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3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography - Forecast and Analysis to 2013 - 2020


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May 28, 2014, 03:46 ET

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NEW YORK, May 28, 2014 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography - Forecast and Analysis to 2013 - 2020

http://www.reportlinker.com/p02138968/3D--4D-Technology-Market-by-3D-Product-Type-IC-Printer-Gaming-Cinema-Screen-CAD-Navigation-Animation-Camera-Medical-Imaging-3D--4D-HMD-Smart-Phone-TV-Projectors-Application-and-Geography---Forecast-and-Analysis-to-2013---2020.html

The 3D and 4D technologies are now widespread across a range of display, imaging, and entertainment platforms. These provide users with a whole new level of experience, immersion, interaction, and realism and, thus, the 3D and 4D technologies have become a mainstream element of cinema, television, internet, video games, and mobile phones.

A major breakthrough in terms of developing these technologies and propagating awareness of their potential took place after the 3D and 4D technologies were being widely accepted in the entertainment industry. In the last few years, glassless new 3D TV channels have been introduced with effects achieved via multiple projectors behind the screen, combined with a lens array creating parallax effects from any direction. The FIFA World Cup was the first mass event screened in 3D. The compatibility of 3D and 4D technologies has been gradually incorporated into a variety of consumer products ranging from Blu-ray recorders, gaming consoles, personal computers, and 3D printers. 3D technology has become widespread in homes in the developed countries making way for the 4D technology.

The "3D and 4D Technology Market – Forecast and Analysis (2013-2020)" report captures the market insights in terms of the market size and forecast for the period of 2013-2020. The report is segmented by product type, application, and geography. The geographical segments of the report cover the four major regions, namely the Americas, Europe, APAC, and Rest of the World (ROW). This report also details the market on the basis of the key drivers, restraints, opportunities, impact analysis; and includes the profiles of the major players in the 3D and 4D technology markets.

The major players in the 3D and 4D Technology markets includes 3D Systems (U.S.), Autodesk, Inc. (U.S.), Barco (Belgium), Dolby Laboratories, Inc. (U.S.), DreamWorks Animation Skg, Inc. (U.S.), LG Electronics (South Korea), Panasonic Corporation (Japan), Samsung (South Korea), Sony Corporation (Japan), and Stratasys (U.S.).

Key Take-Away:
- The 3D technology market scenario and insights of the 4D technology
- Key driving factors, inhibitors, and opportunities impacting the 3D and 4D technology markets
- Porter's analysis in detail along with the value chain of the 3D and 4D technology markets
- Burning issues and opportunities for the market product types, and application areas
- 3D and 4D technology market segmentation by product type, and application statistics with detailed classification splits by revenue
- Illustrative segmentation analysis, and forecast of the major geographical markets to give an overall view of the 3D and 4D technology markets
- Detailed competitive landscape with identification of the key players in each type of product market, in-depth market share analysis along with the individual revenue

Table of Contents

1 Introduction (Page No. - 18)

1.1 Objectives
1.2 Report Description
1.3 Markets Covered
1.4 Stakeholders
1.5 Research Methodology
1.5.1 Market Size Estimation
1.5.2 Market Crackdown and Data Triangulation
1.5.3 Key Data Taken From Secondary Sources
1.5.4 Key Data Taken From Primary Sources
1.5.5 Assumptions Made For This Report
1.5.6 List of Companies Covered During Study

2 Executive Summary (Page No. - 32)

3 Cover Story – Interview With Dr. Alam (Page No. - 35)

4 Market Overview (Page No. - 37)

4.1 Introduction
4.2 Market Definition
4.3 Scope of the Report
4.4 History and Evolution of the 3D Technology
4.5 Trends in the 3D Technology Market
4.6 3D Technology Products and Applications Life Cycle
4.7 Emerging Technologies in 3D
4.7.1 Real Time 3D
4.7.2 3D Printing
4.7.3 3D Cinema
4.7.4 Architectural 3D Rendering
4.8 4D Technology
4.8.1 Introduction to the 4D Technology
4.8.2 Recent Developments in 4D Technology

4.8.2.1 4D Cinema
4.8.2.2 4D Printing
4.8.2.3 4D Bim
4.8.2.3.1 Advantages of 4D in Bim
4.8.2.4 4D in Healthcare
4.8.2.5 Augmented Reality
4.9 Market Dynamics
4.9.1 Drivers
4.9.1.1 Application of 3D Technology in Allied Segments Is Expected to Create A Potential Market
4.9.1.2 Growing Demand of Entertainment Is Expected to Drive the Global 3D Market in the Entertainment Sector
4.9.1.3 in House R&D investments and Financial Support From Governments For 3D Printing Is Set to Develop Cost Effective 3D Printers
4.9.1.4 Easy Manufacturing of Individualized Parts and Components Is Expected to Drive the Rapid Prototyping Market to A Large Extent
4.9.2 Restraints
4.9.2.1 Lack of 3D Content Is Expected to Be A Major Issue in the Entertainment Industry Due to the Complexity in the Carrier and Storage
4.9.2.2 3D Printing Materials: Availability, Cost, Quality, Material Development & Validation, Material Standardization & Characterization Issues
4.9.2.2.1 Lack of Availability of Materials & Its High Cost
4.9.2.2.2 Material Development & Its Validation
4.9.2.2.3 Material Standardization & Characterization
4.9.2.2.4 Quality of Materials

4.9.3 Opportunities
4.9.3.1 Huge Opportunity For the 4D Technology in Various Application Areas
4.10 Burning Issues
4.10.1 3D Tv: Lack of Standardisation in 3D Glasses, and Content Creation Issues
4.11 Winning Imperatives
4.11.1 Developments of the Glassless 3D Phones Is Expected to Be A Game Changer in the Smartphone Industry
4.11.2 Healthcare Is Going to Be A Huge Potential Market For 3D Applications, Majorly, Due to the Continuous Technological Advancements
4.12 Value-Chain Analysis
4.12.1 Value Chain Analysis of 3D Tv Market
4.12.2 Value Chain Analysis of 3D Printers
4.13 Porter's Five Forces Model
4.13.1 Degree of Competition
4.13.2 Bargaining Power of Buyers
4.13.3 Bargaining Power of Suppliers
4.13.4 Threats of Substitutes
4.13.5 Threats of New Entrants

5 Market By Application (Page No. - 74)

5.1 Introduction
5.2 Technological Aspects of 3D
5.2.1 2d to 3D Conversion
5.2.2 3D Computer Aided Design (CAD)
5.2.3 Image Processing: Formats and Standards
5.2.3.1 Object Modeling
5.2.3.2 Geometric Compression
5.2.3.3 Image Registration
5.2.3.4 Volume Visualization
5.2.4 Imax 3D
5.2.4.1 Imax Dome
5.2.4.2 Imax 3D
5.2.4.3 Imax HD
5.3 3D Integrated Circuits
5.3.1 Benefits of 3D IC's
5.4 3D Transistors
5.5 3D Printer
5.5.1 3D Printing Process
5.5.2 Types of 3D
5.5.2.1 SLS 3D Printers
5.5.2.2 FDM 3D Printers
5.5.2.3 SLA 3D Printers
5.6 3D Gaming

5.7 3D Cinema
5.8 3D CAD
5.9 3D Navigation
5.10 3D Animation
5.11 3D Imaging
5.11.1 Introduction
5.11.2 3D Camera
5.11.3 3D Scanner
5.11.4 3D Medical Imaging
5.12 3D Display
5.12.1 Introduction
5.12.2 Types of 3D Displaying Technology
5.12.2.1 Stereoscopy

5.12.2.2 Auto-Stereoscopy
5.12.2.3 Volumetric
5.12.2.3.1 Type of Volumetric Display
5.12.3 Head Mounted Display
5.12.4 3D Smartphone
5.12.5 3D Digital Signage
5.12.6 3D Television
5.12.7 3D Projector
5.12.7.1 Anaglyph
5.12.7.2 Polarized
5.12.7.3 Stereoscopic
5.12.8 3D Glass
5.12.8.1 Type of 3D Glasses
5.12.8.2 Passive Glasses
5.12.8.2.1 Anaglyph 3D Glasses
5.12.8.2.2 Polarized 3D Glasses
5.12.8.3 Active Glasses
5.12.8.3.1 Pulfrich Glasses

6 Market By Application (Page No. - 141)

6.1 Introduction
6.2 Industrial
6.3 Consumer
6.4 Entertainment
6.5 Healthcare
6.6 Education
6.7 Government

7 Market By Geography (Page No. - 155)

7.1 Introduction
7.2 the Americas
7.3 Europe
7.4 APAC
7.5 ROW

8 Competitive Landscape (Page No. - 185)

8.1 Introduction
8.2 Key Players
8.3 Competitive Analysis
8.3.1 Market Share Analysis
8.4 Competitive Situation and Trends
8.4.1 New Product Developments and Announcements
8.4.2 Agreements, Partnerships, Joint Ventures and Collaborations
8.4.3 Mergers and Acquisitions
8.4.4 Contracts
8.4.5 Others

9 Company Profiles

9.1 3D Systems Corporation
9.2 Dolby Laboratories, Inc.
9.3 LG Electronics Inc.
9.4 Barco N.V.
9.5 Samsung Electronics Co., Ltd.
9.6 Autodesk, Inc.
9.7 Stratasys, Inc.
9.8 Panasonic Corporation
9.9 Sony Corporation
9.10 Dreamworks Animation SKG, Inc.

List of Tables

Table 1 General Assumptions, Terminology and Application Key Notes For the 3D and 4D Technology Markets
Table 2 3D and 4D Technology Market, Drivers – Impact Analysis, 2013-2020
Table 3 3D Printing: Major Government Funding, By Region
Table 4 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Billion)
Table 5 3D Integrated Circuit Market Size, By Geography, 2013-2020 ($Billion)
Table 6 3D Integrated Circuit Market Size, By Component, 2013-2020 ($Million)
Table 7 3D Printing Market Size, By Geography, 2013-2020 ($Million)
Table 8 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 9 3D Printing Market Size, By Technology, 2013-2020 ($Million)
Table 10 3D Printing Market Size, By Material Type, 2013-2020 ($Million)
Table 11 Gaming Market Size, By Product Type, 2013-2020 ($Billion)
Table 12 Gaming Market Size, By Geography, 2013-2020 ($Billion)
Table 13 Gaming Market Size, By Technology Type, 2013-2020 ($Billion)
Table 14 2d Gaming Market Size, By Geography, 2013-2020 ($Billion)
Table 15 3D Gaming Market Size, By Geography, 2013-2020 ($Billion)
Table 16 3D Cinema Screen Market Volume, By Geography, 2013-2020 (Thousands)
Table 17 3D Cinema Screen Market Size, By Geography, 2013-2020 ($Million)
Table 18 Computer Aided Design Market Size, By Technology Type, 2013-2020 ($Billion)
Table 19 2d Computer Aided Design Market Size, By Geography, 2013-2020 ($Billion)
Table 20 3D Computer Aided Design Market Size, By Geography, 2013-2020 ($Billion)
Table 21 3D Navigation Market Size, By Geography, 2013-2020 ($Million)
Table 22 Animated Movies Market Size, By Technology Type, 2013-2020 ($Billion)
Table 23 3D Animated Movies Market Size, By Geography, 2013-2020 ($Billion)
Table 24 3D and 4D Technology Market Size, By Imaging Product Type, 2013-2020 ($Billion)
Table 25 3D Imaging Market Size, By Geography, 2013-2020 ($Billion)
Table 26 3D Camera Market Size, By Geography, 2013-2020 ($Million)

Table 27 3D Scanner Market Size, By Geography, 2013-2020 ($Million)
Table 28 3D Medical Imaging Market Size, By Technology Type, 2013-2020 ($Billion)
Table 29 2d Medical Imaging Market Size, By Geography, 2013-2020 ($Million)
Table 30 3D Medical Imaging Market Size, By Geography, 2013-2020 ($Million)
Table 31 4D Medical Imaging Market Size, By Geography, 2013-2020 ($Million)
Table 32 3D Display Market Size, By Geography, 2013-2020 ($Billion)
Table 33 Head Mounted Display Market Size, By Geography, 2013-2020 ($Million)
Table 34 Head Mounted Display Market Size, By Application, 2013-2020 ($Million)
Table 35 3D Smart-Phone Market Size, By Geography, 2013-2020 ($Million)
Table 36 3D Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 37 3D Digital Signage Market Size, By Application, 2013-2020 ($Million)
Table 38 3D Indore Venues Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 39 3D Retail Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 40 3D Transportation Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 41 3D Government Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 42 3D Corporate Digital Signage Market Size, By Geography, 2013-2020 ($Million)
Table 43 3D Television Market Size, By Geography, 2013-2020 ($Billion)
Table 44 3D Projector Market Size, By Geography, 2013-2020 ($Million)
Table 45 3D and 4D Technology Market Size, By Application, 2013-2020 ($Billion)
Table 46 Industrial Market Size, By Geography, 2013-2020 ($Billion)
Table 47 Consumer Market Size, By Geography, 2013-2020 ($Billion)
Table 48 Entertainment Market Size, By Geography, 2013-2020 ($Billion)
Table 49 Healthcare Market Size, By Geography, 2013-2020 ($Billion)
Table 50 Education Market Size, By Geography, 2013-2020 ($Billion)
Table 51 Government Market Size, By Geography, 2013-2020 ($Billion)
Table 52 3D and 4D Technology Market Size, By Geography, 2013-2020 ($Billion)
Table 53 the Americas: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Billion)
Table 54 the Americas: 3D and 4D Technology Market Size, By Region, 2013-2020 ($Billions)
Table 55 North Americas: 3D and 4D Technology Market Size, By Country, 2013-2020 ($Billions)
Table 56 the Americas: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 57 The Americas: 3D and 4D Technology Market, By 3D Imaging Product Type, 2013-2020 ($Million)

Table 58 The Americas: 3D and 4D Imaging Market Size, By Region, 2013-2020 ($Million)
Table 59 North America: 3D and 4D Imaging Market Size, By Country, 2013-2020 ($Million)
Table 60 The Americas: 3D and 4D Technology Market Size, By 3D Display Product Type, 2013-2020 ($Million)
Table 61 The Americas: 3D and 4D Display Market Size, By Region, 2013-2020 ($Million)
Table 62 North Americas: 3D and 4D Display Market Size, By Country, 2013-2020 ($Million)
Table 63 Europe: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Billion)
Table 64 Europe: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 65 Europe: 3D and 4D Technology Market Size, By 3D Imaging Product Type, 2013-2020 ($Million)
Table 66 Europe: 3D and 4D Technology Market Size, By 3D Display Product Type, 2013-2020 ($Million)
Table 67 APAC: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Billion)
Table 68 APAC: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 69 APAC: 3D and 4D Technology Market Size, By 3D Imaging Product Type, 2013-2020 ($Million)
Table 70 APAC: 3D and 4D Technology Market Size, By 3D Display Product Type, 2013-2020 ($Million)
Table 71 ROW: 3D and 4D Technology Market Size, By Product Type, 2013-2020 ($Million)
Table 72 ROW: 3D Printing Market Size, By Application, 2013-2020 ($Million)
Table 73 ROW: 3D and 4D Technology Market Size, By Imaging Product Type, 2013-2020 ($Million)
Table 74 ROW: 3D and 4D Technology Market Size, By Display Product Type, 2013-2020 ($Million)
Table 75 New Product Developments and Announcements
Table 76 Agreements, Partnerships, Joint Ventures and Collaborations
Table 77 Mergers and Acquisitions
Table 78 Contracts
Table 79 Others

List of Figures

Figure 1 3D and 4D Technology Market Segmentation
Figure 2 Research Methodology of 3D and 4D Technology Market
Figure 3 3D and 4D Technology Market Size Estimation
Figure 4 3D and 4D Technology Market Crackdown and Data Triangulation
Figure 5 3D and 4D Technology Market Size, 2013–2020 ($Billion)
Figure 6 3D Technology Evolution
Figure 7 3D Industry Components
Figure 8 3D Technology Life Cycle
Figure 9 3D Technology Market Restraints – Impact Analysis, 2013–2020
Figure 10 3D and 4D Technology Market : Opportunity – Impact Analysis, 2013-2020
Figure 11 Value Chain of 3D Tv Market
Figure 12 Value Chain of 3D Printing Market
Figure 13 Porter's Five Forces Analysis For the 3D and 4D Technology Market – 2013
Figure 14 Degree of Competition in the 3D and 4D Technology Market - 2013
Figure 15 Bargaining Power of the Buyers in the 3D and 4D Technology Market - 2013
Figure 16 Bargaining Power of the Suppliers in the 3D and 4D Technology Market - 2013
Figure 17 Threats of Substitutes in the 3D and 4D Technology Market – 2013
Figure 18 Threats of New Entrants in the 3D and 4D Technology Market – 2013
Figure 19 Technical Flow Diagram of 3D Technology
Figure 20 2d to 3D Conversion Process

Figure 21 3D IC Designing Methods
Figure 22 3D Printing Process
Figure 23 Types of 3D Printers
Figure 24 Evolution of 3D Movies and 3D Television
Figure 25 3D Projection Techniques
Figure 26 Types of 3D Glasses
Figure 27 Working of Anaglyph 3D Glasses
Figure 28 3D and 4D Application Market Segment
Figure 29 3D Technology Market, Key Growth Strategies – 2013
Figure 30 Market Share of 3D and 4D Tehcnology in Terms of Value, By Service Provider – 2013
Figure 31 Market Share of 3D and 4D Technology Market in Terms of Value, By Product Type – 2013
Figure 32 3D Systems Corporation: Company Snapshot
Figure 33 3D Systems Corporation: Products and Services
Figure 34 3D Systems Corporation: Swot Analysis
Figure 35 Dolby Laboratories: Company Snapshot
Figure 36 Dolby Laboratories: Products and Services
Figure 37 Dolby Laboratories: Swot Analysis
Figure 38 LG Electronics inc.: Company Snapshot
Figure 39 LG Electronics Inc.: Products and Services
Figure 40 LG Electronics Inc.: Swot Analysis

Figure 41 Barco N.V.: Company Snapshot
Figure 42 Barco N.V.: Products and Services
Figure 43 Barco N.V.: Swot Analysis
Figure 44 Samsung Electronics Co.,Ltd.: Company Snapshot
Figure 45 Samsungelectronics Co.,Ltd.: Products and Services
Figure 46 Samsung Electronics Co.,Ltd.: Swot Analysis
Figure 47 Autodesk, Inc.: Company Snapshot
Figure 48 Autodesk, Inc.: Products and Services
Figure 49 Stratasys, Inc.: Company Snapshot
Figure 50 Stratasys Ltd.: Products and Services
Figure 51 Panasonic Corporation: Company Snapshot
Figure 52 Panasonic Corporation: Products and Services
Figure 53 Sony Corporation: Company Snapshot
Figure 54 Sony Corporation: Products and Services
Figure 55 Dreamworks Animation SKG, Inc.: Company Snapshot
Figure 56 Dreamworks Animation SKG, Inc.: Products and Services

To order this report: 3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography - Forecast and Analysis to 2013 - 2020
http://www.reportlinker.com/p02138968/3D--4D-Technology-Market-by-3D-Product-Type-IC-Printer-Gaming-Cinema-Screen-CAD-Navigation-Animation-Camera-Medical-Imaging-3D--4D-HMD-Smart-Phone-TV-Projectors-Application-and-Geography---Forecast-and-Analysis-to-2013---2020.html

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Contact Clare: [email protected]
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Intl: +1 339-368-6001

SOURCE Reportlinker

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