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$847 Billion Gambling Global Market Opportunities and Strategies to 2032 Featuring China Welfare Lottery, Flutter Entertainment, Caesars, MGM Resorts, & The Hong Kong Jockey Club

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News provided by

Research and Markets

Mar 29, 2023, 19:15 ET

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DUBLIN, March 29, 2023 /PRNewswire/ -- The "Gambling Global Market Opportunities And Strategies To 2032" report has been added to  ResearchAndMarkets.com's offering.

The global gambling market reached a value of nearly $449.04 billion in 2022, having declined at a compound annual growth rate (CAGR) of -0.9% since 2017. The market is expected to grow from $449.04 billion in 2022 to $ 765.89 billion in 2027 at a CAGR of 11.3%. The market is expected to grow from $239.22 billion in 2027 to $847.54 billion in 2032 at a CAGR of 2.0%.

Growth in the historic period resulted from emerging markets growth, growth in female gamblers and increased betting on e-sports.

Going forward, legalization of gambling, rapid urbanization, increasing use of social media and rising population are expected to drive the market. Rising of data theft and privacy are major factors that could hinder the growth of the gambling market in the future.

The gambling market is segmented by type into casino, lotteries, sports betting and others. The lotteries market was the largest segment of the gambling market by type, accounting for 50.9% of the total market in 2022. Going forward, sports betting segment is expected to be the fastest growing segment in the gambling market, at a CAGR of 12.6%.

The gambling market is also segmented by channel type into offline, online and virtual reality (VR). The offline market was the largest segment of the gambling market by channel type, accounting for 78.9% of the total market in 2022. Going forward, the virtual reality (VR) segment is expected to be the fastest growing segment in the gambling market, at a CAGR of 22.3%.

The gambling market is also segmented by end-user into gambling enthusiasts, social exuberant, others. The gambling enthusiasts market was the largest segment of the gambling market by end-user, accounting for 55.1% of the total market in 2022. Going forward, the social exuberant segment is expected to be the fastest growing segment in the gambling market, at a CAGR of 11.5%.

Asia Pacific was the largest region in the global gambling market, accounting for 32.5% of the total in 2022. It was followed by North America, Western Europe and then the other regions. Going forward, the fastest-growing regions in the gambling market will be North America and Western Europe, where growth will be at CAGRs of 32.2% and 22.8% respectively. These will be followed by South America and Eastern Europe, where the markets are expected to register CAGRs of 8.3% and 1.7% respectively.

The global gambling market is fragmented, with a large number of small players. The top ten competitors in the market made up to 20.91% of the total market in 2021. This can be due to the existence of number of local players in the market serving customers in particular geographies.

The China Welfare Lottery was the largest competitor with 12.58% share of the market, followed by Flutter Entertainment plc with 1.79%, Caesars Entertainment Corporation with 1.30%, MGM Resorts International with 1.19%, The Hong Kong Jockey Club with 1.19%, Bet365 Group Ltd with 0.97%, Las Vegas Sands Corporation with 0.64%, Wynn Resorts Ltd. with 0.48%, Galaxy Entertainment Group Limited with 0.40% and Melco International Development Ltd. with 0.37%.

Market-trend-based strategies for the gambling market includes investing in gambling games that use AR and VR technology, adopt advanced technologies to introduce live casinos, invest in sports betting, invest in providing mobile gambling services, invest in online casinos facilities, adopt cryptocurrencies to improve transparency in transactions, invest in branded slot games and gambling services through smart watch applications, offering offshore betting services, offer keno games.

Player-adopted strategies in the gambling market include generating welfare funds through introducing new lottery products, strategic acquisition, and launching new solutions.

To take advantage of the opportunities, the publisher recommends the gambling companies to focus on mobile gambling, focus on online casinos, increase focus on sports betting, use augmented and virtual reality in casinos, place, continue to focus on developed countries, offer competitive pricing, focus on the use of social media, participate in trade shows and events, leverage online portals to maximize reach and revenues, focus on female gamblers, continue to target fast-growing end-users.

Opportunity Analysis

  • The top opportunities in the gambling market segmented by type will arise in the lotteries segment, which will gain $147.08 billion of global annual sales by 2027.
  • The top opportunities in the gambling market segmented by channel type will arise in the offline segment, which will gain $210.20 billion of global annual sales by 2027.
  • The top opportunities in the gambling market segmented by end-user will arise in the gambling enthusiasts segment, which will gain $175.67 billion of global annual sales by 2027.
  • The gambling market size will gain the most in China at $175.67 billion.

Major Market Trends

  • Adoption Of Augmented and Virtual Reality In Casinos
  • Live Casinos
  • Sports Betting
  • Mobile Gambling
  • Online Casinos
  • Cryptocurrency In Gambling
  • Branded Slots
  • Keno Game
  • Offshore Sports Betting

Competitive Landscape And Company Profiles

  • China Welfare Lottery
  • Flutter Entertainment plc
  • Caesars Entertainment
  • MGM Resorts International
  • The Hong Kong Jockey Club

Key Topics Covered:

1. Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction and Market Characteristics
6.1. General Market Definition
6.2. Summary
6.3. Gambling Market Definition And Segmentations
6.4. Market Segmentation By Type
6.4.1. Casino
6.4.2. Lotteries
6.4.3. Sports Betting
6.4.4. Others
6.5. Market Segmentation By Channel Type
6.5.1. Offline Gambling
6.5.2. Online Gambling
6.5.3. Virtual Reality (VR) Gambling
6.6. Market Segmentation By End User
6.6.1. Gambling Enthusiasts
6.6.2. Social Exuberant
6.6.3. Others

7. Product Analysis - Product Examples

8. Gambling Market, Supply Chain Analysis
8.1.1. Resources
8.1.2. Gambling Services Providers
8.1.3. Other Service Providers
8.1.4. End Users

9. Customer Information
9.1. Australians Are Concerned At The Over Exposure Of Gambling Advertisements
9.2. American Attitudes On Casino Gaming
9.3. Growing Popularity Of Sports betting
9.4. Shift In Interests Of Young People To Gambling
9.5. Shift In Interests Towards Online And Physical Sportsbook Betting
9.6. Gamblers Will Return To Casinos Post COVID-19
9.7. Online Gambling Is the Most Popular Gambling Behavior
9.8. Mobile Devices Have Become the Most Popular Gambling Medium
9.9. Betting Over Legal Sportsbooks Is The Most Popular Gambling Behavior
9.10. Casinos Are Considering Adopting Skill-Based Games To Attract New Gamers
9.11. Most Social Gamblers Have Not Faced Issues From Their Gambling Activity

10. Major Market Trends
10.1. Adoption Of Augmented and Virtual Reality In Casinos
10.2. Live Casinos
10.3. Sports Betting
10.4. Mobile Gambling
10.5. Online Casinos
10.6. Cryptocurrency In Gambling
10.7. Branded Slots
10.8. Keno Game
10.9. Offshore Sports Betting

11. Global Gambling Market Size And Growth
11.1. Market Size
11.2. Historic Market Growth, 2017 - 2022, Value ($ Billion)
11.2.1. Market Drivers 2017 - 2022
11.2.2. Market Restraints 2017 - 2022
11.3. Forecast Market Growth, 2022 - 2027, 2032F Value ($ Billion)
11.3.1. Market Drivers 2022 - 2027
11.3.2. Market Restraints 2022 - 2027

12. Gambling Market, Regional Analysis
12.1. Global Gambling Market, By Region, Historic and Forecast, 2017 - 2022, 2027F, 2032F, Value ($ Billion)
12.2. Global Gambling Market, 2017 - 2027, Historic And Forecast, By Region
12.3. Global Gambling Market, 2022 - 2027, Growth And Market Share Comparison, By Region

13. Global Market Segmentation
13.1. Global Gambling Market, Segmentation By Type, Historic And Forecast, 2017 - 2022, 2027F, 2032F, Value ($ Billion)
13.2. Global Gambling Market, Segmentation By Channel Type, Historic And Forecast, 2017 - 2022, 2027F, 2032F, Value ($ Billion)
13.3. Global Gambling Market, Segmentation By End-User, Historic And Forecast, 2017 - 2022, 2027F, 2032F, Value ($ Billion)

14. Market Comparison with Macro Economic Factors
14.1. Gambling Market Size, Percentage Of GDP, Global
14.2. Per Capita Average Gambling Market Expenditure, Global
14.3. Gambling Per Capita Expenditure, 2022, Major Countries

For more information about this report visit https://www.researchandmarkets.com/r/9v7fbk

About ResearchAndMarkets.com
ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.

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