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      Augmented World Expo 2026 Reveals Auggie Award Finalists, Rising XR Builders, "Startup to Watch" Nominees, and Enterprise XR Leaders


      News provided by

      AWE (Augmented World Expo)

      May 21, 2026, 09:30 ET

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      Emerging builders, startups, and enterprises recognized at the world's leading XR conference

      LONG BEACH, Calif., May 21, 2026 /PRNewswire/ -- As Augmented World Expo (AWE) USA 2026 prepares to open in Long Beach, California, the global XR community will gather to celebrate a landmark year of innovation across XR, spatial computing, AI, and robotics.

      Now in its 17th year, AWE USA 2026 highlights the 2026 Auggie Awards finalists, a curated selection of 20 promising XR builders, 10 startups competing for the "Startup to Watch" Auggie Award, new XR games from gaming studios and location-based entertainment creators, and more than 300 enterprises and government organizations scaling XR deployments.

      Guided by this year's theme, "I, Spatial: Humans Empowered by Spatial AI," AWE continues to showcase the importance of AI and XR convergence to maintain human agency when AI agents proliferate the world.

      2026 Auggie Awards Finalists Announced

      The finalists for the 2026 Auggie Awards have officially been revealed, showcasing the boldest ideas and significant breakthroughs that are driving XR advancements. This year's program received over 330 entries, reflecting an industry that continues to shift toward more practical, human-centered innovation.

      Across the submissions, a few clear patterns stand out: AI has become a core layer in spatial experiences, AR glasses continue to lead the headworn category, location-based entertainment (LBE) is seeing rapid growth within VR, and impact-driven XR solutions reached record levels of participation.

      Since 2010, the Auggies have celebrated groundbreaking technology, compelling content, and real-world impact. Finalists were selected through a combination of public voting and expert review, and now advance to the final judging round led by AWE's esteemed advisory panel.

      This year's awards cover 18 categories, highlighting the top global innovations in XR. Finalists are showcased in the Auggie Awards Gallery, with winners announced live on June 17 during the Auggie Awards ceremony, held on AWE's Main Stage. Each winner will receive the prestigious Auggie Award Trophy, custom-designed by artist Sigal Arad Inbar, and gain international recognition among XR leaders, investors, and media.

      Congratulations to all 2026 finalists, and thank you to the global XR community for another record-breaking year of submissions and support.

      Finalists for each category are as follows:

      Best Art or Film:
      Reclaiming Dreams
      BurnerSphere — Big Rock Creative
      La Pandora's Box — Nadeem Majdalany
      Henry VIII in Warwick: The Lost Tudor Heart — Keeley Turner
      D-Day: The Camera Soldier — TARGO

      Best Campaign:
      Pringles World Inverted — CamOn
      How to Train Your Dragon: Bring the Legend to Life — Zappar
      Toyota - FanPort Mixed Reality — Draw & Code
      The Last Resort - AR Game — Scholastic & Petricore
      Overflow — Meow Wolf + Refract Studio

      Best Consumer App:
      "Local Lens AR" — STYLY, TOKYU LAND SC MANAGEMENT Co., Ltd.
      Stencil VR
      Trip the Light: Let's Dance — Dark Arts Software
      Google Maps XR
      FunFitLand — DelightScape Interactives Inc.
      Hide n' Seek — DB Creations

      Best Content Creation Tool:
      OXR — Mixel Studio, Inc.
      Mattercraft: The Next Generation of 3D Web Tooling — Zappar
      Strata
      MetaNeural Immersive Simulation Platform
      Arrival.Space

      Best Content Creator(s):
      OtterWorldly
      Cause + Christi XR Design
      Notkausa
      Naysy
      AtomBombBody
      Gabriele Romagnoli
      ThrillSeeker

      Best Developer Tool:
      Mattercraft: The Next Generation of 3D Web Tooling — Zappar
      OSS for Location-Based Entertainment (LBE) — STYLY Open Source Project for LBE
      GroKit Core — 3lbXR
      VIROO Studio — VIRTUALWARE
      MultiSet AI
      Lens Studio — Specs Inc.

      Best Education & Training Solution:
      VR Immersive Experience of Benshan Fifth Tunnel in Taiwan — National Taichung University of Science and Technology, Dept. of Multimedia Design
      Chemical Incident & Terror Response in XR — National Institute of Chemical Safety
      NucleusXR
      Dance Guru — Hypercreative Co., Ltd
      Cabinet of Curiosities — Mechanical Whispers
      Dementia & Empathy Training — Rendever

      Best Enterprise Solution:
      Fyware Hub Real-Time XR Training Supervision
      VIROO the XR infrastructure platform — Virtualware
      MockThru (Multi-User Mixed Reality Prototyping) — Southwest Airlines
      echo3D
      FabStation — Eterio Realities Inc.
      SPIDER - AI-Powered Spatial Intelligence for Transforming Industrial Operations — GRID RASTER INC.

      Best Game or Toy:
      VRacer Hoverbike — VertexBreakers / Impact Inked
      Iron Rebellion — Black Beach Studio
      Demeo x Dungeons & Dragons: Battlemarked — Resolution Games
      Ship Happens VR
      Abyss: Vault — Hololabs Studio Inc
      Thief VR: Legacy of Shadow — Vertigo Games
      Crystal Commanders — DB Creations

      Best Headworn Device:
      J9 Eye-Tracking AR Glasses — Jorjin Technologies Inc.
      XREAL 1S
      PICO/ByteDance
      Snapdragon XR2+ Gen 2 Platform powering Samsung Galaxy XR — Qualcomm Technologies, Inc.
      Spectacles — Specs Inc.
      Rokid Glasses

      Best Healthcare & Wellness Solution:
      Real-Time 3D MRI & CT Spatial Rendering — Frame Sixty
      ARVIS — Enovis
      ACL Rehab in Mixed Reality — University of Miami
      FunFitLand — DelightScape Interactives Inc.
      Mixed Reality Distraction Therapy Program — Abbott, Rock Paper Reality

      Best Indie Creator(s):
      Iron Rebellion — Black Beach Studio
      The Foremother's Café — Helen Lundström Erwin
      New Canvas
      VR Escape Rooms — vrCAVE
      Hololabs Studio
      Year of the Cicadas
      Caradise

      Best Interaction Product:
      Gate — D2C IMG SRC STUDIO / SoVeC
      SporTrack — NEWJAK
      Be There Without Being There: Humanoid Robot Immersive Telepresence — Carolina Cruz-Neira & Judah Rowe
      Snapdragon XR2+ Gen 2 Platform ecosystem — Qualcomm Technologies, Inc.
      Banners & Bastions

      Best Location-Based Entertainment:
      Reviewbah - Borneo Adventure Hunt — Reviewbah Sdn Bhd
      "AnimaLOOK!!" — STYLY, TOKYU LAND CORPORATION
      Bakusō Club: Portable LBE Edition — Bakusō Pit Crew
      La Magie Opéra — BackLight Studio
      Interstellar Arc — Felix & Paul Studios
      Sandbox VR

      Best Reality Capture (a new category in partnership with Reality Capture Network):
      PortalCam — XGRIDS LIMITED
      Scaniverse — Niantic Spatial Scaniverse
      Cintoo VR Experience
      Gracia
      Teleport by Varjo

      Best Societal Impact:
      "AnimaLOOK!!" — STYLY, TOKYU LAND CORPORATION
      Ko-Kwel: He Carries a Story — University of Oregon Reality Lab
      Totems of Hope: Your Brain on Philanthropy | A Living System in Evolution — Simeone Scaramozzino
      Tanit XR — Ines Said
      Europa Prime VR — MXT REALITY & TERC
      Cooper's Clean Air Quest: Making Invisible Pollution Visible — YORD

      Best Use of AI:
      J9 Eye-Tracking AR Glasses — Jorjin Technologies Inc.
      Totems of Hope — Neuroadaptive Spatial System — Simeone Scaramozzino
      Drawn Planets — D2C IMG SRC STUDIO / SoVeC
      Gracia
      Your AI Sidekick: The Twin That Gets You — Carolina Cruz-Neira, Abdul Mannan Mohammed, Martin McCarthy
      Snapdragon AR1+ Gen 1 Platform — Qualcomm Technologies, Inc.
      XR Vibe Coding with XR Blocks and Gemini — Google

      Most Ethical Product (new category in partnership with the XR Guild):
      Zapworks Spaces: Indoor Navigation for Everyone — Zappar
      BurnerSphere — Big Rock Creative
      SecureMR — PICO/ByteDance
      Open Metaverse Browser (OMBI) — Metaverse Standards Forum & RP1
      BIEL SMARTGAZE ORA
      Halo by Brilliant Labs
      View the Auggie Awards Gallery here: https://auggies.awexr.com/gallery/bwGlvylK

      21 promising XR builders Unveiling Eye-Opening Projects

      This year's Select Builders lineup spotlights emerging XR creators and startups that are transforming spatial computing, AI-powered experiences, immersive storytelling, and smart glasses. The showcase spans from AI-assisted tools and spatial streaming to mixed reality tourism, wearable AR hardware, museum gamification, and cultural experiences.

      The selected builders are as follows:

      • Remixing Reality: No-code platform for creating and sharing cross-platform AR experiences.
      • SmartSight: AI-powered study coach using smart glasses to personalize learning.
      • StylMe: Glasses-first AI stylist that digitizes wardrobes and suggests outfits.
      • Staxel: AI framework turning public displays into gesture-controlled interactive ads.
      • Justin Beaver: VR and AI-powered climate education platform for schools and universities.
      • CADABRA AI Inc: AI CAD copilot that turns text prompts into production-ready engineering models.
      • ChadoXR: Mixed reality Japanese tea ceremony guided by a virtual yokai host.
      • ZOOMR: Mixed reality game that reveals hidden dimensions through camera zoom.
      • The Pink Screen VR: Interactive cinema platform blending film, gaming, and XR.
      • Yume: Platform that transforms children's drawings into explorable 3D worlds.
      • Musetales: AI-driven platform turning museum artifacts into interactive experiences.
      • notAnImage: Tabletop holographic device for natural 3D communication without headsets.
      • Inkphony: Mixed reality music app that turns everyday objects into instruments.
      • Halion Technologies LLC: AR smartglasses focused on comfort and seamless everyday use.
      • WanderLens Lab: AI-powered platform creating photorealistic spatial tours and simulations.
      • Mixel Studio: XR infrastructure platform for building synchronized spatial experiences.
      • Open 4D: Open-source ecosystem for streaming and processing time-varying 4D geometry.
      • LangLens: Spatial language learning app for smart glasses and mixed reality.
      • Hidden Realities: AR storytelling platform transforming physical spaces into immersive worlds.
      • In The Loop: XR knitting app using animations and machine learning to teach techniques.
      • OwnXR:  Makes immersive 3D content easier to publish and to share.

      Read the full blog post of selected builders: https://www.awexr.com/blog/1379-meet-the-select-builders-at-awe-usa-2026.

      18 Gaming Studios and Location Based Entertainment (LBE) Leaders Launching New Experiences

      A diverse lineup of leading gaming studios and location-based entertainment creators are debuting new XR experiences at the AWE Gaming Hub and LBE Zone sponsored by Pico, spanning immersive storytelling, competitive gameplay, fitness, social VR, and interactive worlds:

      • Pico
      • Dave & Busters
      • Mighty Coconut
      • Dream Park
      • nDreams
      • FitXR
      • Odders Lab
      • 3lb Games
      • W4 Games
      • Flat2VR Studios
      • Dark Arts Software
      • XORWIRE
      • vrCAVE Inc. / Basement Bunker Labs
      • Hyper Creative
      • Petricore
      • Chameleon Studios
      • Photon
      • Northeastern University - CAMD
      • Hado
      • Glo
      • Thousand Bit Inc.
      • Noetic Realms

      10 Startups Competing for the "Startup to Watch" Auggie Award

      Ten early-stage companies will compete for the "Startup to Watch" Auggie Award, which celebrates emerging innovators that are leading the next wave of spatial computing, AI, healthcare, and immersive systems:

      • MetaNeural Inc.
      • BIEL GLASSES
      • Drivers of Tomorrow
      • CG Technology Corp
      • Provision Surgical
      • Farclip
      • CognifiSense
      • Tynt
      • Immergo Labs, Inc.
      • AVRwell Inc

      300 Enterprise Organizations Scaling XR+AI Deployments

      More than 300 enterprises scaling XR across real-world deployments will share insights about their deployments in the Enterprise VIP program at AWE 2026. Across industries like manufacturing, healthcare, defense, built environment, retail, education, energy and logistics, XR is increasingly being used for training, digital twins, simulation, design, and field operations—reflecting a shift from early adoption into broader, operational use.

      Enterprise organizations leading these deployments include: Adidas, Boeing, Disney, Netflix, Toyota, Walmart, The Coca-Cola Company, NASA, JPMorganChase, General Motors, Verizon, Lockheed Martin, Northrop Grumman Corporation, Raytheon, Blue Origin, Delta Air Lines, Honda Motor Co., Inc., Airbus Helicopters, Deutsche Telekom AG, Rolls-Royce, Warner Bros. Discovery, Siemens Energy, Fidelity Investments, Abbott Laboratories, Axon, CDC, NBA, US Air Force, National Institutes of Health, and many more.

      Join the World's Largest XR Community at AWE USA 2026

      Media passes are available now to both journalists and creators for AWE 2026—sign up for one here: https://www.awexr.com/media.

      Tickets to AWE 2026 are on sale now: https://events.awexr.com/usa-2026.

      About AWE
      Since 2010, AWE has been the world's #1 XR and AI community, helping connect, educate, and enable commercial growth and market adoption across the ecosystem. The organization supports the industry through major events in the USA, Europe, and Asia, the prestigious Auggie Awards, global educational programs, and local meetups in over 30 cities.

      AWE events feature the latest in personal AI, physical AI, and robotics, alongside the full spatial spectrum from AI smartglasses to Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR). The programming covers Fortune 500 case studies, digital twins, reality capture, XR gaming, location-based entertainment, immersive video, a narrative art festival, and the latest academic research.

      The community brings together a diverse audience of top platforms, solution providers, enterprises, and governments. AWE also serves as a central hub for startups, investors, builders, developers, manufacturers, gaming studios, artists, academia, and global media.

      The 2026 theme, "I, Spatial – Humans Empowered by Spatial AI," offers a human-centric alternative to giving unchecked responsibility to AI. It serves as a call to action to restore human agency in an AI world and a commitment to building a future that is responsible, ethical, and equitable. AWE remains dedicated to its mission: Advance XR to Advance Humanity. For this year's event AWE expects more than 250 exhibitors, 5,000 attendees and 400 speakers.

      Contact: [email protected] 

      SOURCE AWE (Augmented World Expo)

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