ANAHEIM, Calif., July 20, 2016 /PRNewswire/ -- Mantis Vision, a global leader in the development of dynamic 3D enabling technology and solutions, will be demonstrating its real-time dynamic 3D content creation for 360° Virtual Reality at SIGGRAPH 2016 in Anaheim, California.
Mantis Vision's technology enables cost-effective solutions targeting the capture of real-time 3D content for 360° VR/AR, with the depth, accuracy and resolution that best portrays reality. Mantis Vision's technology and solutions simplify 3D content creation for game designers, artists, and other industry professionals. Companies can now build complex, dynamic 3D content in real-time, enabling Augmented Reality and Virtual Reality capabilities into a wide range of products including VR telepresence solutions, mobile devices and tablets as well as head mounted devices targeting the AR and VR space.
"We are very proud to demonstrate our industry leading VR content creation solutions at SIGGRAPH 2016," said Tzach Hadas, CEO of Mantis Vision. "Virtual and Augmented Reality have only begun to impact the way we view and interact with the world around us. We are excited about the opportunity to enable companies and developers to literally push the frontiers of the next generation of VR/AR products to create experiences unmatched by today's technology offerings."
SIGGRAPH is the world's most influential annual event in computer graphics and interactive techniques. The conference includes demos, educational sessions, art, screenings, and hands-on interactivity featuring the community's latest technical achievements.
Mantis Vision will be performing demonstrations at booth #775 in the main exhibition hall between July 26 – 28 during normal exhibition hours. Additionally, Mantis Vision will be meeting with interested parties, including system developers, industry analysts and press. To schedule an appointment, please contact the company at [email protected].
About Mantis Vision
Mantis Vision develops technologies and products that will bring 3D content creation for VR/AR capability to every market segment. Its software and hardware components solutions, based on its MV4DTM "motion capable" 3D core technology, are designed to enable user-generated content creation (UG3D) throughout the 3D ecosystem.
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This press release may contain forward-looking statements that involve risks and uncertainties. We have based these forward-looking statements on our current expectations and projections about future events. These statements, which are subject to risks, uncertainties, and assumptions about us, may include, among other things, our anticipated growth strategies, and anticipated trends in our business. Actual results may differ materially from the results predicted. All information provided in this release is as of July 20 2016, and we undertake no duty to update this information.