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Informe de App Annie e IDC sobre el gasto en juegos para móvil
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Jun 15, 2021, 03:01 ET

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-El informe de App Annie e IDC revela que en el primer trimestre los consumidores gastaron 1.700 millones de dólares a la semana en juegos móviles

SAN FRANCISCO, 15 de junio de 2021 /PRNewswire/ -- App Annie, la empresa de datos y análisis móviles impulsada por la IA, ha publicado hoy, en colaboración con IDC el informe Gaming Spotlight 2021.

El gasto en móviles va a ampliar su ventaja a más de 2,9 veces sobre los juegos de sobremesa y 3,1 veces más que las consolas de juegos domésticas. Un año después de la pandemia, la demanda de juegos para móviles sigue aumentando. A nivel mundial, los usuarios descargaron un 30% más de juegos para móviles por semana en el primer trimestre de 2021 con respecto a los niveles anteriores a la pandemia, alcanzando más de mil millones de juegos por semana. En el primer trimestre de 2021, los consumidores gastaron 1.700 millones de dólares a la semana en juegos para móviles en iOS y Google Play, un 40% más que antes de la pandemia.

Algunas conclusiones son:

  • América y Europa registraron el mayor crecimiento de la cuota de mercado en el gasto global de los consumidores: Estados Unidos y Alemania lideraron el crecimiento en Norteamérica y Europa Occidental, respectivamente, del primer trimestre de 2020 al primer trimestre de 2021. APAC sigue representando alrededor de la mitad del gasto en juegos móviles en el primer trimestre de 2021
  • Los editores adoptan las funciones multiplataforma: Los juegos más taquilleros, como Lineage M, Lords Mobile, Roblox y  PUBG Mobile, aprovecharon las experiencias multiplataforma, lo que se tradujo en un compromiso y un potencial de monetización a largo plazo
  • Las funciones de juego cruzado reinan: los juegos que ofrecen la posibilidad de acceder a múltiples plataformas han ganado en popularidad.  Genshin Impact se convirtió en un éxito de ventas mundial en móviles, PC y consolas gracias a un despliegue multiplataforma bien ejecutado
  • El apetito por los juegos hipercasuales y de simulación aumentó: Los subgéneros que más crecieron en cuota de mercado por descargas fueron los hipercasuales (+6,7 puntos), los infantiles (+1,0 puntos), los de simulación (+0,6 puntos) y los de carreras (+0,3 puntos)
  • La transmisión de juegos aumentó la participación y la monetización: Aplicaciones como Discord y Twitch vieron un elevado compromiso por usuario hasta bien entrado abril de 2021, ya que los hábitos de streaming de juegos se arraigaron un año después de la pandemia

"La plataforma de teléfonos inteligentes ha llevado la alegría de los juegos a los usuarios de todo el mundo a un ritmo sin precedentes. Se trata de uno de los verticales de mayor y más fuerte crecimiento en la industria de las aplicaciones. La funcionalidad multiplataforma impulsará la aceleración, permitiendo una experiencia de calidad de consola en el bolsillo de todos los propietarios de teléfonos inteligentes," dijo Junde Yu, MD of Gaming, App Annie

Lea el artículo completo de Gaming Spotlight aquí. 

Acerca de App Annie
App Annie es la plataforma de datos y análisis móviles más fiable del sector. Nuestra misión es ayudar a los clientes a crear experiencias móviles ganadoras y alcanzar la excelencia.

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