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Bedriftsopplæring gamifiseres: Kahoot! EdTrends Report for bedriftsopplæring er klar!
  • USA - English
  • USA - English


News provided by

Kahoot!

Dec 14, 2017, 08:00 ET

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Innsikt fra Kahoot!s spill- og innholdsplattform med mer enn 50 millioner månedlige, unike brukere (MAUs) samt en undersøkelse av mer enn 400 opplæringsansvarlige i ulike bedrifter viser klare trender innen bedriftsopplæring for 2017.

OSLO, Norge, 14. desember 2017 /PRNewswire/ -- Flere og flere tar i bruk spillbasert opplæring i bedrifter, viser Kahoot!'s EdTrends Report for Corporate Trainers som ble lansert i dag.

Bilde - https://mma.prnewswire.com/media/619537/Kahoot_Ed_Trends_2017_December.jpg

Kahoot!, som er et av verdens raskest voksende tjenester innen læring, publiserte i dag rapporten som omhandler de nyeste trendene i bedriftsmarkedet. Rapporten gir unik innsikt for opplæringsansvarlige i bedrifter som ønsker å holde seg oppdatert innen trender for opplæringsteknologi og -metoder.

Viktige funn i Kahoot! EdTrends Report:

  • Opplæringsansvarlige i bedrifter tar i økende grad i bruk spillbasert opplæring. De opplæringsansvarlige som deltok i undersøkelsen er overveldende enige om at gamification kan være avgjørende for å forbedre læringsutbytte. Dette funnet er særlig fremtredende hos mannlige opplæringsansvarlige sammenlignet med kvinnelige.
  • Mer enn halvparten av deltakerne i undersøkelsen forventer å øke mengden opplæring i sin bedrift i 2018. 1 av 4 trenere forventer i tillegg å øke budsjettet til opplæring neste år.
  • Microsoft-programvare fortsetter sin dominans innen bedriftsopplæring. Av deltakerne i undersøkelsen, svarer et flertall at de bruker Windows OS for desktop, samt Powerpoint som presentasjonsverktøy.
  • Det meste av bedriftsopplæring skjer fortsatt i tradisjonelle klasseroms-lignende miljøer eller i møterom, langt mer enn i virtuelle og elektroniske treningsmiljøer.
  • De fleste evalueringer av læringsutbytte etter opplæring gjøres ad hoc, for eksempel via undersøkelser eller diskusjoner. En av fire trenere måler ikke læringsutbytte i det hele tatt.

"Mange ansatte i bedrifter er vant til å spille ulike spill på fritiden, og de har vokst opp med spill, så det er logisk at de også ønsker å både lære og undervise via gamification på jobben", sier Erik Harrell, CEO, Kahoot!

"Vårt mål med denne rapporten er å gjøre opplæringsansvarlige over hele verden mer oppdaterte på dagens trender, og å hjelpe dem å bidra til å gjøre opplæring gøy, motiverende, engasjerende og magisk, også for voksne."

Rapporten inneholder også et intervju med en opplæringsansvarlig, om trender, tips og råd for å få mest mulig ut av sin bedrifts internopplæring.

Dataen som utgjør grunnlaget for rapporten er samlet fra bruken av Kahoot!, med over 50 millioner månedlige unike brukere over hele verden. Mer enn 1 million bedriftsmedarbeidere bruker Kahoot! for bedriftsopplæring hver måned. 25% av disse brukerne er ansatt hos Fortune 500-selskaper. Bruken av Kahoot! i bedrifter har vokst med over 150% sammenlignet med 2017.

Rapporten inneholder også resultater fra en spørreundersøkelse av mer enn 400 opplæringsansvarlige i ulike bedrifter globalt.

Les hele rapporten her.

Om Kahoot!

Siden lanseringen i 2013 har Kahoot! utviklet seg til å bli et spillbasert, pop-kulturelt læringsfenomen. Kahoot! ble nylig rangert i topp 5 blant læringsverktøy i USA basert på Chromes brukerdata. Den nyskapende læringsplattformen har over 50 millioner månedlige, aktive brukere (MAUs), og et offentlig bibliotek på over 20 millioner læringsspill. Spillene lages, spilles og deles i nærmere 200 land. Kahoot!s visjon er å forbedre læring og utdanning globalt, ved å hjelpe mennesker i alle aldre og i alle situasjoner med å oppdage magien som oppstår i et læringsøyeblikk. Kahoot! er en norsk oppfinnelse, og er i dag et globalt selskap med kontorer i Oslo, Austin TX og London. I tillegg finner du Kahoot! online på www.kahoot.com.

"Let´s play!"

Pressekontakter

GlobalT: Falguni Bhuta
[email protected]

Norge: Sean D'Arcy
[email protected]

Logo - https://mma.prnewswire.com/media/537189/Kahoot_Logo.jpg

Related Links

http://www.kahoot.com

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