PUNE, India, April 27, 2017 /PRNewswire/ --
The 3D animation market- Global Forecast to 2022, the market is expected to grow from $12.01 billion in 2017 to $21.05 billion by 2022, at a CAGR of 11.9%. Increasing adoption of visual effects (VFX) in the entertainment industry is one of the crucial factors impacting the 3D animation market.
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The 3D animation market- Global Forecast to 2022, the market is expected to grow from USD 12.01 billion in 2017 to USD 21.05 billion by 2022, at a CAGR of 11.9%. Increasing adoption of visual effects (VFX) in the entertainment industry is one of the crucial factors impactingthe3D animation market. VFX is majorly preferred by animators, game developers, and movie makers in the scenario where they technically want to depict something that cannot be shot in a live environment. In addition, 3D mapping and 3D laser scanning features to assist professionals in geospatial, geological, geophysical, and mining environments to visualize and map the coordinates is gaining traction. The continuous exposure to corruption and piracy, a low level of proficiency, intense competition, and increasing price sensitivity are some of the challenges for the growth of the market.
Companies create 3D animated contents for various verticals such as media & entertainment, architecture & engineering, and defense & intelligence. The software used for the creation of 3D animation objects are3D rendering, 3D modeling, and character rigging.3D animated movies require development services for running smoothly on different operating systems such as Windows and Unix. Companies integrate 3D animation modeling with integration and deployment services such as instructional designing, creative branding and other such services to provide architectural, engineering, and artistic solutions. These services help in developing realistic 3D content efficiently and converting ideas into 3D designs and models.
The major contributing regions in APAC include Australia, Japan, Singapore, India, China, and New Zealand. 3D animation technologies and services in APAC are growing at the highest rate. This is because the region hosts production facilities for most of the western industry leaders. Additionally, Japan facilitates animation production because of its strong domestic market. Furthermore, in China, cities such as Beijing, Shanghai, and Guangzhou are emerging as animation and gaming hubs, where 3D animation in gaming is gaining significant traction. Additionally, in China, The General Bureau of Press and Publication organizes an annual conference focused at important events in order to decide upon regulations concerning the animation and game industry.
In the process of determining and verifying the market size for segments and sub segments gathered through secondary research, extensive primary interviews were conducted with key people. Break-up of profile of primary participants is as follows:
- By Company: Tier 1 - 30 %, Tier 2 - 40% and Tier 3 - 30%
- By Designation: C level - 72%, Director level - 14%, Others - 14%
- By Region: North America - 57%, Europe - 14%, APAC - 29%
Order a copy of 3D Animation Market by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Vertical (Media and Entertainment, Healthcare and Lifesciences, Manufacturing), Services, Deployment, and Region - Global Forecast to 2022 research report at http://www.rnrmarketresearch.com/contacts/purchase?rname=978869.
The 3D animation ecosystem comprises major vendors such as Adobe Systems (U.S.), Autodesk (U.S.), AutoDesSys (U.S.), Corel Corporation (Canada), Maxon Computer (Germany), NewTek, Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic, Inc. (U.S.), SideFX (Canada), and Toon Boom Animation, Inc. (Canada).
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