The Global Healthcare Gamification Market is poised to grow at a CAGR of around 53.2% over the next decade to reach approximately $13.58 billion by 2025. Some of the prominent trends that the market is witnessing are various gamified exercises for older people, mobile health applications have been using game based rewards strategy to encourage drug adherence, some telehealth programs to educate patients and health workers and simulation-based training will be extensively used to train healthcare professionals.
Based on Product, market is divided into consumer based solutions and enterprise-based solutions. On the basis of Application market is segmented into fitness management, medical training, medication management, physical therapy and other applications.
The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.
Various gamified exercises for older people
Mobile health applications using game based rewards strategy to encourage drug adherence
Some telehealth programs to educate patients and health workers
Simulation-based training for train healthcare professionals