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Kahoot! lanserer betaversjonen av sin nye mobilapp, på ISTE konferansen 2017; En app som skal forandre og redefinere hjemmelekser!
  • USA - English
  • USA - English


News provided by

Kahoot!

Jun 26, 2017, 09:00 ET

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Appen er planlagt å lanseres for fullt høsten 2017 og har som mål å gjøre hjemmelekser til noe morsomt og engasjerende. Appen lar lærere dele spillutfordringer med elevene sine, slik at de kan ta med seg Kahoot!-opplevelsen videre fra klasserommet og hele veien hjem!

SAN ANTONIO, 26. juni 2017 /PRNewswire/ -- Kahoot!, den spillbaserte læringsplattformen med norsk opprinnelse, 50 millioner unike, månedlige brukere, og en av verdens raskest voksende merkevarer innen læring, forhåndsviser sin nye mobilapp på ISTE 2017.

Foto - https://mma.prnewswire.com/media/527496/Kahoot___ISTE_2017.jpg

Den nye appen, designet for både iOS og Android, bringer magien fra spillbasert læring fra klasserommet, hele veien hjem! I den nye appen kan lærere dele spillutfordringer med elevene som hjemmelekser, slik at elevene kan fortsette å spille, oppleve og lære på en engasjerende og morsom måte, uansett hvor de er.   

Ni av ti lærere sier at de bruker Kahoot! for gjennomgang og revisjon av emner de underviser i klasserommet, ifølge en nylig publisert undersøkelse basert på Kahoot!s data og svar fra 580 lærere. Kahoot! viser seg å være mer effektiv sammenlignet med tradisjonelle læringsmetoder for å forsterke læringsutbytte, i følge undersøkelsen. Nesten en fjerdedel av lærerne som deltok i undersøkelsen sa at de ville spille Kahoot! oftere hvis de kunne gi Kahoot!-spill (kahoots) som hjemmelekser. Dette ønsket blir nå oppfylt med den nye Kahoot! appen.

"Lærere og studenter elsker å spille Kahoot! og de vil ikke stoppe å spille når klokken ringer," sier Erik Harrell, CEO i Kahoot! "Med vår splitter nye app, gjør vi det enkelt å forlenge læringseffekten både i tid og rom, slik at studentene kan spille, lære og utfordres uansett hvor de er. Kahoot! gjør læring fantastisk - og nå gjelder dette også hjemmelekser! Vi ser virkelig frem til å lansere den endelige versjonen av appen når det nye skoleåret starter om noen måneder."

Den nye mobilappen legger til rette for at  lærere som ønsker å utvide læringsutbyttet utover klasserommet, kan gjøre dette ved å utfordre studenter til å spille en kahoot på egen hånd, enten alene eller sammen med andre studenter. Mobilappen vil også imøtekomme ønsket om bedre læring fra studenter, som i økende grad bruker tid på sine mobile enheter. Med appen får lærere og elever mulighet til gjennomgang, forsterkning og selvfølgelig mye moro, også utenfor klasserommet.

Noen av hovedfunksjonene til appen er:

  • Opplevelsen starter allerede på startskjermen!
    • Startskjermen i appen gir en oversikt over pågående spillutfordringer, tidligere spilte spill, en liste over anbefalte spill, samt muligheten til å søke etter spill fra Kahoot!s database med over 20 millioner offentlig tilgjengelige kahoots. Appen kan også brukes som spillkonsoll når Kahoot! spilles på den tradisjonelle måten i klasserommet, ved å skrive inn game PIN og delta
  • Single player mode - spill alene, men sammen!
    • I den nye appen trenger ikke spillerne en ekstra skjerm å spille med, slik som i en tradisjonell kahoot. De kan se både spørsmål og svar på telefonen sin. Elever kan både spille mot og utfordre medelever, eller de kan teste kunnskapene sine mot virtuelle spillere. Dersom en spiller ønsker å forbedre poengsummen fra et klasseromsspill, kan de forbedre sin poengsum ved å spille videre hjemme!
  • Utfordringer (Challenges) som gjør lekser moro
    • Lærere kan sende hjemmelekser til studentene sine gjennom utfordringer (Challenges), enten fra datamaskin eller fra appen. Ved å akseptere utfordringen fra læreren sin, kan elevene fortsette å spille og lære, når som helst!

Deltakere på ISTE 2017, en av de største konferanser i verden innen EdTech, vil kunne teste den nye appen. Når appen lanseres for fullt senere i høst 2017, vil den bli tilgjengelig både for iOS og Android.

Om Kahoot!

Siden lanseringen i 2013 har Kahoot! utviklet seg til å bli et spillbasert, pop-kulturelt læringsfenomen. New York times skriver blant annet at "kahooting" nå er et verb i USA. Den nyskapende læringsplattformen har 50 millioner månedlige, aktive brukere (MAUs), og et offentlig bibliotek på over 20 millioner læringsspill. Spillene lages, spilles og deles i nærmere 200 land. Kahoot!s visjon er å forbedre læring og utdanning globalt, ved å hjelpe mennesker i alle aldre og i alle situasjoner med å oppdage magien som oppstår i et læringsøyeblikk. Kahoot! er en norsk oppfinnelse, og er i dag et globalt selskap med kontorer i London, Oslo og Austin. I tillegg finner du Kahoot! online på kahoot.com. "Let´s play!"

Pressekontakt (NO): 
Sean D'Arcy
[email protected] 

Press Contact (EN):
Falguni Bhuta
[email protected]

Related Links

http://www.kahoot.com

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