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Mobile Gaming Market 2019 Revenue Forecasts for Gamers by Device and Region in 2015 Global and China Research Reports


News provided by

RnR Market Research

Sep 02, 2015, 10:00 ET

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PUNE, India, September 3, 2015 /PRNewswire/ --

Market research reports titled Global Mobile Gaming 2014 - 2019, 2015 Mobile Gaming Industry Report - Global and Chinese Market and Mobile Gaming - Crushing it are now available in the business intelligence collection of RnRMarketResearch.com.

Complete report on mobile gaming market to 2019 spread across 95 pages and spread across 9 major chapters is now available at http://www.rnrmarketresearch.com/global-mobile-gaming-2014-2019-market-report.html .

While the gaming console market continues to grow with market leaders Sony PS4 and Xbox One leading the way, there remains a strong demand for anytime, anywhere mobile gaming market. The mobile gaming ecosystem is rapidly evolving. Even more important than crisp graphics and visual fidelity, immersive and engaging games are becoming increasingly important as evidenced by Microsoft's $2.5B acquisition of Minecraft.

This mobile gaming market report for 2014-2019 provides a comprehensive assessment of the mobile gaming marketplace including ecosystem analysis, market drivers, constraints, and emerging opportunities. The report includes forecasting through 2019 for revenue and gamers by device and region. Some of the major benefits for readers of this report include forecasts for mobile gaming devices and revenue through 2019, understand mobile gaming dynamics across the value chain, understand important mobile gaming trends and developments, identify opportunities across the mobile gaming ecosystem and identify next generation mobile gaming technologies and solutions.

Targeted and highly relevant for Mobile Cellular Carriers, Cloud Services Companies, Wireless Device Manufacturers, Wireless Infrastructure Providers, Mobile Gaming and Entertainment Companies as well as Commerce, Content and Application Providers, the Global Mobile Gaming Market 2014 - 2019 research report is available for purchase at http://www.rnrmarketresearch.com/contacts/purchase?rname=297634 .

The second research titled 2015 Mobile Gaming Industry Report - Global and Chinese Market is spread across 150 pages, analyzes and profiles 10 companies and is supported with 25+ tables and figures. Delivery of the Report will take 2-3 working days once order is placed. 2015 Mobile Gaming Industry Report - Global and Chinese Market Scenario is a professional and in-depth market survey on Global and Chinese Mobile Gaming market. The report firstly reviews the basic information of Mobile Gaming market including its classification, application and manufacturing technology. The report then explores global and China's top manufacturers of Mobile Gaming market listing their product specification, capacity, Production value, and market share etc. The report further analyzes, quantitatively, 2010-2015 global and China's total market of Mobile Gaming by calculation of main economic parameters of each company.

The breakdown data of mobile gaming market in this 2015-2020 report is presented by company, by country, and by application. The research estimates 2015-2020 market development of Mobile Gaming Industry. The report then analyzes the upstream raw materials, downstream clients, and current dynamics of Mobile Gaming market. In the end, the report makes some proposals for a new project of Mobile Gaming market before evaluating its feasibility. Overall, the report provides an in-depth insight of 2010-2015 global and China Mobile Gaming market covering all important parameters.

Mobile gaming market forecasts for 2015-2020 global and China industry provided in this research include capacity, production, and production value of mobile gaming, cost and profit estimation, market share, supply and consumption as well as china import and export of mobile gaming. Comprehensive table of contents along with list of tables and figures provided in this global and China mobile gaming market 2015 research is available at http://www.rnrmarketresearch.com/2015-mobile-gaming-industry-report-global-and-chinese-market-market-report.html .

The third research report on mobile gaming market titled Mobile Gaming - Crushing it takes a look at the state of gaming on mobile platforms - i.e. smartphones, tablets and handheld consoles - in terms of technology and device shipments, and in terms of usage which has been heavily influenced by innovations in interactivity and game play. It also explores the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest trends, success stories and wining business models. Lastly, the report provides market figures and forecasts up to 2018.

Mobile gaming market players and companies mentioned in this research include Activision Blizzard, Amazon, Apple, Big Fish Games, Blizzard, Buffalo Studios, COLOPL, Disney, Double Down Interactive, Electronic Arts, Facebook, Gameloft, GAMEVIL, Glu Games, Google, GREE, GungHo, IGG.COM, Information Solutions Group, Kabam, King.com, Konami, LINE Corporation, Machine Zone, Microsoft, mixi, mobage, NamcoBandai Games, Nintendo, PlayStudios, Playtika, PopCap, Samsung, SEGA, SGN, Sony, Square Enix, Steam, Sumzap, SUNDAYTOZ, Supercell, TeamLava, TinyCo, Uplay and Zynga. Read more on the Mobile Gaming - Crushing it market research report at http://www.rnrmarketresearch.com/mobile-gaming-crushing-it-market-report.html .

Explore more reports related to the wireless industry at http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/wireless .

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