PUNE, India, January 28, 2016 /PRNewswire/ --
The new virtual reality market report, "Development Trends and Future Opportunities of Virtual Reality and Its Applications" says following Facebook's decision to purchase Oculus VR, a VR (Virtual Reality) company, for US$2.0 billion, VR again grabbed headlines. With more branded HMDs (Head Mounted Displays) waiting in the pipeline that are poised to be released in the first half of 2016, more hardware and software vendors are devoted to the development of virtual reality applications.
Complete report on virtual reality market and its applications spread across 19 pages, analysing 20 plus companies and providing data tables and figures is now available at http://www.rnrmarketresearch.com/development-trends-and-future-opportunities-of-virtual-reality-and-its-applications-market-report.html .
This report examines the latest development of virtual reality from three dimensions: key hardware, digital media content, and investment opportunities, with an aim to provide insights into virtual reality trends of the future.
The report details the background for Facebook's acquisition of Oculus VR. The development of virtual reality from the perspective of key hardware, including PC/console-based and mobile-based VR headsets is projected. The report also projects development of VR from the perspective of digital media content, including video content and digital games. In the end, the report has also projected development of VR from the perspective of investment opportunities, touching on changes in venture capital investments for VR in 2014 versus 1H 2015 and the different highlighted areas of venture capitals and leading IT brands towards virtual reality (VR).
Companies Covered: 13th Lab, AltspaceVR, ANTVR, Avegant, Deepoon, EEVO, Envelop VR, Facebook, FOVE, Freefly, Google, High Fidelity, Homido, HTC, Improbable, Legendary Pictures, Lion Gate, Lytro, Magic Leap, Matterport, MindMaze, Mojing, nDreams, NextCore, Nimble VR, Nod Labs, Oculus, OSVR, Pebbles Interfaces, Reload Studios, Resolution Games, Samsung, Sony, Steam, Surreal Vision, Valve, VRIDEO, Wear VR, WEVR, WorldViz, YouTube, Zeiss.
Major Points for Table of Content:
1. Virtual Reality Has a Full Range of Hardware in Place
2. Multimedia Content Production Still Encounters Challenges
3. Venture Capitals and IT brands Have Different Highlighted Areas
Order a copy of Development Trends and Future Opportunities of Virtual Reality and Its Applications report @ http://www.rnrmarketresearch.com/contacts/purchase?rname=439721.
Another related report, Global Virtual Reality Market 2015-2019 - Industry Analysis analysts forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019. According to the report, the major driver being the smartphone penetration, which is expected to build a huge market for mobile gamers. This would encourage developers to create more games, opening up opportunities for VR headset manufacturers. This will result in gamers to move from traditional gaming platforms to mobile gaming during the forecast period.
The analysts anticipate depth-sensing cameras to revolutionize the way an individual uses mobile device cameras in the future. These special cameras have sensors that can scan objects in 3D. This will likely create new possibilities in gaming, photography, online trade, and several other applications.
The key players in the Global Virtual reality Market are Avegant, Beijing ANTVR Technology, Criffin, EON Reality, Google, HTC, ImmersiON-VRelia, Leap Motion, Oculus VR, Razer, Samsung, Shoogee (Durovis Dive), Sony, Virtalis, Virtual Realities, Vrizzmo and WorldViz. Access the complete report at http://www.rnrmarketresearch.com/global-virtual-reality-market-2015-2019-industry-analysis-market-report.html .
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