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International e-Sports Federation colabora con World Cyber Arena para crear las Olimpiadas de e-Sports
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News provided by

Yinchuan International Game Investment Co., Ltd

Mar 14, 2016, 01:11 ET

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World Cyber Arena 2016
World Cyber Arena 2016

BEIJING, 14 de marzo de 2016 /PRNewswire/ -- El 10 de marzo de 2016, la International e-Sports Federation (IeSF), una de las principales autoridades en la industria global de e-sports, anunció en Pekín que había concluido un acuerdo de cooperación estratégica integral con World Cyber Arena (WCA), un evento organizado por Yinchuan International Game Investment Co., Ltd.

Foto - http://photos.prnewswire.com/prnh/20160314/343643

Bajo este acuerdo, ambas partes proporcionarán formación especializada centrada en todos los eslabones de la cadena de la industria de e-sports, incluyendo árbitros, comentario, programa de producción, entrenadores, equipos y gestión de la competencia, con el fin de construir un sistema de educación de e-sports completo y dirigir el desarrollo estandarizado de la industria de e-sports de China.

Como Comité Organizador de los Juegos Olímpicos de e-Sports, IeSF apuesta por la popularización de los deportes electrónicos en todo el mundo, estableciendo una formación completa, sistema de educación y beneficio para los jugadores de deportes electrónicos global e impulsar los e-sports a la candidatura para los Juegos Olímpicos.

Después de casi 10 años de desarrollo explosivo, el mercado chino de e-sports ha desarrollado una gran cadena de la industria económica, con un informe de iResearch indicando que la escala global del mercado chino de e-sports espera superar los 50.000 millones de RMB en el futuro.

Sin embargo, en medio del rápido desarrollo, una serie de problemas han surgido, con bajo grado de internacionalización, mala organización y falta de variedad en las competiciones, incapacidad para organizar eventos generales, diferencia en los niveles de capacidad de los árbitros y la desigualdad de conocimientos de comentario convirtiéndose en cada vez más destacado.

Fundamentalmente, es debido a la falta de talentos profesionales de e-sports pero también a la falta de competencia en la educación de e-sports. Desde la sustitución de World Cyber Games (WCG) en 2014, WCA se ha empeñado en promover el desarrollo de eventos de e-sports y la industria de e-sports. Por lo tanto, en un esfuerzo por eliminar el caos industrial, solucionar los problemas de restricción del desarrollo industrial y optimizar el entorno doméstico de e-sports, WCA y IeSF han forjado una alianza estratégica.

Según la fuente, la cooperación se iniciará por agencias de formación de e-sports globales oficialmente certificadas y la formación cubrirá todos los eslabones de la cadena de la industria de e-sports. Árbitro y formación vendrán lo primero este año, seguido por la formación en una amplia gama de campos profesionales tales como coaching, equipo de gestión y marketing de competición el año próximo. Se proporcionará capacitación online y offline con formación online esperada que se lance a finales de este año.

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