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Fingerprint Partners with TigerFace Games to Introduce New Suite of Collaborative Learning Apps

Kids Play Together to Hone Math, Reading, Science & Language Skills; Boosts 21st Century Readiness Skills, Collaboration, Communication and Critical Thinking


News provided by

Fingerprint Digital, Inc

Sep 12, 2013, 07:03 ET

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SAN FRANCISCO, Sept. 12, 2013 /PRNewswire/ -- Fingerprint, a mobile entertainment network for kids, is teaming up with TigerFace Games, an award-winning app developer, to deliver seven new collaborative learning apps that allow kids and families to play and learn together. This multi-title release on the Fingerprint Play network is inspired by the power of collaborative learning. Ideal for home or school, these new apps allow kids in groups of two to four players to team up or go head-to-head to hone their math, science and language skills using a single tablet.

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(Logo:  http://photos.prnewswire.com/prnh/20130212/MM58568-a)

"These types of collaborative learning apps are using technology to drive the most engaged, social learning by bringing kids together around a single device – much like the successful dynamics of a board game," said Nancy MacIntyre, CEO and co-founder of Fingerprint. "For families, TigerFace Game's award-winning apps on Fingerprint's entertainment network are no doubt the future of a shared, mobile-learning experience at home and at school that is both purposeful and fun."

Collaborative play and learning – where kids work together to solve problems– is becoming increasingly important.  Research has found that collaborative learning helps improve retention, enhance interpersonal skills and even improve time on tasks1.  At its core, collaborative learning is about a shared experience and ultimately, about relationships.  Technology, and specifically games, can be an ideal tool to get students actively engaged with one another and also with the subject matter.

"TigerFace has introduced collaborative learning apps across schools in the UK, and we're thrilled to bring our best learning apps to the Fingerprint network for families everywhere," said Kate Ho, Managing Director of TigerFace Games.  "Whether brushing up on math facts or enjoying a quick word battle, it's this kind of social game play that translates into learning moments shared between kids."

These new apps by TigerFace bolster Fingerprint's library to 40 apps that appeal to kids from ages 3-13 and range in flavor from reading and music to math and manners.  The new range of collaborative learning apps, available exclusively on the Fingerprint network, includes:

  • Sushi Scramble (Language) 
    Up to four players work together to collect letters from circling sushi boats and build words to serve up to the hungry customers, while honing their phonics and spelling skills.  (Ages 7-11; $2.99; available end of September)
  • Equator Premium (Math)
    In this multiplayer, collaborative math game, kids solve addition, subtraction, multiplication, and division problems to balance the equator.  As the seasons progress, the math puzzles become more challenging. (Ages 5-11; Free - $2.99; available end of September)
  • Cosmic Reactor (Math)
    In this head-to-head game, two players compete in seven out-of-this-world math mini-games to become the Cosmic Reactor Champion. Players can customize their levels of difficulty and choose to face off using addition, subtraction, multiplication or division.  (Ages 5-11; $2.99)
  • Quick Tap Spanish, French, German, Portuguese (Language)
    Quick Tap is a high-speed, head-to-head race where players race to match a foreign word to their English counterpart.  Kids square off and learn more than 100 words that range from numbers and colors, to food and animals. There are a total of four Quick Tap language titles. (Ages: 5-11; $1.99)

Additionally, Fingerprint and TigerFace today unveiled a single-reader, science-based interactive story. 

  • Not Lost in the Universe (Science)
    Kids travel the universe to learn about lasting energy sources (wind, sun, water and heat) in this vibrantly animated interactive story. With five chapters and three mini-games, readers help their brave explorers refuel their power cells and return safely to earth. (Ages: 3-8; Free - $4.99)

Collaborative apps are best played on a tablet and are currently available at the App Store for the iPad.

About Fingerprint Digital, Inc.
Fingerprint is a digital entertainment company for kids and the creator of Fingerprint Play, the first kids' mobile learning and entertainment network for children 3-13. Working with top developers from around the world, Fingerprint Play offers 40 engaging edutainment apps that range from reading and music to math and manners.  Fingerprint is funded by leading consumer tech investors including Corus Entertainment and K2MediaLabs. For more information, visit www.fingerprintplay.com or www.facebook.com/fingerprintplay.

About TigerFace Games
Tigerface Games specializes in tablet-based games that support collaborative learning and foster problem solving skills for home and the classroom. The TigerFace games use the multi-touch interface to enable two children to talk and work together to solve a puzzle using the same device. TigerFace develops for iOS, Android and SMART Table platforms.  These learning games are influenced by games and education in equal measure. Tigerface Games is based in Edinburgh, United Kingdom.

Sources:  1) Edutopia

SOURCE Fingerprint Digital, Inc

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