DUBLIN, September 22, 2016 /PRNewswire/ --
Research and Markets has announced the addition of the "Video Games - Global Strategic Business Report" report to their offering.
The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research.
This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms:
- Console Games
- Handheld Games
- PC Games (Digital and Boxed)
- Casual Web Games
- Mobile Games
The report profiles 126 companies including many key and niche players such as
- Activision Blizzard, Inc. (US)
- Atari, Inc. (US)
- Capcom Co., Ltd. (Japan)
- Electronic Arts, Inc. (US)
- PopCap Games (US)
- iWin, Inc (US)
- Konami Corporation (Japan)
- Konami Digital Entertainment Co. Ltd. (Japan)
- Konami Gaming Inc. (US)
- Microsoft Corporation (US)
- Namco Bandai Holdings, Inc. (Japan)
- Namco Bandai Games America Inc. (US)
- Nintendo Co. Ltd. (Japan)
- Sega Corporation (Japan)
- Sony Computer Entertainment America Inc. (US)
- Square Enix Holdings Co. Ltd (US)
- Square Enix Ltd (UK)
- Take 2 Interactive Software, Inc. (US)
- Tetris Holding, LLC (US)
- Ubi Soft Entertainment S.A (France)
- WMS Industries Incorporated (US)
Key Topics Covered:
1. INDUSTRY OVERVIEW
Video Gaming
An Introductory Prelude
Video Games: A Sprawling Industry Presenting Opportunities to a Wide Range of Participants
Video Games Software Market
A Review
Online Digital Downloads & Browser Based Games Overshadow Physical Retail Game Software
Top 10 Digital Download Games of 2015 Across All Platforms
PC Online Games Currently Leads the Pack
Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
Boys & Young Men
The Traditional Users
Gamers Get Older
Average Age of Gamers in 2014 & 2015 (includes corresponding Graph/Chart)
Percentage Share Breakdown of Number of Gamers by Age Group (includes corresponding Graph/Chart)
Grey Gamers Grow in Number
Women: Succumbing to the Charms of Video Games
Rise in Perceived Educative Value of Video Games Fosters Growth in the Market Over the Years
Video Games Software Market- Quite Resilient to Periods of Economic Slowdown
Current & Future Analysis
The Top 10 Grossing Games of 2015 Across Platforms
2. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES
Serious' Gamers
The Only Saving Grace for Boxed & Digital Download Console Gaming Software
A Look into the Key Trends in Consoles Software Market
Digital Downloads Grow in Number
New Generation of Home Console Games with Unique Attributes Sustains Audience Interest Over the Last Few Years
New Home Consoles Software Benefit from Cross-Platform Trend
Smaller Consoles Helps Sustain Market Prospects for Console Software Vendors
Action Games Genre Top Video Console Software Sales
Launch of VR Variants to Help Consoles Market Stay Afloat Despite Emerging Competition from Online Streaming & Mobile Platforms
Key Statistical Findings on Console Gaming Market:
Niche Opportunities Help Boxed & Digital Download PC Games Software in its Battle Against Browser and Mobile Gaming Variants
Digital Download Game Versions Grow at the Cost of Boxed PC Games
Key Opportunity Indicators for PC Games Software:
Breakdown of Annual Volume Shipments (in Million Units) by Type for Period 2015 Through 2018 (includes corresponding Graph/Chart)
Comparison of Key Capabilities of PCs & Leading Consoles for Gaming
Top PC Game Titles for the Year 2015
Online Browser Based Games
Fast Losing Sheen
PC MMOGs
Losing Popularity to Wireless Gaming Versions
Even Mobile & Console Web Browsers Fail to Revive Online Browser Based Gaming Segment
Mobile/Wireless Gaming Software Downloads
A High Growth Market Segment
Continued Rise in Mobile Phone Users Sets Stage for Evolution of Mobile Games
Smartphones
Shot in the Arm for Mobile Games
Smartphones Sales Continue to Grow Across the Globe
A Key Opportunity Indicator for Mobile Games
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Entertainment Applications Lead Smartphone Content: Indication of Potential in Store for Mobile Gaming
Opportunity Indicators
Growing Adoption of Tablet PCs Increases Market Prospects for Wireless Video Games Software
Downloadable Mobile Video Games Pips Traditional Message Based Games
App Stores Revolutionize Mobile Gaming Distribution
Lends Traction to the Downloadable Wireless Games
Mobile Social Networking Adds Fillip to the Wireless Gaming Market
Opportunity Indicators
Expanding Consumer Base for Wireless Games
Male and Female (includes corresponding Graph/Chart)
Mobile Internet
The Backbone of Mobile Browser & App Based Gaming
Percentage Share Breakdown of Monthly Data Traffic Volume for Basic Phones, Smartphones, PCs, Tablets, and Others (includes corresponding Graph/Chart)
Freemium Model Generates Additional Revenue Opportunities for Online Streaming & Digitally Downloadable Games Across Platforms
Cloud Technology: Optimally Positioned to Provide Online & Wireless Gaming Experience
Cloud Gaming: An Emerging Platform for Games Distribution
Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms
Economic Benefits
Extreme Scalability
Ubiquity
Data Management Concerns Outsourced
Cloud Insurance Shields from Losses
Remote Access: The Real Flavor of Cloud Gaming
Mobile Cloud-Gaming
The New Paradigm
Softening Prices Increases Number of Gamers
Bodes Well for the Market
Seasonal Demand Patterns Characterize Video Games Market
Convergence of Video & Games to be a Key Growth Factor in Coming Years
Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
Physical and Digital Crossover Adds New Dimension to Video Gaming
Video Games with Motion Control Keeps Players Glued
3D Gaming Titles Soar in Demand
Biotic Video Games to Make Games More Lifelike
Introduction AR/VR Experience in Video Games to Boost Industry Revenue
Developers Prefer RPG-like, Built-in Features
Advancements in HTML5
A Major Boost for Mobile Games
NFC Technology Increases Adoption of Wireless Multi-Player Games
Ability to Accept User Driven Changes Increases User Involvement
Convergence & Improved Network Capability: Crucibles for Success
Developing Markets to Lend Traction to the Market in the Short to Medium Term Period
Blurring Boarders Extend Huge Opportunity for Developers
Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded
A Peek into Challenges in Store
Rising Game Development Costs Jeopardizes Developers' Profitability
Aggressive Marketing Strategies Make Gamers Uncomfortable
Reselling Hurts New Title Purchases
Software Piracy Takes the Wind Out of the Market's Sails
Negative Publicity Over Violent Video Games Blemishes Business Opportunities
Lack of Skilled Workforce Hurting New Product Development Initiatives
Challenges to Reckon With for Online Games
Free-to-Play Games
A Major Threat for Paid Online & Wireless Gaming Titles
3. COMPETITIVE SCENARIO
Consolidation Rife in the Market
A Look into the M&A Activity Recorded Over the Years
Mobile Gaming Market
A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Even Non-Gaming Enterprises Join the Fray
Consolidation of Mobile Game Publishers
Outsourcing: An Antidote to the Predicament
Key Market Share Findings & Rankings
Top 10 Games of 2015 Across All Platforms
4. PRODUCT OVERVIEW
Video Games: A Primer
Video Games Software: A Definition
A Look into the Video Games Software Distribution Platforms
Physical Boxed Video Games
DVDs
CDs
CD-ROMs
Cartridges
Online Downloads
Online Casual Web Browser Games
Video Games Software: Classification by Gaming Platform
Console Games Software
Handheld Games Software
PC Games Software (Excluding Online Games)
Casual Web Games
MMORPG (Massively Multiplayer Online Role Playing Game)
Perpetual State Worlds (PSW)
Mobile Games Software
Video Games Software: Classification by Game Genres
Adventure/Role-Playing
Action
Fighting/Combat Game
First-Person Shooter Games
Sports
Simulations
Strategy Games
Miscellaneous/Other
Rhythm/Action
Platformer
Puzzle
Racing/Flying
The Eighth Generation of Video Game Consoles
An Overview
A Glance at Key Specifications
Wii U
PlayStation 4
Xbox One
Other Home Video Game Consoles Released in the Recent Past
Upcoming Home Video Game Consoles
5. PROCESS OVERVIEW
Existing Model
Design
Development
In-house Developers
Third Party Developers
Independent Developers
Publishing
Distribution
Retail
Existing Value Chain Model
Emerging Models
A Typical Model of Emerging Value Chain
6. REGULATORY FRAMEWORK
Recreational Software Advisory Council (RSAC)
Entertainment Software Ratings Board (ESRB)
Pan European Games Information (PEGI)
7. RECENT INDUSTRY ACTIVITY
SIEA Introduces a New Line Up of Premier Content for Playstation®4 and Playstation®VR at E3 2016
Fender Extends Video Game Partnership with Harmonix
BIGBEN INTERACTIVE Signs a Licence Agreement with Studio Appeal for its Video Game OUTCAST
CoolGames Releases Tetris®Twist to Internet Browsers with HTML5
2K Extends its Partnership with WWE for Video Game Properties
Konami Gaming Takes its Video Slot Machine to Global Market
Intendu Introduces Functional Brain Trainer Video Game for Rehabilitation from Cognitive Impairment
Universal Music Group Makes Strategic Investment in Nuday Games
Konami Gaming Introduces its New Concerto Video Slot Machine
Marvel Partners with Telltale Games
Disney India Introduces 'ICC Pro Cricket 2015' World Cup Video Game
Microsoft Completes Mojang Acquisition
Aristocrat Completes Acquisition of Video Gaming Technologies
8. FOCUS ON SELECT PLAYERS
9. GLOBAL MARKET PERSPECTIVE
Total Companies Profiled: 126 (including Divisions/Subsidiaries 157)
- The United States (83)
- Canada (2)
- Japan (18)
- Europe (39)
- - France (4)
- - Germany (5)
- - The United Kingdom (12)
- - Italy (1)
- - Spain (1)
- - Rest of Europe (16)
- Asia-Pacific (Excluding Japan) (13)
- Latin America (1)
- Middle East (1)
For more information about this report visit http://www.researchandmarkets.com/research/5fgfkc/video_games
Related Topics: Video Games and Consoles
Media Contact:
Research and Markets
Laura Wood, Senior Manager
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SOURCE Research and Markets
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