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      Worldwide Board Games Market to 2026 - Adoption Of Digital-First Approach Presents Opportunities

      Research and Markets Logo

      News provided by

      Research and Markets

      Jan 06, 2021, 15:00 ET

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      DUBLIN, Jan. 6, 2021 /PRNewswire/ -- The "Board Games Market - Global Outlook and Forecast 2021-2026" report has been added to ResearchAndMarkets.com's offering.

      The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021-2026.

      The market has been experiencing popularity and acceptance among players despite intense competition from digital entertainment sources. However, the eruption of the COVID-19 pandemic has contracted the market slightly. Turbulences in the supply chain and restrict imposition of lockdowns across the globe have adversely affected retail board games. Cafes facilitating board games have witnessed a steep decline in footfall after the easing of lockdown restrictions across the world. These cafes in the US region have witnessed a 35% decline in footfall. However, there are several reasons for the significant growth of the global board games market, including the emergence of board game conventions, gaming cafes, and nerd culture.

      The following factors are likely to contribute to the growth of the board games market during the forecast period:

      • Adoption of Digital-first Approach
      • Introduction of Strategic Products
      • Board Games Conventions
      • Incorporation of Learning Quotient

      The study considers the present scenario of the board games market and its market dynamics for the period 2020-2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.

      Global Board Games Market Segmentation

      The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares.

      On account of the outbreak of the COVID-19 pandemic, which has not only led to the closure of retail marketplaces but also the cancellation of several mega events and gaming conventions has drastically affected the board games market. Educational games gained popularity among parents owing to the closure of schools with the online sale increasing by 18% across the globe. However, the sales from retail outlets declined during Q2 and Q3 2020, recurring an estimated of over $50 million to market revenue in 2020. The segment is expected to reach $13 billion by 2026 due to the relevancy of these games among modern parents.

      Board games are sold through online and retail distribution networks, including specialty stores, supermarkets and hypermarkets, mass-market players, department stores, small chain stores, free-standing toy stores, catalog stores, and other non-tracked retail outlets. The sale of board games via retail stores such as supermarkets and specialty stores has always remained high across the globe. Although the trend of online is growing, a significant share of board game distribution takes place through mass-market players and specialty stores. However, with the outbreak of the COVID-19 pandemic, the sale from retail sales has gone down drastically. Stores across the world have suffered an immense loss due to lockdowns and restrictions.

      Key Questions Answered
      1. What revenue figures are the board games market expected to reach during the forecast period 2021-2026?
      2. Which region has experienced maturity during the forecast period?
      3. What was the board games market size of India in 2020?
      4. Who are the leading vendors? What are the threats to the new entrants in the market?
      5. How is the revenue of the board games market share affected due to the COVID-19 outbreak?

      Key Topics Covered:

      1 Research Methodology

      2 Research Objectives

      3 Research Process

      4 Scope & Coverage
      4.1 Market Definition
      4.2 Base Year
      4.3 Scope of The Study

      5 Report Assumptions & Caveats
      5.1 Key Caveats
      5.2 Currency Conversion
      5.3 Market Derivation

      6 Market at a Glance

      7 Introduction
      7.1 Overview
      7.2 Global Economy: 2019-2020

      8 Market Opportunity & Trends
      8.1 Adoption Of Digital-First Approach
      8.2 Strategic Product Introductions
      8.3 Capitalization On Board Game Conventions

      9 Market Growth Enablers
      9.1 Desire To Experience Analog Games
      9.2 Rising Number Of Board Game Cafes
      9.3 Crowdfunding Platforms For Market
      9.4 Incorporation Of Learning Quotient

      10 Market Restraints
      10.1 Market Disturbance Due To Tariffs & Trade Slumps
      10.2 High Presence Of Alternatives
      10.3 Supply Chain Disruptions

      11 Value Chain
      11.1 Overview
      11.2 Value Chain Analysis

      12 Market Landscape
      12.1 Overview
      12.2 COVID-19 Impact On Gaming Industry
      12.3 Market By Geography
      12.4 Market By Product
      12.5 Market By Theme
      12.6 Five Forces Analysis

      13 Product
      13.1 Market Snapshot & Growth Engine
      13.1 Market Overview
      13.2 Impact Of COVID-19 In Product Segment
      13.3 Puzzles
      13.4 Tabletop Board Games
      13.5 Collectible Card Games
      13.6 Card & Dice Games
      13.7 Miniature Games
      13.8 RPG Board Games

      14 Theme
      14.1 Market Snapshot & Growth Engine
      14.2 Market Overview
      14.3 Impact Of COVID-19 In Theme Segment
      14.4 Educational Board Games
      14.5 Strategy & War Board Games
      14.6 Fantasy Board Games
      14.7 Sports Board Games
      14.8 Others

      15 Distribution Channels
      15.1 Market Overview
      15.2 COVID-19 Impact On Retail Marketplace
      15.3 Manufactures, Production, And Distribution
      15.4 Distribution Through Retail Stores
      15.5 Distribution Through Online Websites

      16 Geography
      16.1 Market Snapshot & Growth Engine
      16.2 Geographic Overview

      17 North America
      17.1 Market Overview
      17.2 Market Size & Forecast 2020-2026
      17.3 Market By Product
      17.4 Market By Theme
      17.5 Market Snapshot & Growth Engine
      17.6 US: Market Size & Forecast
      17.7 Canada: Market Size & Forecast

      18 APAC
      18.1 Market Overview
      18.2 Market Size & Forecast 2020-2026
      18.3 Market By Product
      18.4 Market By Theme
      18.5 Market Snapshot & Growth Engine
      18.6 China: Market Size & Forecast
      18.7 India: Market Size & Forecast
      18.8 Japan: Market Size & Forecast
      18.9 Indonesia: Market Size & Forecast
      18.1 South Korea: Market Size & Forecast
      18.11 Australia: Market Size & Forecast
      18.12 Malaysia: Market Size & Forecast
      18.13 Singapore: Market Size & Forecast
      18.14 Thailand: Market Size & Forecast
      18.15 New Zealand: Market Size & Forecast
      18.16 Vietnam: Market Size & Forecast

      19 Europe
      19.1 Market Overview
      19.2 Market Size & Forecast 2020-2026
      19.3 Market By Product
      19.4 Market By Theme
      19.5 Market Snapshot & Growth Engine
      19.6 Uk: Market Size & Forecast
      19.7 France: Market Size & Forecast
      19.8 Germany: Market Size & Forecast
      19.9 Russia: Market Size & Forecast
      19.1 Italy: Market Size & Forecast
      19.11 Sweden: Market Size & Forecast
      19.12 Norway: Market Size & Forecast
      19.13 Spain: Market Size & Forecast
      19.14 Denmark: Market Size & Forecast
      19.15 Switzerland: Market Size & Forecast
      19.16 Iceland: Market Size & Forecast

      20 Latin America
      20.1 Market Overview
      20.2 Market Size & Forecast 2020-2026
      20.3 Market By Product
      20.4 Market By Theme
      20.5 Market Snapshot & Growth Engine
      20.6 Brazil: Market Size & Forecast
      20.7 Mexico: Market Size & Forecast
      20.8 Argentina: Market Size & Forecast
      21 Middle East & Africa
      21.1 Market Overview
      21.2 Market Size & Forecast 2020-2026
      21.3 Market By Product
      21.4 Market By Theme
      21.5 Market Snapshot & Growth Engine
      21.6 Saudi Arabia: Market Size & Forecast
      21.7 South Africa: Market Size & Forecast
      21.8 UAE: Market Size & Forecast

      22 Competitive Landscape
      22.1 Overview
      22.2 Vendor Share Analysis

      23 Key Company Profiles
      23.1 ASMODEE EDITIONS (GROUP)
      23.2 Hasbro
      23.3 Mattel
      23.4 Ravensburger

      24 Other Prominent Vendor
      24.1 Asmadi Games
      24.2 Bezier Games
      24.3 Boardgamedesign.Com
      24.4 Buffalo Games
      24.5 Clementoni
      24.6 CMON
      24.7 Disney
      24.8 Fremont Die Consumer Products
      24.9 Funko
      24.10 Games Workshop
      24.11 Gibsons Games
      24.12 Goliath
      24.13 Grey Fox Games
      24.14 Iello Games
      24.15 Indie Boards And Cards
      24.16 INI
      24.17 International Playthings
      24.18 Kamings Trade
      24.19 Learning Resources
      24.20 Legendary Games
      24.21 Loony Labs
      24.22 Ludo Fact
      24.23 Melissa & Doug
      24.24 Mindware.Com
      24.25 North Star Games
      24.26 Orchard Toys
      24.27 Panda GM
      24.28 Pegasus Spiele
      24.29 Piatnik
      24.30 Roosterfin
      24.31 Reaper Miniatures
      24.32 Rio Grande Games
      24.33 Schmidt Spiele
      24.34 Spin Master
      24.35 Spontaneous Games
      24.36 Surprised Stare Games
      24.37 Sunsout
      24.38 Talicor
      24.39 The Regency Chess Company
      24.40 Trend Enterprises
      24.41 Ultra Pro International
      24.42 University Games
      24.43 Usaopoly
      24.44 Winning Moves Games
      24.45 Wizkids
      24.46 ZOBMONDO

      25 Report Summary
      25.1 Key Takeaways
      25.2 Strategic Recommendations

      26 Quantitative Summary
      26.1 Global Market
      26.2 North America
      26.3 APAC
      26.4 EUROPE
      26.5 Latin America
      26.6 Middle East & Africa
      26.7 By Product
      26.8 Theme

      27 Appendix
      27.1 Abbreviations

      For more information about this report visit https://www.researchandmarkets.com/r/tyb7ju

      Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

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      Research and Markets
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