ThinkFun, Inc. Encourages Kids To Strike A Pose To Gain Calm, Developmental Focus With New Yoga Games
ThinkFun®'s Memory Yoga™, Yoga Spinner® and Yoga Cards help kids develop agile minds and bodies, encouraging them to move, stretch, think, learn, and have fun.
12 Feb, 2016, 09:30 ET
ALEXANDRIA, Va., Feb. 12, 2016 /PRNewswire/ -- ThinkFun, Inc. is encouraging kids to get off the couch and move, stretch, think, and learn in a series of yoga games that can help develop agile minds and bodies.
"The idea for our yoga series developed as we looked at what we could do to improve how kids learn. Yoga can help with strength, flexibility, balance, and body awareness, but it can also help bring a sense of calm and relaxation that helps us focus, and helps our minds work better." explained Bill Ritchie, ThinkFun, Inc.'s CEO and Co-Founder. When our bodies and minds are both calm and relaxed, we learn better."
ThinkFun's 2016 yoga games include:
Memory Yoga™, Ages 3 and up, two or more players, MSRP: $9.99
Memory Yoga helps preschoolers improve their balance, confidence and mental focus while boosting memory skills. With 26 illustrated cards and 18 poses, players choose a card and search for the match. Once they find it, they perform the pose.
Yoga Spinner®, Ages 5 and up, two or more players, MSRP: $14.99
Stimulate and calm the mind simultaneously, while encouraging teamwork and physical activity. Yoga Spinner players give the spinner a whirl and perform the corresponding pose to win the pose card. To win the game, players need to collect a card from each of the four categories of yoga poses.
Yoga Cards, Ages 6 and up, two or more players, MSRP: $4.99
Want to learn how to hold a steady stance like a warrior? Yoga Cards is designed to develop body awareness and awaken young minds, while practicing 48 yoga poses. It's a fun game of bending, balancing, and trying to accomplish the seven poses on your mission card before your opponent does.
About ThinkFun, Inc.
For 30 years, ThinkFun Inc. has been dedicated to creating games that spark curiosity, cultivate confidence, and nurture life-long learners. Its games encourage interest in Science, Technology, Engineering, Art, and Math (STEAM), while generating excitement for a world of learning through play. Innovation, creativity, value, and fun are the four elements that comprise the development of every game. Ignite the mind, and change the world for each player.
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SOURCE ThinkFun, Inc.
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