- 14 industry leaders will speak during the workshop
- Focus on creating safe spaces for all gamers in the gaming industry
- Session will be the launchpad to the Gamer Safe Place - Fall Guys Tournament Series
TORONTO, Sept. 23, 2020 /PRNewswire/ -- Engine Media (TSX-V: GAME) (OTCQB: MLLLF) will host a two-hour workshop – Gamer Safe Place – giving voice to 14 female gaming industry leaders and aiming to raise awareness about issues surrounding the online gaming community.
Run by Engine's esports tournament and content platforms UMG Gaming and streamed on UMG.TV, the workshop will be staged on October 1. It will be moderated by Reinessa Gaming, a well-known personality in the gaming community and host on UMG.TV.
The event will discuss strategies to create safe places for all who participate in competitive gaming. The esports community is dominated by male players. However, the esports landscape is changing and evolving to embrace a more inclusive and diverse player community who have often been subjected to harassment, bullying and other mistreatment.
Heather Blair, Director of Brand Partnerships at UMG has played a key role in bringing the event to life.
"I love bringing all these thought leaders together to discuss important topics, but more importantly to find solutions," said Blair.
"Gamer Safe Place is a program developed to create community, positivity and connection in the gaming place, with particular focus on making gaming safe for all, no matter their gender, race, identity or religion.
"With the ability to offer a safe place to game for all, we are excited to use our UMG platform to bring this powerful program to light."
Hour one of the webinar, titled "Closing the Gap" will focus on discussion about how to include more women in the gaming space. Hour two, "How do Women Survive and Grow in this Space?" will include discussion about mental health, education and employment.
The webinar will be the launchpad for the upcoming Gamer Safe Place Fall Guys tournament to be held on the UMG Gaming platform. The tournament will consist of four weekly rounds beginning October 2, followed by the championship on November 6, 2020.
Engine Media's UMG features two divisions: UMG Gaming and UMG.TV. UMG Gaming is a leading esports tournament platform running competitions across major titles including Gears of War, Fortnite, Valorant, Call of Duty, Rocket League, NBA2K, Madden 21 and more.
UMG.TV streams live and on-demand esports events featuring some of the world's leading gamers; supporting your favorite college teams in head-to-head competition and delivering fans the latest content in the world of esports via headline shows including UMG Rewind.
Recently renamed from Torque Esports, Engine Media is a multi-platform media group leading the charge in esports, news streaming and gaming. The completion of the merger between Torque, Frankly Media and WinView Games (originally announced in March of this year) brings together a unique combination of esports content, streaming technology, gaming platforms, data analytics and intellectual property.
Engine Media is focused on new, live, and immersive esports and interactive gaming experiences through partnerships with traditional and emerging media companies.
About Engine Media Holdings, Inc. Engine Media is focused on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies. The company was formed through the combination of Torque Esports Corp., Frankly Inc., and WinView, Inc. and trades publicly under the ticker symbol (TSX-V: GAME) (OTCQB: MLLLF). Engine Media will generate revenue through a combination of: direct-to-consumer and subscription fees; streaming technology and data SaaS-based offerings; programmatic advertising and sponsorships; as well as intellectual property licensing fees. To date, the combined companies have clients comprised of more than 1,200 television, print and radio brands including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek and Cumulus; dozens of gaming and technology companies including EA, Activision, Blizzard, Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity into hundreds of millions of homes around the world through their content, distribution and technology.
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