Activision Blizzard Reports December Quarter and Calendar Year 2010 Financial Results
- Company Achieves Record CY 2010 Operating Cash Flow of $1.4 Billion -
- CY 2010 GAAP Net Revenues Increase Year Over Year to $4.45 Billion -
- Company Delivers Record CY 2010 EPS -
- 2010 Revenues From Digital Channels Grow Over 20% to More Than $1.5 Billion -
- Company Announces New $1.5 Billion Stock Repurchase Program -
- Company Announces 10% Increase in Cash Dividend to $0.165 per Common Share -
SANTA MONICA, Calif., Feb. 9, 2011 /PRNewswire/ -- Activision Blizzard, Inc. (Nasdaq: ATVI) today announced financial results for the calendar year and quarter ending December 31, 2010. Activision Blizzard reports results on both a GAAP and a non-GAAP basis. A reconciliation of the company’s GAAP and non-GAAP results can be found in the attached tables.
For calendar year 2010, Activision Blizzard’s GAAP net revenues increased to $4.45 billion, as compared with $4.28 billion for 2009. On a non-GAAP basis, the company’s net revenues were $4.80 billion, as compared with $4.78 billion for 2009. Revenues from digital channels for the calendar year were more than $1.5 billion, an increase of more than 20% year over year.
For calendar year 2010, Activision Blizzard’s GAAP earnings per diluted share increased to $0.33, as compared with $0.09 per diluted share for 2009. The 2010 results include a $0.16 per share non-cash reduction in the valuation of intangible assets reflecting weaker retail sales in the casual and music genres, while the 2009 results included a similar non-cash charge of $0.19 per share. On a non-GAAP basis, the company’s earnings per diluted share grew 14.5% to $0.79, as compared with $0.69 per diluted share for 2009.
For the quarter ended December 31, 2010, Activision Blizzard’s GAAP net revenues were $1.43 billion as compared with fourth-quarter 2009 net revenues of $1.56 billion. On a non-GAAP basis, the company’s net revenues for the quarter were $2.55 billion, as compared with fourth-quarter 2009 non-GAAP net revenues of $2.50 billion. Revenues from digital channels for the quarter were more than $470 million, an increase of 40% year over year.
For the quarter ended December 31, 2010, Activision Blizzard had a GAAP loss per share of $0.20, inclusive of the $0.16 per share non-cash charge mentioned above. On a non-GAAP basis, the company’s earnings per diluted share grew to $0.53. For the comparable quarter in 2009, the company had a GAAP loss per share of $0.23, inclusive of the $0.19 per share non-cash charge mentioned above, and non-GAAP earnings per diluted share of $0.49.
Robert Kotick, CEO of Activision Blizzard, stated, “Because of focus and disciplined execution, 2010 was another extraordinary year for Activision Blizzard. We made some of the best games we have ever made in over 30 years of being in the interactive entertainment business. We benefited from new content releases for two of the world’s most successful online entertainment franchises: Activision Publishing’s Call of Duty®: Black Ops and Blizzard Entertainment’s World of Warcraft®: Cataclysm™, a new installment in the world’s largest subscription-based massively multiplayer online role-playing game. During the year, we grew our net revenues, delivered record earnings, achieved record GAAP and non-GAAP operating margins of 11% and 29%, respectively, and generated $1.4 billion in operating cash flow.”
Kotick added, “Activision Blizzard’s key franchises have larger audience bases than ever before and we continue to see significantly enhanced user activity and engagement for our expanding online communities. Our revenues from digital channels, which now account for over 30% of our overall revenues, were driven by increased sales of Activision Publishing’s Call of Duty map packs and value-added services for Blizzard Entertainment’s World of Warcraft. Blizzard significantly evolved its direct digital distribution capabilities with the launch of its new Battle.net® service and saw players embrace its service offerings in record numbers. Notably, since Call of Duty: Black Ops was launched in November players have spent an average of 52 minutes per day playing online, roughly equivalent to the 55 minutes that the average user spends each day on Facebook.(1) As of February 2, 2011, more than 27 million gamers have played Call of Duty games online, logging more than 2 billion hours, or the equivalent of more than 229,000 years of gameplay.(2)”
Kotick concluded, “Online gaming continues to broaden its appeal. Our shareholders continue to be well positioned to benefit from these trends and the focus of our incredibly talented employees around the world continues to allow us to lead our industry. We expect to continue to drive long-term growth, increase our return on invested capital and generate strong cash flow as we have over the last few years. Our strong balance sheet affords us the financial flexibility to invest in games that few companies have the ability to create and allows us to provide our shareholders with value through dividends and share repurchases.”
Business Highlights
- Activision Blizzard was the #1 publisher overall in North America and Europe for the calendar year.(3)
- Activision Blizzard was the #1 publisher in North America on the Xbox® 360, PlayStation® 3 and PC collectively for the calendar year.(4)
- Blizzard Entertainment’s World of Warcraft: Cataclysm, which was launched on December 7, 2010, sold through more than 3.3 million copies worldwide during its first 24 hours of release, making it the fastest-selling PC game of all time. It continued to sell through more than 4.7 million copies in its first month.(5)
- As of December 31, 2010, more than 12 million gamers worldwide are subscribed to play Blizzard Entertainment’s World of Warcraft.(6)
- For the December quarter, in North America and Europe, Call of Duty: Black Ops was the #1 best-selling console title in dollars ever during a single quarter and the Call of Duty franchise was the #1 franchise overall.(3)
- In November 2010, Call of Duty: Black Ops became the first video game ever to surpass $650 million in retail sales in its first five days of release.(2) To date, the game has achieved more than $1 billion in retail sales worldwide.(3)
- As of January 31, 2011, total unique gamers playing Activision Publishing’s Call of Duty: Black Ops increased by more than 49% over the number of total unique gamers that played Call of Duty®: Modern Warfare® for the first three months after each game’s release.(7)
- On February 1, 2011, Activision Publishing released Call of Duty: Black Ops First Strike, the first add-on pack for Call of Duty: Black Ops, on Xbox LIVE®. The map pack set new Xbox LIVE records with more than 1.4 million downloads in the first 24 hours, an increase of more than 25% over last year’s Call of Duty: Modern Warfare 2 Stimulus Package.(7) The map pack also will be available on the PlayStation® 3 computer entertainment system on March 3, 2011 and on the PC later in the quarter.
Company Outlook
Activision Blizzard will continue to invest its capital and resources in the significant opportunities afforded by online gaming worldwide and will reduce its exposure to low-margin and low-potential businesses. In 2011, the company will allocate the majority of its resources and focus toward opportunities which we expect will afford us the greatest competitive advantages and the greatest potential for best-in-class quality, high-margin digital growth, and long-term success. These opportunities include Blizzard Entertainment’s games currently in development, robust investment in forthcoming Call of Duty titles, the development of a best-in-class digital community surrounding the Call of Duty franchise, a new property from Bungie and an innovative new universe with broad appeal that will be revealed at Toy Fair later this week and will bring the world of toys, video games and the Internet together in an unprecedented way. These investments should better position Activision Blizzard for long-term growth and enable it to continue expanding its position as the largest digital publisher.
At the same time, due to continued declines in the music genre, the company will disband Activision Publishing’s Guitar Hero business unit and discontinue development on its Guitar Hero game for 2011. The company also will stop development on True Crime: Hong Kong™. These decisions are based on the desire to focus on the greatest opportunities that the company currently has to create the world’s best interactive entertainment experiences.
For calendar year 2011, Activision Blizzard expects GAAP net revenues to be $3.95 billion and GAAP earnings per diluted share to be $0.56. On a non-GAAP basis, the company expects net revenues of $3.9 billion and non-GAAP earnings per diluted share to be $0.70 for the calendar year. Since Blizzard Entertainment has not confirmed a launch date for its next global release, the company’s calendar year outlook at this time does not yet include a new game from Blizzard in 2011.
For the first quarter of 2011, Activision Blizzard expects GAAP net revenues of $1.28 billion, and GAAP earnings per diluted share of $0.28. The company’s first quarter GAAP earnings per diluted share outlook includes the impact of between $0.02 - $0.03 of expenses related to the restructuring. On a non-GAAP basis, the company expects net revenues of $640 million and $0.07 earnings per diluted share for the first quarter.
Activision Blizzard’s financial outlook is subject to significant risks and uncertainties, including declines in demand for its products, competition, the effectiveness of the company’s restructuring efforts, fluctuations in foreign exchange and tax rates, and counterparty risks relating to customers, licensees, licensors and manufacturers.
The company’s outlook is also based on assumptions about sell-through rates for its products, and the launch timing, success and pricing of its new slate of products. Current macroeconomic conditions increase those risks and uncertainties. As a result of these and other factors, actual results may deviate materially from the outlook presented above.
Board Authorizes Stock Repurchase Program and Declares Cash Dividend
Activision Blizzard today announced that its Board of Directors has authorized a new stock repurchase program under which the company can repurchase up to $1.5 billion of the company’s outstanding common stock. This program replaces the company’s $1 billion stock repurchase plan program authorized in February 2010, which expired on December 31, 2010. As of December 31, 2010, Activision Blizzard had purchased an aggregate of 86 million shares of its common stock for approximately $966 million under the 2010 program.
The Board of Directors also declared a cash dividend of $0.165 per common share payable on May 11, 2011 to shareholders of record at the close of business on March 16, 2011. This is the company’s second-ever cash dividend and it represents a 10% increase over its first-ever dividend that was issued in 2010.
Conference Call
Today at 4:30 p.m. EST, Activision Blizzard’s management will host a conference call and Webcast to discuss the company’s results for the quarter and year ended December 31, 2010 and management’s outlook for 2011. The company welcomes all members of the financial and media communities and other interested parties to visit the “Investor Relations” area of www.activisionblizzard.com to listen to the conference call and view a brief supporting slide presentation via live Webcast or to listen to the call live by dialing into 877-397-0292 in the U.S. with passcode 8890647.
Non-GAAP Financial Measures
Activision Blizzard provides net revenues, net income (loss), earnings (loss) per share and operating margin data and guidance both including (in accordance with GAAP) and excluding (non-GAAP) the following items: the impact of the change in deferred net revenues and related cost of sales with respect to certain of the company’s online-enabled games; expenses related to share-based payments; Activision Blizzard’s non-core exit operations (which are the operating results of products and operations of the historical Vivendi Games, Inc. businesses that the company has exited or substantially wound down); costs related to the business combination between Activision, Inc. and Vivendi Games, Inc. (including transaction costs, integration costs, and restructuring activities); expenses related to the restructuring of our Activision Publishing operations; the amortization of intangibles and impairment of intangible assets; and the associated tax benefits.
Management believes that the presentation of these non-GAAP financial measures provides investors with additional useful information to measure Activision Blizzard’s financial and operating performance because they facilitate comparison of operating performance between periods and help investors to better understand the operating results of Activision Blizzard.
Internally, management uses these non-GAAP financial measures in assessing the company's operating results, as well as in planning and forecasting.
Non-GAAP financial measures should be considered in addition to, not as a substitute for or superior to, financial measures determined in accordance with GAAP. Activision Blizzard recognizes that there are limitations associated with the use of these non-GAAP financial measures.
Activision Blizzard’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-GAAP net revenues, non-GAAP net income, non-GAAP earnings per share, and non-GAAP operating margin do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of Activision Blizzard's performance in relation to other companies.
Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering Activision Blizzard’s GAAP, as well as non-GAAP results and outlook and, in this release, by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.
About Activision Blizzard
Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC, console, handheld and mobile game publisher with leading positions across the major categories of the rapidly growing interactive entertainment software industry.
Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, South Korea and China. More information about Activision Blizzard and its products can be found on the company's website, www.activisionblizzard.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard’s expectations, plans, intentions or strategies regarding the future, including statements under the heading “Company Outlook,” are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Blizzard generally uses words such as “outlook,” “will,” “could,” "should," “would,” “might,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” "anticipates," "estimate," “future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to identify forward-looking statements. Factors that could cause Activision Blizzard’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Blizzard’s titles, increasing concentration of titles, shifts in consumer spending trends, the impact of the current macroeconomic environment and market conditions within the video game industry, Activision Blizzard’s ability to predict consumer preferences, including interest in specific genres such as first-person action and massively multiplayer online games and preferences among competing hardware platforms, the seasonal and cyclical nature of the interactive game market, changing business models including digital and used games, competition including from used games and other forms of entertainment, possible declines in software pricing, product returns and price protection, product delays, adoption rate and availability of new hardware (including peripherals) and related software, rapid changes in technology and industry standards, litigation risks and associated costs, the effectiveness of Activision Blizzard’s restructuring efforts, protection of proprietary rights, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality "hit" titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities and potential challenges associated with geographic expansion, and the other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
(1) According to Microsoft, Sony, Activision Blizzard internal estimates and digitalbuzzblog.com.
(2) According to Activision Blizzard internal estimates
(3) According to The NPD Group, Charttrack and Gfk
(4) According to The NPD Group
(5) According to internal company records from Blizzard Entertainment and reports from key distribution partners
(6) According to Blizzard Entertainment internal data
(7) According to Microsoft, Sony and Activision Blizzard internal estimates
(Tables to Follow)
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
||||||||||
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS |
||||||||||
(Unaudited) |
||||||||||
(Amounts in millions, except per share data) |
||||||||||
Three Months Ended December 31, |
Year Ended December 31, |
|||||||||
2010 |
2009 |
2010 |
2009 |
|||||||
Net revenues: |
||||||||||
Product sales |
$ |
1,061 |
$ |
1,232 |
$ |
3,087 |
$ |
3,080 |
||
Subscription, licensing and other revenues |
366 |
325 |
1,360 |
1,199 |
||||||
Total net revenues |
1,427 |
1,557 |
4,447 |
4,279 |
||||||
Costs and expenses: |
||||||||||
Cost of sales - product costs |
585 |
670 |
1,350 |
1,432 |
||||||
Cost of sales - massively multi-player online role playing game ("MMORPG") |
73 |
54 |
241 |
212 |
||||||
Cost of sales - software royalties and amortization |
128 |
136 |
338 |
348 |
||||||
Cost of sales - intellectual property licenses |
92 |
152 |
197 |
315 |
||||||
Product development |
275 |
265 |
642 |
627 |
||||||
Sales and marketing |
226 |
215 |
520 |
544 |
||||||
General and administrative |
119 |
94 |
364 |
395 |
||||||
Impairment of intangible assets |
326 |
409 |
326 |
409 |
||||||
Restructuring |
--- |
(6) |
--- |
23 |
||||||
Total costs and expenses |
1,824 |
1,989 |
3,978 |
4,305 |
||||||
Operating income (loss) |
(397) |
(432) |
469 |
(26) |
||||||
Investment and other income, net |
8 |
(3) |
23 |
18 |
||||||
Income (loss) before income tax expense |
(389) |
(435) |
492 |
(8) |
||||||
Income tax (benefit) expense |
(156) |
(149) |
74 |
(121) |
||||||
Net income (loss) |
$ |
(233) |
$ |
(286) |
$ |
418 |
$ |
113 |
||
Basic earnings (loss) per common share |
$ |
(0.20) |
$ |
(0.23) |
$ |
0.34 |
$ |
0.09 |
||
Weighted average common shares outstanding |
1,198 |
1,265 |
1,222 |
1,283 |
||||||
Diluted earnings (loss) per common share |
$ |
(0.20) |
$ |
(0.23) |
$ |
0.33 |
$ |
0.09 |
||
Weighted average common shares outstanding assuming dilution |
1,198 |
1,265 |
1,236 |
1,311 |
||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
|||||||
CONDENSED CONSOLIDATED BALANCE SHEETS |
|||||||
(Unaudited) |
|||||||
(Amounts in millions) |
|||||||
December 31, |
December 31, |
||||||
2010 |
2009 |
||||||
ASSETS |
|||||||
Current assets: |
|||||||
Cash and cash equivalents |
$ |
2,812 |
$ |
2,768 |
|||
Short-term investments |
696 |
477 |
|||||
Accounts receivable, net |
640 |
739 |
|||||
Inventories |
112 |
241 |
|||||
Software development |
147 |
224 |
|||||
Intellectual property licenses |
45 |
55 |
|||||
Deferred income taxes, net |
640 |
498 |
|||||
Other current assets |
293 |
327 |
|||||
Total current assets |
5,385 |
5,329 |
|||||
Long-term investments |
23 |
23 |
|||||
Software development |
55 |
10 |
|||||
Intellectual property licenses |
28 |
28 |
|||||
Property and equipment, net |
169 |
138 |
|||||
Other assets |
21 |
9 |
|||||
Intangible assets, net |
160 |
618 |
|||||
Trademark and trade names |
433 |
433 |
|||||
Goodwill |
7,132 |
7,154 |
|||||
Total assets |
$ |
13,406 |
$ |
13,742 |
|||
LIABILITIES AND SHAREHOLDERS' EQUITY |
|||||||
Current liabilities: |
|||||||
Accounts payable |
$ |
363 |
$ |
302 |
|||
Deferred revenues |
1,726 |
1,426 |
|||||
Accrued expenses and other liabilities |
818 |
779 |
|||||
Total current liabilities |
2,907 |
2,507 |
|||||
Deferred income taxes, net |
112 |
270 |
|||||
Other liabilities |
184 |
209 |
|||||
Total liabilities |
3,203 |
2,986 |
|||||
Shareholders' equity: |
|||||||
Common stock |
--- |
--- |
|||||
Additional paid-in capital |
12,353 |
12,376 |
|||||
Treasury stock |
(2,194) |
(1,235) |
|||||
Retained earnings (accumulated deficit) |
57 |
(361) |
|||||
Accumulated other comprehensive loss |
(13) |
(24) |
|||||
Total shareholders' equity |
10,203 |
10,756 |
|||||
Total liabilities and shareholders' equity |
$ |
13,406 |
$ |
13,742 |
|||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
||||||||||||
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS |
||||||||||||
(Unaudited) |
||||||||||||
(Amounts in millions) |
||||||||||||
Three Months Ended December 31, |
Year Ended December 31, |
|||||||||||
2010 |
2009 |
2010 |
2009 |
|||||||||
Cash flows from operating activities: |
||||||||||||
Net income (loss) |
$ |
(233) |
$ |
(286) |
$ |
418 |
$ |
113 |
||||
Adjustments to reconcile net income (loss) to net |
||||||||||||
cash provided by operating activities: |
||||||||||||
Deferred income taxes |
(329) |
(185) |
(278) |
(256) |
||||||||
Impairment of intangible assets |
326 |
409 |
326 |
409 |
||||||||
Depreciation and amortization |
101 |
160 |
198 |
347 |
||||||||
Loss on disposal of property and equipment |
1 |
2 |
1 |
2 |
||||||||
Amortization and write-off of capitalized |
||||||||||||
software development costs and intellectual |
||||||||||||
property licenses (1) |
137 |
89 |
319 |
281 |
||||||||
Stock-based compensation expense (2) |
37 |
47 |
131 |
156 |
||||||||
Excess tax benefits from stock options exercises |
(11) |
(11) |
(22) |
(79) |
||||||||
Changes in operating assets and liabilities: |
||||||||||||
Accounts receivable |
(395) |
(513) |
76 |
235 |
||||||||
Inventories |
143 |
110 |
124 |
21 |
||||||||
Software development and intellectual property |
(75) |
(79) |
(313) |
(308) |
||||||||
Other assets |
(201) |
(163) |
17 |
(110) |
||||||||
Deferred revenues |
1,103 |
955 |
293 |
503 |
||||||||
Accounts payable |
130 |
21 |
70 |
(18) |
||||||||
Accrued expenses and other liabilities |
259 |
257 |
16 |
(113) |
||||||||
Net cash provided by operating activities |
993 |
813 |
1,376 |
1,183 |
||||||||
Cash flows from investing activities: |
||||||||||||
Proceeds from maturities of investments |
107 |
35 |
580 |
44 |
||||||||
Proceeds from sale of available-for-sale investments |
--- |
--- |
--- |
2 |
||||||||
Payment of contingent consideration |
--- |
--- |
(4) |
--- |
||||||||
Purchases of available-for-sale investments |
(119) |
(197) |
(800) |
(425) |
||||||||
Capital expenditures |
(21) |
(28) |
(97) |
(69) |
||||||||
Decrease in restricted cash |
44 |
45 |
9 |
5 |
||||||||
Net cash provided by (used in) investing activities |
11 |
(145) |
(312) |
(443) |
||||||||
Cash flows from financing activities: |
||||||||||||
Proceeds from issuance of common stock to |
||||||||||||
employees |
19 |
18 |
73 |
81 |
||||||||
Repurchase of common stock |
(346) |
(275) |
(959) |
(1,109) |
||||||||
Dividends paid |
(2) |
--- |
(189) |
--- |
||||||||
Excess tax benefits from stock option exercises |
11 |
11 |
22 |
79 |
||||||||
Net cash used in financing activities |
(318) |
(246) |
(1,053) |
(949) |
||||||||
Effect of foreign exchange rate changes on cash |
||||||||||||
and cash equivalents |
3 |
(14) |
33 |
19 |
||||||||
Net increase (decrease) in cash and cash equivalents |
689 |
408 |
44 |
(190) |
||||||||
Cash and cash equivalents at beginning of period |
2,123 |
2,360 |
2,768 |
2,958 |
||||||||
Cash and cash equivalents at end of period |
$ |
2,812 |
$ |
2,768 |
$ |
2,812 |
$ |
2,768 |
||||
(1) Excludes deferral and amortization of stock-based compensation expense. |
||||||||||||
(2) Includes the net effects of capitalization, deferral, and amortization of stock-based compensation expense. |
||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
|||||||||||||||||||||
SUPPLEMENTAL FINANCIAL INFORMATION |
|||||||||||||||||||||
(Amounts in millions) |
|||||||||||||||||||||
Three Months Ended |
|||||||||||||||||||||
December 31, |
March 31, |
June 30, |
September 30, |
December 31, |
Year over Year % Increase |
||||||||||||||||
2009 |
2010 |
2010 |
2010 |
2010 |
(Decrease) |
||||||||||||||||
Cash Flow Data |
|||||||||||||||||||||
Operating Cash Flow |
$ |
813 |
$ |
227 |
$ |
(26) |
$ |
182 |
$ |
993 |
22 |
% |
|||||||||
Operating Cash Flow - TTM |
1,183 |
1,083 |
1,175 |
1,196 |
1,376 |
16 |
|||||||||||||||
Capital Expenditures |
28 |
12 |
27 |
37 |
21 |
(25) |
|||||||||||||||
Capital Expenditures - TTM |
69 |
71 |
84 |
104 |
97 |
41 |
|||||||||||||||
Non-GAAP Free Cash Flow |
785 |
215 |
(53) |
145 |
972 |
24 |
|||||||||||||||
Non-GAAP Free Cash Flow-TTM |
$ |
1,114 |
$ |
1,012 |
$ |
1,091 |
$ |
1,092 |
$ |
1,279 |
15 |
% |
|||||||||
TTM represents trailing twelve months. |
|||||||||||||||||||||
Non-GAAP free cash flow represents operating cash flow minus capital expenditures. |
|||||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
|||||||||||||||||||||||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES |
|||||||||||||||||||||||
(Amounts in millions, except earnings per share data) |
|||||||||||||||||||||||
Three Months Ended December 31, 2010 |
Net Revenues |
Cost of Sales - Product Costs |
Cost of Sales - MMORPG |
Cost of Sales - Software Royalties and Amortization |
Cost of Sales - Intellectual Property Licenses |
Product Development |
Sales and Marketing |
General and Administrative |
Impairment of Intangible Assets |
Total Costs and Expenses |
|||||||||||||
GAAP Measurement |
$ |
1,427 |
$ |
585 |
$ |
73 |
$ |
128 |
$ |
92 |
$ |
275 |
$ |
226 |
$ |
119 |
$ |
326 |
$ |
1,824 |
|||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
1,121 |
200 |
- |
45 |
17 |
- |
- |
- |
- |
262 |
||||||||||||
Less: Stock-based compensation |
(b) |
- |
- |
- |
(14) |
- |
(8) |
(2) |
(13) |
- |
(37) |
||||||||||||
Less: Restructuring (included in general and administrative) |
(c) |
- |
- |
- |
- |
- |
- |
- |
1 |
- |
1 |
||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
- |
(2) |
- |
(6) |
(69) |
- |
- |
- |
- |
(77) |
||||||||||||
Less: Impairment of intangible assets |
(e) |
- |
- |
- |
- |
- |
- |
- |
- |
(326) |
(326) |
||||||||||||
Non-GAAP Measurement |
$ |
2,548 |
$ |
783 |
$ |
73 |
$ |
153 |
$ |
40 |
$ |
267 |
$ |
224 |
$ |
107 |
$ |
- |
$ |
1,647 |
|||
Three Months Ended December 31, 2010 |
Operating Income (Loss) |
Net Income (Loss) |
Basic Earnings (Loss) per Share |
Diluted Earnings (Loss) per Share |
|||||||||||||||||||
GAAP Measurement |
$ |
(397) |
$ |
(233) |
$ |
(0.20) |
$ |
(0.20) |
|||||||||||||||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
859 |
628 |
0.52 |
0.51 |
||||||||||||||||||
Less: Stock-based compensation |
(b) |
37 |
24 |
0.02 |
0.02 |
||||||||||||||||||
Less: Restructuring (included in general and administrative) |
(c) |
(1) |
- |
- |
- |
||||||||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
77 |
38 |
0.03 |
0.03 |
||||||||||||||||||
Less: Impairment of intangible assets |
(e) |
326 |
198 |
0.16 |
0.16 |
||||||||||||||||||
Non-GAAP Measurement |
$ |
901 |
$ |
655 |
$ |
0.54 |
$ |
0.53 |
|||||||||||||||
Year Ended December 31, 2010 |
Net Revenues |
Cost of Sales - Product Costs |
Cost of Sales - MMORPG |
Cost of Sales - Software Royalties and Amortization |
Cost of Sales - Intellectual Property Licenses |
Product Development |
Sales and Marketing |
General and Administrative |
Impairment of Intangible Assets |
Total Costs and Expenses |
|||||||||||||
GAAP Measurement |
$ |
4,447 |
$ |
1,350 |
$ |
241 |
$ |
338 |
$ |
197 |
$ |
642 |
$ |
520 |
$ |
364 |
326 |
$ |
3,978 |
||||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
356 |
3 |
- |
29 |
5 |
- |
- |
- |
- |
37 |
||||||||||||
Less: Stock-based compensation |
(b) |
- |
- |
- |
(65) |
- |
(12) |
(8) |
(46) |
- |
(131) |
||||||||||||
Less: Restructuring (included in general and administrative) |
(c) |
- |
- |
- |
- |
- |
- |
- |
(3) |
- |
(3) |
||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
- |
(5) |
- |
(15) |
(102) |
- |
- |
(1) |
- |
(123) |
||||||||||||
Less: Impairment of intangible assets |
(e) |
- |
- |
- |
- |
- |
- |
- |
- |
(326) |
(326) |
||||||||||||
Non-GAAP Measurement |
$ |
4,803 |
$ |
1,348 |
$ |
241 |
$ |
287 |
$ |
100 |
$ |
630 |
$ |
512 |
$ |
314 |
$ |
- |
$ |
3,432 |
|||
Year Ended December 31, 2010 |
Operating Income |
Net Income |
Basic Earnings per Share |
Diluted Earnings per Share |
|||||||||||||||||||
GAAP Measurement |
$ |
469 |
$ |
418 |
$ |
0.34 |
$ |
0.33 |
|||||||||||||||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
319 |
232 |
0.19 |
0.19 |
||||||||||||||||||
Less: Stock-based compensation |
(b) |
131 |
88 |
0.07 |
0.07 |
||||||||||||||||||
Less: Restructuring (included in general and administrative) |
(c) |
3 |
2 |
- |
- |
||||||||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
123 |
53 |
0.04 |
0.04 |
||||||||||||||||||
Less: Impairment of intangible assets |
(e) |
326 |
198 |
0.16 |
0.16 |
||||||||||||||||||
Non-GAAP Measurement |
$ |
1,371 |
$ |
991 |
$ |
0.81 |
$ |
0.79 |
|||||||||||||||
(a) Reflects the net change in deferred net revenues and related cost of sales. |
|||||||||||||||||||||||
(b) Includes expense related to stock-based compensation. |
|||||||||||||||||||||||
(c) Reflects restructuring related to the Business Combination with Vivendi Games. Restructuring activities includes severance costs, facility exit costs and balance sheet write down and exit costs from the cancellation of projects. |
|||||||||||||||||||||||
(d) Reflects amortization of intangible assets, and the change in the fair value of assets and liabilities from purchase price accounting related adjustments. |
|||||||||||||||||||||||
(e) Reflects impairment of intangible assets acquired as a result of purchase price accounting. |
|||||||||||||||||||||||
The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
|||||||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
|||||||||||||||||||||||||
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES |
|||||||||||||||||||||||||
(Amounts in millions, except earnings per share data) |
|||||||||||||||||||||||||
Three Months Ended December 31, 2009 |
Net Revenues |
Cost of Sales - Product Costs |
Cost of Sales - MMORPG |
Cost of Sales - Software Royalties and Amortization |
Cost of Sales - Intellectual Property Licenses |
Product Development |
Sales and Marketing |
General and Administrative |
Impairment of Intangible Assets |
Restructuring |
Total Costs and Expenses |
||||||||||||||
GAAP Measurement |
$ |
1,557 |
$ |
670 |
$ |
54 |
$ |
136 |
$ |
152 |
$ |
265 |
$ |
215 |
$ |
94 |
$ |
409 |
$ |
(6) |
$ |
1,989 |
|||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
938 |
194 |
- |
16 |
4 |
- |
- |
- |
- |
- |
214 |
|||||||||||||
Less: Stock-based compensation |
(b) |
- |
- |
- |
(16) |
- |
(12) |
1 |
(20) |
- |
- |
(47) |
|||||||||||||
Less: Costs related to the Business Combination, integration and restructuring |
(c) |
- |
- |
- |
- |
- |
- |
- |
- |
- |
6 |
6 |
|||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
- |
(1) |
- |
(29) |
(112) |
- |
- |
- |
- |
- |
(142) |
|||||||||||||
Less: Impairment of intangible assets |
(e) |
- |
- |
- |
- |
- |
- |
- |
- |
(409) |
- |
(409) |
|||||||||||||
Non-GAAP Measurement |
$ |
2,495 |
$ |
863 |
$ |
54 |
$ |
107 |
$ |
44 |
$ |
253 |
$ |
216 |
$ |
74 |
$ |
- |
$ |
- |
$ |
1,611 |
|||
Three Months Ended December 31, 2009 |
Operating Income (Loss) |
Net Income (Loss) |
Basic Earnings (Loss) per Share |
Diluted Earnings (Loss) per Share |
|||||||||||||||||||||
GAAP Measurement |
$ |
(432) |
$ |
(286) |
$ |
(0.23) |
$ |
(0.23) |
|||||||||||||||||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
724 |
552 |
0.43 |
0.43 |
||||||||||||||||||||
Less: Stock-based compensation |
(b) |
47 |
29 |
0.02 |
0.02 |
||||||||||||||||||||
Less: Costs related to the Business Combination, integration and restructuring |
(c) |
(6) |
(4) |
- |
- |
||||||||||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
142 |
92 |
0.07 |
0.07 |
||||||||||||||||||||
Less: Impairment of intangible assets |
(e) |
409 |
249 |
0.19 |
0.19 |
||||||||||||||||||||
Non-GAAP Measurement |
$ |
884 |
$ |
632 |
$ |
0.50 |
$ |
0.49 |
|||||||||||||||||
Year Ended December 31, 2009 |
Net Revenues |
Cost of Sales - Product Costs |
Cost of Sales - MMORPG |
Cost of Sales - Software Royalties and Amortization |
Cost of Sales - Intellectual Property Licenses |
Product Development |
Sales and Marketing |
General and Administrative |
Impairment of Intangible Assets |
Restructuring |
Total Costs and Expenses |
||||||||||||||
GAAP Measurement |
$ |
4,279 |
$ |
1,432 |
$ |
212 |
$ |
348 |
$ |
315 |
$ |
627 |
$ |
544 |
$ |
395 |
$ |
409 |
$ |
23 |
$ |
4,305 |
|||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
497 |
115 |
- |
(4) |
(2) |
- |
5 |
- |
- |
- |
114 |
|||||||||||||
Less: Stock-based compensation |
(b) |
- |
- |
- |
(34) |
- |
(40) |
(9) |
(71) |
- |
- |
(154) |
|||||||||||||
Less: Results of Activision Blizzard's non-core exit operations |
(f) |
(1) |
- |
- |
- |
- |
4 |
(3) |
(10) |
- |
- |
(9) |
|||||||||||||
Less: Costs related to the Business Combination, integration and restructuring |
(c) |
- |
- |
- |
- |
- |
- |
- |
(24) |
- |
(23) |
(47) |
|||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
- |
(5) |
- |
(66) |
(186) |
- |
- |
(2) |
- |
- |
(259) |
|||||||||||||
Less: Impairment of intangible assets |
(e) |
- |
- |
- |
- |
- |
- |
- |
- |
(409) |
- |
(409) |
|||||||||||||
Non-GAAP Measurement |
$ |
4,775 |
$ |
1,542 |
$ |
212 |
$ |
244 |
$ |
127 |
$ |
591 |
$ |
537 |
$ |
288 |
$ |
- |
$ |
- |
$ |
3,541 |
|||
Year Ended December 31, 2009 |
Operating Income (Loss) |
Net Income |
Basic Earnings per Share |
Diluted Earnings per Share |
|||||||||||||||||||||
GAAP Measurement |
$ |
(26) |
$ |
113 |
$ |
0.09 |
$ |
0.09 |
|||||||||||||||||
Less: Net effect from deferral in net revenues and related cost of sales |
(a) |
383 |
279 |
0.22 |
0.21 |
||||||||||||||||||||
Less: Stock-based compensation |
(b) |
154 |
96 |
0.07 |
0.07 |
||||||||||||||||||||
Less: Results of Activision Blizzard's non-core exit operations |
(f) |
8 |
4 |
- |
- |
||||||||||||||||||||
Less: Costs related to the Business Combination, integration and restructuring |
(c) |
47 |
28 |
0.02 |
0.02 |
||||||||||||||||||||
Less: Amortization of intangible assets and purchase price accounting related adjustments |
(d) |
259 |
141 |
0.11 |
0.11 |
||||||||||||||||||||
Less: Impairment of intangible assets |
(e) |
409 |
249 |
0.19 |
0.19 |
||||||||||||||||||||
Non-GAAP Measurement |
$ |
1,234 |
$ |
910 |
$ |
0.70 |
$ |
0.69 |
|||||||||||||||||
(a) Reflects the net change in deferred net revenues and related cost of sales. |
|||||||||||||||||||||||||
(b) Includes expense related to stock-based compensation. |
|||||||||||||||||||||||||
(c) Reflects costs related to the Business Combination with Vivendi Games (including transaction costs, integration costs and restructuring activities). Restructuring activities includes severance |
|||||||||||||||||||||||||
costs, facility exit costs and balance sheet write down and exit costs from the cancellation of projects. |
|||||||||||||||||||||||||
(d) Reflects amortization of intangible assets, and the change in the fair value of assets and liabilities from purchase price accounting related adjustments. |
|||||||||||||||||||||||||
(e) Reflects impairment of intangible assets acquired as a result of purchase accounting. |
|||||||||||||||||||||||||
(f) Reflects the results of products and operations from the historical Vivendi Games businesses that the company has exited, divested or wound down. |
|||||||||||||||||||||||||
The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
|||||||||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
||||||||||||||||||||
FINANCIAL INFORMATION |
||||||||||||||||||||
For the Three Months and Year Ended December 31, 2010 and 2009 |
||||||||||||||||||||
(Amounts in millions) |
||||||||||||||||||||
Three Months Ended |
||||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
|||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
|||||||||||||||
GAAP Net Revenues by Distribution Channel |
||||||||||||||||||||
Retail channel |
$ |
820 |
57 |
% |
$ |
1,000 |
64 |
% |
$ |
(180) |
(18) |
% |
||||||||
Digital online channel* |
414 |
29 |
336 |
22 |
78 |
23 |
||||||||||||||
Total Activision and Blizzard |
1,234 |
86 |
1,336 |
86 |
(102) |
(8) |
||||||||||||||
Distribution |
193 |
14 |
221 |
14 |
(28) |
(13) |
||||||||||||||
Total consolidated GAAP net revenues |
1,427 |
100 |
1,557 |
100 |
(130) |
(8) |
||||||||||||||
Change in Deferred Net Revenues(1) |
||||||||||||||||||||
Retail channel |
1,059 |
933 |
||||||||||||||||||
Digital online channel* |
62 |
5 |
||||||||||||||||||
Total changes in deferred net revenues |
1,121 |
938 |
||||||||||||||||||
Non-GAAP Net Revenues by Distribution Channel |
||||||||||||||||||||
Retail channel |
1,879 |
73 |
1,933 |
77 |
(54) |
(3) |
||||||||||||||
Digital online channel* |
476 |
19 |
341 |
14 |
135 |
40 |
||||||||||||||
Total Activision and Blizzard |
2,355 |
92 |
2,274 |
91 |
81 |
4 |
||||||||||||||
Distribution |
193 |
8 |
221 |
9 |
(28) |
(13) |
||||||||||||||
Total non-GAAP net revenues (2) |
$ |
2,548 |
100 |
% |
$ |
2,495 |
100 |
% |
$ |
53 |
2 |
% |
||||||||
Year Ended |
||||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
|||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
|||||||||||||||
GAAP Net Revenues by Distribution Channel |
||||||||||||||||||||
Retail channel |
$ |
2,629 |
59 |
% |
$ |
2,622 |
61 |
% |
$ |
7 |
- |
% |
||||||||
Digital online channel* |
1,440 |
32 |
1,234 |
29 |
206 |
17 |
||||||||||||||
Total Activision and Blizzard |
4,069 |
91 |
3,856 |
90 |
213 |
6 |
||||||||||||||
Distribution |
378 |
9 |
423 |
10 |
(45) |
(11) |
||||||||||||||
Total consolidated GAAP net revenues |
4,447 |
100 |
4,279 |
100 |
168 |
4 |
||||||||||||||
Change in Deferred Net Revenues(1) |
||||||||||||||||||||
Retail channel |
243 |
457 |
||||||||||||||||||
Digital online channel* |
113 |
39 |
||||||||||||||||||
Total changes in deferred net revenues |
356 |
496 |
||||||||||||||||||
Non-GAAP Net Revenues by Distribution Channel |
||||||||||||||||||||
Retail channel |
2,872 |
60 |
3,079 |
64 |
(207) |
(7) |
||||||||||||||
Digital online channel* |
1,553 |
32 |
1,273 |
27 |
280 |
22 |
||||||||||||||
Total Activision and Blizzard |
4,425 |
92 |
4,352 |
91 |
73 |
2 |
||||||||||||||
Distribution |
378 |
8 |
423 |
9 |
(45) |
(11) |
||||||||||||||
Total non-GAAP net revenues (2) |
$ |
4,803 |
100 |
% |
$ |
4,775 |
100 |
% |
$ |
28 |
1 |
% |
||||||||
(1) We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. |
||||||||||||||||||||
(2) Total non-GAAP net revenues presented also represents our total operating segment net revenues. |
||||||||||||||||||||
* Represents revenues from subscriptions and licensing royalties, value added services, downloadable contents, digitally distributed products, and wireless devices. |
||||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
||||||||||||||||||||
FINANCIAL INFORMATION |
||||||||||||||||||||
For the Three Months Ended December 31, 2010 and 2009 |
||||||||||||||||||||
(Amounts in millions) |
||||||||||||||||||||
Three Months Ended |
||||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
|||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
|||||||||||||||
GAAP Net Revenues by Segment/Platform Mix |
||||||||||||||||||||
Activision and Blizzard: |
||||||||||||||||||||
MMORPG |
$ |
340 |
24 |
% |
$ |
309 |
20 |
% |
$ |
31 |
10 |
% |
||||||||
PC and other |
124 |
9 |
45 |
3 |
79 |
176 |
||||||||||||||
Sony PlayStation 3 |
259 |
18 |
228 |
15 |
31 |
14 |
||||||||||||||
Sony PlayStation 2 |
6 |
--- |
53 |
3 |
(47) |
(89) |
||||||||||||||
Microsoft Xbox 360 |
281 |
20 |
324 |
21 |
(43) |
(13) |
||||||||||||||
Nintendo Wii |
141 |
10 |
260 |
17 |
(119) |
(46) |
||||||||||||||
Total console |
687 |
48 |
865 |
56 |
(178) |
(21) |
||||||||||||||
Sony PlayStation Portable |
6 |
--- |
16 |
1 |
(10) |
(63) |
||||||||||||||
Nintendo Dual Screen |
77 |
5 |
101 |
6 |
(24) |
(24) |
||||||||||||||
Total handheld |
83 |
5 |
117 |
7 |
(34) |
(29) |
||||||||||||||
Total Activision and Blizzard |
1,234 |
86 |
1,336 |
86 |
(102) |
(8) |
||||||||||||||
Distribution: |
||||||||||||||||||||
Total Distribution |
193 |
14 |
221 |
14 |
(28) |
(13) |
||||||||||||||
Total consolidated GAAP net revenues |
1,427 |
100 |
1,557 |
100 |
(130) |
(8) |
||||||||||||||
Change in Deferred Net Revenues(1) |
||||||||||||||||||||
Activision and Blizzard: |
||||||||||||||||||||
MMORPG |
204 |
12 |
||||||||||||||||||
PC and other |
--- |
76 |
||||||||||||||||||
Sony PlayStation 3 |
393 |
343 |
||||||||||||||||||
Microsoft Xbox 360 |
441 |
429 |
||||||||||||||||||
Nintendo Wii |
75 |
78 |
||||||||||||||||||
Total console |
909 |
850 |
||||||||||||||||||
Nintendo Dual Screen |
8 |
--- |
||||||||||||||||||
Total changes in deferred net revenues |
1,121 |
938 |
||||||||||||||||||
Non-GAAP Net Revenues by Segment/Platform Mix |
||||||||||||||||||||
Activision and Blizzard: |
||||||||||||||||||||
MMORPG |
544 |
21 |
321 |
12 |
223 |
69 |
||||||||||||||
PC and other |
124 |
5 |
121 |
5 |
3 |
2 |
||||||||||||||
Sony PlayStation 3 |
652 |
26 |
571 |
23 |
81 |
14 |
||||||||||||||
Sony PlayStation 2 |
6 |
--- |
53 |
2 |
(47) |
(89) |
||||||||||||||
Microsoft Xbox 360 |
722 |
28 |
753 |
30 |
(31) |
(4) |
||||||||||||||
Nintendo Wii |
216 |
8 |
338 |
14 |
(122) |
(36) |
||||||||||||||
Total console |
1,596 |
62 |
1,715 |
69 |
(119) |
(7) |
||||||||||||||
Sony PlayStation Portable |
6 |
--- |
16 |
1 |
(10) |
(63) |
||||||||||||||
Nintendo Dual Screen |
85 |
4 |
101 |
4 |
(16) |
(16) |
||||||||||||||
Total handheld |
91 |
4 |
117 |
5 |
(26) |
(22) |
||||||||||||||
Total Activision and Blizzard |
2,355 |
92 |
2,274 |
91 |
81 |
4 |
||||||||||||||
Total Distribution |
193 |
8 |
221 |
9 |
(28) |
(13) |
||||||||||||||
Total non-GAAP net revenues(2) |
$ |
2,548 |
100 |
% |
$ |
2,495 |
100 |
% |
$ |
53 |
2 |
% |
||||||||
(1) We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. |
||||||||||||||||||||
(2) Total non-GAAP net revenues presented also represents our total operating segment net revenues. |
||||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
||||||||||||||||||||
FINANCIAL INFORMATION |
||||||||||||||||||||
For the Year Ended December 31, 2010 and 2009 |
||||||||||||||||||||
(Amounts in millions) |
||||||||||||||||||||
Year Ended |
||||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
|||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
|||||||||||||||
GAAP Net Revenues by Segment/Platform Mix |
||||||||||||||||||||
Activision and Blizzard: |
||||||||||||||||||||
MMORPG |
$ |
1,230 |
28 |
% |
$ |
1,248 |
29 |
% |
$ |
(18) |
(1) |
% |
||||||||
PC and other |
325 |
7 |
164 |
4 |
161 |
98 |
||||||||||||||
Sony PlayStation 3 |
854 |
19 |
584 |
14 |
270 |
46 |
||||||||||||||
Sony PlayStation 2 |
35 |
1 |
174 |
4 |
(139) |
(80) |
||||||||||||||
Microsoft Xbox 360 |
1,033 |
23 |
857 |
19 |
176 |
21 |
||||||||||||||
Nintendo Wii |
408 |
9 |
584 |
14 |
(176) |
(30) |
||||||||||||||
Total console |
2,330 |
52 |
2,199 |
51 |
131 |
6 |
||||||||||||||
Sony PlayStation Portable |
16 |
--- |
48 |
1 |
(32) |
(67) |
||||||||||||||
Nintendo Dual Screen |
168 |
4 |
196 |
5 |
(28) |
(14) |
||||||||||||||
Total handheld |
184 |
4 |
244 |
6 |
(60) |
(25) |
||||||||||||||
Total Activision and Blizzard |
4,069 |
91 |
3,855 |
90 |
214 |
6 |
||||||||||||||
Distribution: |
||||||||||||||||||||
Total Distribution |
378 |
9 |
423 |
10 |
(45) |
(11) |
||||||||||||||
Total platform mix net revenues |
4,447 |
100 |
4,278 |
100 |
169 |
4 |
||||||||||||||
Other(1) |
--- |
--- |
1 |
--- |
(1) |
NM |
||||||||||||||
Total consolidated GAAP net revenues |
4,447 |
100 |
4,279 |
100 |
168 |
4 |
||||||||||||||
Change in Deferred Net Revenues (1) |
||||||||||||||||||||
Activision and Blizzard: |
||||||||||||||||||||
MMORPG |
191 |
(93) |
||||||||||||||||||
PC and other |
81 |
49 |
||||||||||||||||||
Sony PlayStation 3 |
77 |
259 |
||||||||||||||||||
Microsoft Xbox 360 |
15 |
284 |
||||||||||||||||||
Nintendo Wii |
(16) |
(2) |
||||||||||||||||||
Total console |
76 |
541 |
||||||||||||||||||
Nintendo Dual Screen |
8 |
--- |
||||||||||||||||||
Total changes in deferred net revenues |
356 |
497 |
||||||||||||||||||
Other(1) |
--- |
(1) |
||||||||||||||||||
Non-GAAP Net Revenues by Segment/Platform Mix |
||||||||||||||||||||
Activision and Blizzard: |
||||||||||||||||||||
MMORPG |
1,421 |
30 |
1,155 |
24 |
266 |
23 |
||||||||||||||
PC and other |
406 |
8 |
213 |
4 |
193 |
91 |
||||||||||||||
Sony PlayStation 3 |
931 |
19 |
843 |
18 |
88 |
10 |
||||||||||||||
Sony PlayStation 2 |
35 |
1 |
174 |
4 |
(139) |
(80) |
||||||||||||||
Microsoft Xbox 360 |
1,048 |
22 |
1,141 |
24 |
(93) |
(8) |
||||||||||||||
Nintendo Wii |
392 |
8 |
582 |
12 |
(190) |
(33) |
||||||||||||||
Total console |
2,406 |
50 |
2,740 |
58 |
(334) |
(12) |
||||||||||||||
Sony PlayStation Portable |
16 |
--- |
48 |
1 |
(32) |
(67) |
||||||||||||||
Nintendo Dual Screen |
176 |
4 |
196 |
4 |
(20) |
(10) |
||||||||||||||
Total handheld |
192 |
4 |
244 |
5 |
(52) |
(21) |
||||||||||||||
Total Activision and Blizzard |
4,425 |
92 |
4,352 |
91 |
73 |
2 |
||||||||||||||
Total Distribution |
378 |
8 |
423 |
9 |
(45) |
(11) |
||||||||||||||
Total non-GAAP net revenues(2) |
$ |
4,803 |
100 |
% |
$ |
4,775 |
100 |
% |
$ |
28 |
1 |
% |
||||||||
(1) We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues and other. |
||||||||||||||||||||
(2) Total non-GAAP net revenues presented also represents our total operating segment net revenues. |
||||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
|||||||||||||||||||||
FINANCIAL INFORMATION |
|||||||||||||||||||||
For the Three Months And Year Ended December 31, 2010 and 2009 |
|||||||||||||||||||||
(Amounts in millions) |
|||||||||||||||||||||
Three Months Ended |
|||||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
||||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
||||||||||||||||
GAAP Net Revenues by Geographic Region |
|||||||||||||||||||||
North America |
$ |
734 |
51 |
% |
$ |
759 |
49 |
% |
$ |
(25) |
(3) |
% |
|||||||||
Europe |
600 |
42 |
710 |
46 |
(110) |
(15) |
|||||||||||||||
Asia Pacific |
93 |
7 |
88 |
5 |
5 |
6 |
|||||||||||||||
Total consolidated GAAP net revenues |
1,427 |
100 |
1,557 |
100 |
(130) |
(8) |
|||||||||||||||
Change in Deferred Net Revenues(1) |
|||||||||||||||||||||
North America |
627 |
528 |
|||||||||||||||||||
Europe |
440 |
371 |
|||||||||||||||||||
Asia Pacific |
54 |
39 |
|||||||||||||||||||
Total changes in net revenues |
1,121 |
938 |
|||||||||||||||||||
Non-GAAP Net Revenues by Geographic Region |
|||||||||||||||||||||
North America |
1,361 |
53 |
1,287 |
52 |
74 |
6 |
|||||||||||||||
Europe |
1,040 |
41 |
1,081 |
43 |
(41) |
(4) |
|||||||||||||||
Asia Pacific |
147 |
6 |
127 |
5 |
20 |
16 |
|||||||||||||||
Total non-GAAP net revenues(2) |
$ |
2,548 |
100 |
% |
$ |
2,495 |
100 |
% |
$ |
53 |
2 |
% |
|||||||||
Year Ended |
||||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
|||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
|||||||||||||||
GAAP Net Revenues by Geographic Region |
||||||||||||||||||||
North America |
$ |
2,409 |
54 |
% |
$ |
2,217 |
52 |
% |
$ |
192 |
9 |
% |
||||||||
Europe |
1,743 |
39 |
1,798 |
42 |
(55) |
(3) |
||||||||||||||
Asia Pacific |
295 |
7 |
263 |
6 |
32 |
12 |
||||||||||||||
Total geographic region net revenues |
4,447 |
100 |
4,278 |
100 |
169 |
4 |
||||||||||||||
Other(1) |
--- |
--- |
1 |
--- |
(1) |
NM |
||||||||||||||
Total consolidated GAAP net revenues |
4,447 |
100 |
4,279 |
100 |
168 |
4 |
||||||||||||||
Change in Deferred Net Revenues (1) |
||||||||||||||||||||
North America |
166 |
241 |
||||||||||||||||||
Europe |
159 |
224 |
||||||||||||||||||
Asia Pacific |
31 |
32 |
||||||||||||||||||
Total changes in net revenues |
356 |
497 |
||||||||||||||||||
Other(1) |
--- |
(1) |
||||||||||||||||||
Non-GAAP Net Revenues by Geographic Region |
||||||||||||||||||||
North America |
2,575 |
54 |
2,458 |
52 |
117 |
5 |
||||||||||||||
Europe |
1,902 |
39 |
2,022 |
42 |
(120) |
(6) |
||||||||||||||
Asia Pacific |
326 |
7 |
295 |
6 |
31 |
11 |
||||||||||||||
Total non-GAAP net revenues(2) |
$ |
4,803 |
100 |
% |
$ |
4,775 |
100 |
% |
$ |
28 |
1 |
% |
||||||||
(1) We provide net revenues including (in accordance with GAAP) and excluding (non-GAAP) the impact of changes in deferred net revenues. |
||||||||||||||||||||
(2) Total non-GAAP net revenues presented also represents our total operating segment net revenues. |
||||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES |
|||||||||||||||||||
SEGMENT INFORMATION |
|||||||||||||||||||
For the Three Months And Year Ended December 31, 2010 and 2009 |
|||||||||||||||||||
(Amounts in millions) |
|||||||||||||||||||
Three Months Ended |
|||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
||||||||||||||
Segment net revenues: |
|||||||||||||||||||
Activision(i) |
$ |
1,785 |
125 |
% |
$ |
1,945 |
125 |
% |
$ |
(160) |
(8) |
% |
|||||||
Blizzard(ii) |
570 |
40 |
329 |
21 |
241 |
73 |
|||||||||||||
Distribution(iii) |
193 |
14 |
221 |
14 |
(28) |
(13) |
|||||||||||||
Operating segment total |
2,548 |
179 |
2,495 |
160 |
53 |
2 |
|||||||||||||
Reconciliation to consolidated net revenues: |
|||||||||||||||||||
Net effect from deferral of net revenues |
(1,121) |
(79) |
(938) |
(60) |
|||||||||||||||
Consolidated net revenues |
$ |
1,427 |
100 |
% |
$ |
1,557 |
100 |
% |
(130) |
(8) |
|||||||||
Segment income from operations: |
|||||||||||||||||||
Activision(i) |
$ |
599 |
$ |
712 |
(113) |
(16) |
|||||||||||||
Blizzard(ii) |
291 |
162 |
129 |
80 |
|||||||||||||||
Distribution(iii) |
11 |
10 |
1 |
10 |
|||||||||||||||
Operating segment total |
901 |
884 |
17 |
2 |
|||||||||||||||
Reconciliation to consolidated operating income (loss): |
|||||||||||||||||||
Net effect from deferral of net revenues and related cost of sales |
(859) |
(724) |
|||||||||||||||||
Stock-based compensation expense |
(37) |
(47) |
|||||||||||||||||
Restructuring |
1 |
6 |
|||||||||||||||||
Amortization of intangible assets and purchase price accounting |
|||||||||||||||||||
related adjustments |
(77) |
(142) |
|||||||||||||||||
Impairment of intangible assets |
(326) |
(409) |
|||||||||||||||||
Consolidated operating (loss) |
$ |
(397) |
$ |
(432) |
$ |
35 |
(8) |
% |
|||||||||||
Operating margin from total operating segments |
35 |
% |
35 |
% |
|||||||||||||||
Year Ended |
|||||||||||||||||||
December 31, 2010 |
December 31, 2009 |
$ Increase |
% Increase |
||||||||||||||||
Amount |
% of Total |
Amount |
% of Total |
(Decrease) |
(Decrease) |
||||||||||||||
Segment net revenues: |
|||||||||||||||||||
Activision(i) |
$ |
2,769 |
62 |
% |
$ |
3,156 |
74 |
% |
$ |
(387) |
(12) |
% |
|||||||
Blizzard(ii) |
1,656 |
37 |
1,196 |
28 |
460 |
38 |
|||||||||||||
Distribution(iii) |
378 |
9 |
423 |
10 |
(45) |
(11) |
|||||||||||||
Operating segment total |
4,803 |
108 |
4,775 |
112 |
28 |
1 |
|||||||||||||
Reconciliation to consolidated net revenues: |
|||||||||||||||||||
Net effect from deferral of net revenues |
(356) |
(8) |
(497) |
(12) |
|||||||||||||||
Other(iv) |
--- |
--- |
1 |
--- |
|||||||||||||||
Consolidated net revenues |
$ |
4,447 |
100 |
% |
$ |
4,279 |
100 |
% |
168 |
4 |
|||||||||
Segment income from operations: |
|||||||||||||||||||
Activision(i) |
$ |
511 |
$ |
663 |
(152) |
(23) |
|||||||||||||
Blizzard(ii) |
850 |
555 |
295 |
53 |
|||||||||||||||
Distribution(iii) |
10 |
16 |
(6) |
(38) |
|||||||||||||||
Operating segment total |
1,371 |
1,234 |
137 |
11 |
|||||||||||||||
Reconciliation to consolidated operating income (loss): |
|||||||||||||||||||
Net effect from deferral of net revenues and related cost of sales |
(319) |
(383) |
|||||||||||||||||
Stock-based compensation expense |
(131) |
(154) |
|||||||||||||||||
Restructuring |
(3) |
(23) |
|||||||||||||||||
Amortization of intangible assets and purchase price accounting |
|||||||||||||||||||
related adjustments |
(123) |
(259) |
|||||||||||||||||
Impairment of intangible assets |
(326) |
(409) |
|||||||||||||||||
Integration and transactions costs |
--- |
(24) |
|||||||||||||||||
Other(iv) |
--- |
(8) |
|||||||||||||||||
Consolidated operating income (loss) |
$ |
469 |
$ |
(26) |
$ |
495 |
NM |
% |
|||||||||||
Operating margin from total operating segments |
29 |
% |
26 |
% |
|||||||||||||||
(i) Activision Publishing ("Activision") — publishes interactive entertainment products and contents. |
|||||||||||||||||||
(ii) Blizzard — Blizzard Entertainment, Inc. and its subsidiaries ("Blizzard") publishes PC games and online subscription-based games in the MMORPG category. |
|||||||||||||||||||
(iii) Activision Blizzard Distribution ("Distribution") — distributes interactive entertainment software and hardware products. |
|||||||||||||||||||
(iv) Other represents Non-Core activities, which are legacy Vivendi Games' divisions or business units that we have exited, divested or wound down as part of our restructuring and integration efforts as a result of the Business Combination. Prior to July 1, 2009, Non-Core activities were managed as a stand alone operating segment; however, in light of the minimal activities and insignificance of Non-Core activities, as of that date we ceased their management as a separate operating segment and consequently, we are no longer providing separate operating segment disclosure. |
|||||||||||||||||||
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES OUTLOOK |
|||||||
For the Quarter Ending March 31, 2011 and |
|||||||
Year Ending December 31, 2011 |
|||||||
GAAP to Non-GAAP Reconciliation |
|||||||
(Amounts in millions, except per share data) |
|||||||
Outlook for |
Outlook for |
||||||
Three Months Ending |
Year Ending |
||||||
March 31, 2011 |
December 31, 2011 |
||||||
Net Revenues (GAAP) |
$ |
1,280 |
$ |
3,950 |
|||
Excluding the impact of: |
|||||||
Change in deferred net revenues |
(a) |
(640) |
(50) |
||||
Non-GAAP Net Revenues |
$ |
640 |
$ |
3,900 |
|||
Earnings Per Diluted Share (GAAP) |
$ |
0.28 |
$ |
0.56 |
|||
Excluding the impact of: |
|||||||
Net effect from deferral in net revenues and related cost of sales |
(b) |
(0.26) |
0.01 |
||||
Stock-based compensation |
(c) |
0.02 |
0.07 |
||||
Amortization of intangible assets |
(d) |
- |
0.03 |
||||
Restructuring expenses |
(e) |
0.03 |
0.03 |
||||
Non-GAAP Earnings Per Diluted Share |
$ |
0.07 |
$ |
0.70 |
|||
(a) Reflects the net change in deferred net revenues. |
|||||||
(b) Reflects the net change in deferred net revenues and related cost of sales. |
|||||||
(c) Reflects expense related to stock-based compensation. |
|||||||
(d) Reflects amortization of intangible assets. |
|||||||
(e) Reflects expenses relating to the restructuring of our Activision Publishing operations. |
|||||||
The per share adjustments are presented as calculated, and the GAAP and non-GAAP earnings (loss) per share information is also presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding. |
|||||||
SOURCE Activision Blizzard, Inc.
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