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      Ten Products And Two Individuals Win The KAPi (Kids At Play Interactive) Awards At CES 2018

      KAPi Awards logo (PRNewsFoto/Living in Digital Times)

      News provided by

      Living in Digital Times

      Dec 19, 2017, 10:13 ET

      Share this article

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      NEW YORK, Dec. 19, 2017 /PRNewswire/ -- The ninth annual KAPi (Kids at Play Interactive) Award winners were announced today, recognizing the most innovative games, software, devices and apps for educating and entertaining today's digital children. The KAPi Award ceremony will take place at CES 2018 in Las Vegas on January 10 at 5:30 p.m. at the Venetian Hotel, Level 4, Lando Room 4302.

      Living In Digital Times logo (PRNewsFoto/Living In Digital Times)
      Living In Digital Times logo (PRNewsFoto/Living In Digital Times)

      More than 500 children's technology products, each released in 2017, were considered for the KAPi Awards program, which is presented by Living in Digital Times. The products were evaluated by an independent jury of industry and editorial experts under the direction of Warren Buckleitner, founder of Children's Technology Review, who looked for products that raised the bar for innovation and design excellence.

      The 2018 KAPi Award winners are:

      Best App (Younger Children)
      Sago Mini World, Sago Mini
      It took a small Canadian team of designers, many of them parents themselves, to create this safe, vibrant home for the very first tech users. The unique subscription model is commercial free, and packed with updated things to discover.

      Best App (Older Children)
      Messenger Kids, Facebook
      Many have tried but few have succeeded to fulfill a family's desire to let their young children have access to messaging. After copious research and careful attention to privacy and permission, Facebook's powerful Messenger Kids will open a much-needed line of communication between children and parents. We applaud this type of leadership.

      Best Peripheral
      Kidizoom Smartwatch DX2, VTech
      Our judges agreed: the Kidizoom 2017 smartwatch bests the competition in the kid's wearable category. There's no GPS for tracking, but the two cameras, color touch screen, motion/step counter and suite of games make this affordable peripheral an ideal first watch for any child. And it tells time.

      Best Content Distribution
      WOW in the World Podcast for Kids by Tinkercast on NPR
      "Where does an astronaut poop?" NPR's Guy Raz and Mindy Thomas have the answer to this, and many other important questions in this podcast specifically designed to delight kids (and their parents).

      Best AR/VR Application
      Merge Cube, Merge VR
      VR and AR apps and toys were easy to find this year. Tools like Apple's AR kit have created an endless stream of exciting new kids' products. Merge VR rises to the top by giving children a concrete prop that they can hold in their hands. We've seen kids lining up to try it out.

      Best Maker Product
      Circuit Cubes, Tenka Labs
      Simplistic fun that turns a consumer into a creator right out of the box. Unlike the other maker kits that were released this year, Circuit Cubes is designed to play well with other brands of toys, from stuffed animals to Tinker Toys to LEGOs.

      Most Creative
      Beasts of Balance, Sensible Object
      Jurors loved this clever balancing act (literally) between physical, stackable building parts and AR. Warning -- this game can get addicting.

      Award for Innovation
      Lenovo Star Wars Jedi Challenge, Lenovo
      OK, let's admit it. We all want to have our own lightsaber. Lenovo has created a combination headset, app, beacon and light saber that comes close to pulling you right into your own battle.

      Best Physical/Digital Merger
      LEGO Boost, LEGO
      Build one of five variations of a robot (or concoct your own) with this LEGOs kit, program it using a simple block-oriented language, and then enjoy your play session with your new interactive creation. This clever leveraging of the LEGO brand offers kids a seamless way to code, build and play.

      Best Thing that Flies
      Aura Drone with Glove Controller, KD Group
      We love it when a toy makes feel like you have magical powers. This drone comes with a glove that turns your hand into a motion controller, making it super easy to pilot with just a flick of the wrist!

      Emerging Pioneer
      Vikas Gupta, Wonder Workshop
      Vikas Gupta had a perfectly lovely life as the Head of Consumer Payments at Google, but his vision of creating playmate robots that would teach kids how to code was his passion.  With Dot and Dash, a robotic duo, and the new Cue, that has emotional intelligence and personality, he's taught countless kids about the joys of coding.

      Lifetime Achievement
      Markus Persson: The Father of Minecraft
      Since Minecraft's release in 2009 it's grown to be a worldwide phenomena. The simple block based world builder has gone on to become the backbone of curriculum in schools, after school and coding programs. Today, Microsoft owns Minecraft and continues to improve on it, but the basic bones remain unchanged, an endless world of innovation and creativity.

      Honorable Mentions go to Elfkin for creating a personal robot that includes a voice activated messaging system that's safe for young children and Dynepic for iOkids, a woman and veteran owned company, creating an aggregated safe entertainment environment for kids. 

      The KAPi Awards are organized by Children's Technology Review and Living in Digital Times, the producers of the Kids@Play Summit at the International CES.

      "Kids' lives continue to be enriched by the digital world. 2017 will go down as the year that AR and VR began to be a mainstream part of kids' experience," said Robin Raskin, President and Founder of Living in Digital Times. "Coding everything from robots to IoT devices became child's play and companies doubled down on their commitment to winning the trust of parents and kids."

      The judges for this year's KAPi Awards consisted of a panel of leading journalists and publishers.

      • Warren Buckleitner, Editor, Children's Technology Review, and Chief Judge and Co-Producer of the KAPi Awards
      • Chris Byrne, Editorial Director, TTPM
      • Barbara Chamberlin, Media Productions & Learning Games Lab, New Mexico State University
      • Mary Couzin, Founder, Chicago Toy and Game Group
      • Amanda Gummer, Fundamentally Children.com
      • David Kleeman, Dubit
      • Dan Nessel, Dad Does.com
      • Robin Raskin, Living in Digital Times
      • Reyne Rice, Trends Specialist at the Toy Industry Association
      • Mark Schlichting, President, Noodleworks; creator of Broderbund's Living Books
      • Tonda Bunge Sellers, Living in Digital Times

      About Living in Digital Times
      Founded by veteran technology journalist Robin Raskin, Living in Digital Times brings together the most knowledgeable leaders and the latest innovations impacting both technology and lifestyle.  It helps companies identify and act on emerging trends, create compelling company narratives, and do better business through strong network connections.  Living in Digital Times produces technology conferences, exhibits and events at CES and other locations throughout the year by lifestyle verticals.  Core brands include Digital Health Summit, Digital Money Forum, FitnessTech, Baby Tech, Kids@Play, Family Tech Summit, FamilyTech TV, Beauty Tech, Wearables and FashionWare runway show, Last Gadget Standing and the KAPi Awards.  The company also works with various foundations and manages the Young Innovators to Watch awards recognizing student STEAM innovations.  For more information, visit www.LivinginDigitalTimes.com and keep up with our latest news on Twitter, Linkedin and Facebook.

      About Children's Technology Review
      Since 1993, Children's Technology Review has helped parents, teachers, librarians and publishers keep up to date on the latest products, by way of independent, descriptive reviews of children's interactive media products. The ad-free publication is available online at http://www.childrenstech.com.

      About CES
      CES® is the world's gathering place for all who thrive on the business of consumer technologies. It has served as the proving ground for innovators and breakthrough technologies for 50 years-the global stage where next-generation innovations are introduced to the marketplace. As the largest hands-on event of its kind, CES features all aspects of the industry. Owned and produced by the Consumer Technology Association (CTA)TM, it attracts the world's business leaders and pioneering thinkers. Check out CES video highlights. Follow CES online at CES.tech and on social.

      Media Contact:
      Kristen Joerger
      LKPR, Inc. for Living in Digital Times
      [email protected]
      646-484-4577, 603-494-3295 (mobile)

      SOURCE Living in Digital Times

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