution channels
      Marketing to Exhibition
      MARKETING
      LICENSING
      MERCHANDISING
      DISTRIBUTION
      EXHIBITION
      Economics of Animation Copyrights
      DYNAMICS OF COPYRIGHTS

      9. Guidelines for Setting up an Animation Studio
      Investments Needed for Setting up an Animation Studio
      Specialised Hardware and Software Investments

      10. Managing an Animation Studio
      Key Issues of Concern
      Formulating the Long Term Strategy

      11. Animation Content Outsourcing
      Offshore Computer Animation Production
      BUSINESS AND REVENUE MODELS
      Drivers

      12. Animation Industry in Europe
      Winds of Change
      DEMAND FOR TV CONTENT
      FEATURE FILM INDUSTRY IN EUROPE
      MARKETING AND MERCHANDISING
      Collaboration among European Studios
      Drivers for Success
      Trends in Europe
      Germany
      SIZE OF ANIMATION INDUSTRY IN GERMANY
      CHANGING STRATEGIES
      KEY PLAYERS IN THE INDUSTRY
      UK
      SIZE OF ANIMATION INDUSTRY IN THE UK
      INDUSTRY SUCCESS
      KEY PLAYERS IN THE INDUSTRY
      Italy
      SIZE OF ANIMATION INDUSTRY IN ITALY
      KEY PLAYERS IN THE INDUSTRY
      France
      SIZE OF ANIMATION INDUSTRY IN FRANCE
      KEY PLAYERS IN THE INDUSTRY
      Spain
      SIZE OF ANIMATION INDUSTRY IN SPAIN
      KEY PLAYERS IN THE INDUSTRY
      Denmark
      KEY PLAYERS IN THE INDUSTRY

      13. Animation Industry in USA
      Market Size
      Challenges
      Key Trends
      Production and Post-Production Market
      MARKET SIZE
      KEY TRENDS
      Animation Value Chain

      14. Asian Animation Industry
      Establishment of Local Animation Industry
      Early Trends in Animation Outsourcing to Asia
      ANIMATION OUTSOURCING IN CHINA
      ANIMATION OUTSOURCING IN INDIA
      ANIMATION OUTSOURCING IN SOUTH KOREA
      ANIMATION OUTSOURCING IN PHILIPPINES
      ANIMATION OUTSOURCING IN TAIWAN
      ANIMATION OUTSOURCING IN VIETNAM
      Local Content Productions
      Trend towards Co-Productions
      CO-PRODUCTIONS IN JAPAN
      CO-PRODUCTIONS IN CHINA
      CO-PRODUCTIONS IN KOREA
      CO-PRODUCTIONS IN INDIA
      CO-PRODUCTIONS IN TAIWAN
      CO-PRODUCTIONS IN PHILIPPINES
      CO-PRODUCTIONS IN SINGAPORE
      CO-PRODUCTIONS IN MALAYSIA
      Popularity of Foreign Animation
      Controversies Surrounding Foreign Animation
      PHILIPPINES
      SINGAPORE
      KOREA
      MALAYSIA
      INDONESIA
      Animation in Asian Societies
      Successful Business Models
      Animation Studios in Asia

      15. Animation Industry in Africa
      EGYPT
      KENYA
      ALGERIA
      SENEGAL
      ZIMBABWAE
      NIGER
      IVORY COAST
      GHANA
      CONGO
      BURKINA FASO

      16. Animation Industry in Japan
      Key Trends
      MARKET OVERVIEW
      COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
      OUTSOURCING TO OTHER COUNTRIES
      SUCCESSFUL BUSINESS MODELS
      CHALLENGES
      Anime Exports
      OVERSEAS INFLUENCE OF ANIME
      Globally Successful Japanese Animes
      THE POKEMON PHENOMENON
      Japanese Anime Production Models
      PROMINENCE OF 2D
      Future Trends

      17. Animation Studios in Japan
      Animation Industry in South Korea
      Emergence of the Industry
      Functioning of Korean Animation Studios
      Changing Business Models
      GOING BEYOND SUBCONTRACTING
      INVESTMENTS BY INDUSTRIAL GROUPS
      CHANGES IN INDUSTRY STRUCTURE
      SUCCESS IN OTHER COUNTRIES
      Current State of the Industry
      GOVERNMENT SUPPORT
      COLLABORATION WITH OVERSEAS PARTNERS
      KEY TRENDS
      LOCAL CONTENT
      Challenges
      Market Opportunity
      SIZE OF THE KOREAN ANIMATION INDUSTRY
      Future Outlook
      Animation Schools in Korea
      Animation Studios in Korea

      18. Animation Industry in Canada
      Industry Drivers
      ANIMATION FUNDING
      Challenges
      Strategies for Animation Studios in Canada
      Data on Animation Studios in Canada

      19. Animation Industry in Australia
      Competition from Asian Studios
      Challenges
      Government Support
      Strategies for Animation Studios in Australia
      Animation Studios in Australia
      Animation Movies in Australia
      Animation Schools in Australia
      Animation Studios in Australia
      Animation Industry in Argentina
      Key Trends
      LOCAL CONTENT

      20. Animation Studios in Argentina
      Argentina's first 3D Animated Feature Film
      Government Support
      Industry Drivers
      Challenges
      Industry Opportunities
      Strategies for Animation Studios in Argentina
      Data on Animation Studios in Argentina

      21. Animation Industry in Brazil
      Key Trends
      LOCAL CONTENT
      Animation Studios in Brazil
      Brazil's first CGI Animated Feature Film
      Brazil' first TV animation series
      Government Support
      Industry Drivers
      Challenges
      Industry Opportunities
      Strategies for Animation Studios in Brazil
      Data on Animation Studios in Brazil
      Animation Industry in Colombia

      22. Animation Studios in Colombia
      Key Trends
      Industry Drivers
      Challenges
      Industry Opportunities
      Strategies for Animation Studios in Colombia
      Data on Animation Studios in Colombia

      23. Animation Industry in South Africa
      Key Trends
      Animation Studios in South Africa
      South Africa's first Animated Feature Film
      South Africa's successful 3D Feature Film
      Government Support
      Industry Drivers
      Challenges
      Industry Opportunities
      Strategies for Animation Studios in South Africa
      Data on Animation Studios in South Africa

      24. Animation Industry in Mexico
      Key Trends
      LOCAL CONTENT
      Animation Studios in Mexico
      Animation Schools in Mexico
      Mexico's 3D Animated Feature Films
      Government Support
      Challenges
      Industry Opportunities
      Industry Drivers
      Strategies for Animation Studios in Mexico

      For more information visit http://www.researchandmarkets.com/research/g9f8l6/global_animation

      Media Contact: Laura Wood , +353-1-481-1716, [email protected]

      SOURCE Research and Markets

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